World Labs

World Labs · Launch Video Breakdown: Hook, Pacing & Motion Design

Turn a single image into a fully meshed 3D world in minutes Built by a World Labs team member, image-blaster combines Marble + Claude skills + @fal to generate 3DGS environments, meshes, interactiv…

AI AgentsLaunchMay 14, 2026@theworldlabs
0:00 · The Hook · Instant 3D World Generation from a Single Image
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    Instant 3D World Generation from a Single Image

    “to generate a fully 3D environment at the scene, generates the static environment that get thrown And this is all then put in back by hand. from the original source image. an image for each of those objects files and PBR materials. to create a clean, static environment”

    On screen
    to generate a fully 3D environment at the scene, generates the static environment that get thrown And this is all then put in back by hand. italian-village-sidestreet image.json output bentwood-chair bistro-table potio-umbrella potted-plant red-mailbox sfx world project.json scene.json source 0-neilson-sunlight-b...t-plate-request.json 0-neilson-sunlight-b...c7c4-60f4-47fd.json 0-neilson-sunlight-b...c7c4-60f4-47fd.png 0-neilson-sunlight-b...-sidestreet-plate.png PNG image - 1.9 MB Information Created Yesterday, 11:00 AM Modified Yesterday, 11:00 AM Dimensions 1232x928 Tags Add tags... Macintosh HD > Users > neilsonkoerner-safrata > WLT > neilsonkoerner-safrata — Create a new scene — caffeinate - claude — 83x23 Write(world/quiet-stone-fountain-courtyard/output/round-side-table/object.json) Write 20 lines to world/quiet-stone-fountain-courtyard/output/round-side-table/object.json { "name": "bistro-table", "alias": "quiet-stone-fountain-courtyard", "object": { "name": "round wooden side table", "description": "low round side table with a flat circular woode n top on cast iron legs. It has a distressed, rustic appea.", "source_images": ["world/quiet-stone-fountain-courtyard/source /0-neilson-quiet-little-a-stone-garden-small-fountain-stone-coffee-2d bdc800-c0bd-4d6d.png"], "evidence": [ + 16 lines (ctrl-e to expand) + Razzmatazz. (17s - 1.2k tokens - thought for 5s) Tip: Use /config to change your default permission mode (including Plan Mode) > >> auto mode on (shift+tab to cycle) - esc to interrupt italian-village-sidestreet image.json output bentwood-chair bistro-table potio-umbrella potted-plant red-mailbox sfx world project.json scene.json source 0-potted-plant_image-request.json 0-potted-plant_model-request.json 0-potted-plant-obj.obj 0-potted-plant-thumbnail.png 0-potted-plant.glb 0-potted-plant.png object.json red-mailbox 0-red-mailbox_image-request.json 0-red-mailbox_model-request.json 0-red-mailbox-obj.obj 0-red-mailbox-thumbnail.png 0-red-mail 0-red-mai object.json sfx world project.json scene.json source 0-neilson-sunlight-b...t-plate-request.json 0-neilson-sunlight-b...c7c4-60f4-47fd.json 0-neilson-sunlight-b...c7c4-60f4-47fd.png 0-neilson-sunlight-b...-sidestreet-plate.png 0-potted-plant.png PNG image - 1 MB Information Created Yesterday, 11:00 AM Modified Yesterday, 11:00 AM Dimensions 1024x1024 Tags Add tags... Macintosh HD > Users > neilsonkoerner-safrata > WLT > neilsonkoerner-safrata — Create a new scene — caffeinate - claude — 83x23 Agent "SFX side table impact" completed Side table chunks done - 4 hollow wooden hits. All SFX is wrapped. 4 agents still running (world + 3 meshes). Brewed for 2s - 4 local agents still running Hit for the rest >> auto mode on - 4 local agents ↓ to manage main O image-blast-world World generation O image-blast-3d 3D round side table O image-blast-3d 3D wooden tray O image-blast-3d 3D stone ashtray 2s 17s 1.2k tokens - enter to view 12.0k tokens 2s 13s 12.0k tokens 2s 11s 12.1k tokens Waiting on the world >> auto mode on - 1 local agent ↓ to manage main O image-blast-world World generation 40s 48s 14.3k tokens italian-village-sidestreet image.json output bentwood-chair bistro-table potio-umbrella potted-plant red-mailbox sfx world project.json scene.json source 0-neilson-sunlight-b...t-plate-request.json 0-neilson-sunlight-b...c7c4-60f4-47fd.json 0-neilson-sunlight-b...c7c4-60f4-47fd.png 0-neilson-sunlight-b...-sidestreet-plate.png 0-neilson-sunlight-b...-italian-village-sidestreet-bright- wh-4d4c7c4-60f4-47fd.png PNG image - 1.9 MB Information Created Yesterday, 11:00 AM Modified Yesterday, 11:00 AM Dimensions 1232x928 Tags Add tags... Macintosh HD > Users > neilsonkoerner-safrata > WLT > neilsonkoerner-safrata — Create a new scene — caffeinate - claude — 83x23 Agent "SFX side table impact" completed Side table chunks done - 4 hollow wooden hits. All SFX is wrapped. 4 agents still running (world + 3 meshes). Brewed for 2s - 4 local agents still running Hit for the rest >> auto mode on - 4 local agents ↓ to manage main O image-blast-world World generation O image-blast-3d 3D round side table O image-blast-3d 3D wooden tray O image-blast-3d 3D stone ashtray 2s 17s 1.2k tokens - enter to view 12.0k tokens 2s 13s 12.0k tokens 2s 11s 12.1k tokens Waiting on the world >> auto mode on - 1 local agent ↓ to manage main O image-blast-world World generation 40s 48s 14.3k tokens
    Camera
    The camera smoothly pans and rotates around various 3D environments, showcasing object manipulation and scene construction. It often transitions between a full 3D view and a split-screen showing the original 2D image or a wireframe view.
    Motion
    Split-screen reveal, 3D object manipulation, wireframe overlay, seamless environment transitions, UI integration.
  2. Product Reveal

    AI Agents for Dynamic 3D Environment Generation

    “A panoramic environment generative model As well or any other 3D authoring tool. to just change this web app Either one works.”

    On screen
    A panoramic environment generative model image-blaster ? FPS Low Scene Graph 1 selected square wooden... wooden basket low wooden cof... small ceramic... small shallow... wooden basket Assets World All small ceramic mug low wooden coffee table low wooden coffe... square wooden slat bas... small shallow bowl woven basket scene.json wooden-cabin-winter Position Rotation Scale Drop small wooden coffee table wooden-cabin-winter-coffee-table-j-mpebu-... Pos 0.00 1.875 Rot 0 0 0 Scale 2.5 2.5 2.5 Body RigidBody Sun 6 -32.23 0 -40.56 Evn 2 HDRi Shadow 0.428 Reset Color World 1.369 Reset Ground Collider On Floor Collider Off As well image-blaster ? FPS Low blacksmith-studio concrete-lobby-desk-groupings elaborate-old-study italian-village-sidestreet medieval-apothecary-room roman-amphora-storeroom sound-stage-cyc-chair stone-plant-garden-courtyard wooden-cabin-winter scene.json wooden-cabin-winter small ceramic mug low wooden coffee table low wooden coffe... square wooden slat bas... small shallow bowl woven basket or any other 3D authoring tool. image-blaster ? FPS Low blacksmith-studio concrete-lobby-desk-groupings elaborate-old-study italian-village-sidestreet medieval-apothecary-room roman-amphora-storeroom sound-stage-cyc-chair stone-plant-garden-courtyard wooden-cabin-winter scene.json wooden-cabin-winter small ceramic mug low wooden coffee table low wooden coffe... square wooden slat bas... small shallow bowl woven basket to just change this web app Either one works.
    Camera
    The camera continues to navigate through diverse 3D environments, demonstrating the product's ability to generate and manipulate complex scenes. It frequently highlights UI elements and object interactions within the 3D space.
    Motion
    Dynamic 3D scene rendering, interactive UI overlays, object placement and manipulation, environment switching, split-screen comparison.
  3. Feature Teaser

    Seamless Integration and Open-Source Accessibility

    “And you can decide to things like the Blender MCP, and even tries”

    On screen
    And you can decide image-blaster ? FPS High Scene Graph 1 selected ceramic jug copper cauldron small clay pot stacked parchment... wooden barrel small wooden c... wooden barrel Assets World All ceramic jug copper cauldron small clay pot stacked parchment sheets wooden barrel small wooden crate wooden barrel medieval-apothecary-room Position Rotation Scale Drop copper: cauldron medieval-apothecary-room-cauldron-j-mpebu-... Pos 0.921 0 -4.947 Rot 0 0 0 Scale 1 1 1 Body RigidBody Sun 2 -0.789 0 -63.34 Evn 3 HDRi Shadow 0.536 Reset Color World 2 Reset Ground Collider On Floor Collider Off to things like the Blender MCP, image-blaster ? FPS High Scene Graph 1 selected ceramic jug copper cauldron small clay pot stacked parchment... wooden barrel small wooden c... wooden barrel Assets World All ceramic jug copper cauldron small clay pot stacked parchment sheets wooden barrel small wooden crate wooden barrel medieval-apothecary-room Position Rotation Scale Drop copper: cauldron medieval-apothecary-room-cauldron-j-mpebu-... Pos 0.921 0 -4.947 Rot 0 0 0 Scale 1 1 1 Body RigidBody Sun 2 -0.789 0 -63.34 Evn 3 HDRi Shadow 0.536 Reset Color World 2 Reset Ground Collider On Floor Collider Off and even tries
    Camera
    The camera continues to explore detailed 3D environments, focusing on the manipulation of individual objects and the integration with external tools. The perspective often shifts to highlight specific UI interactions.
    Motion
    Object selection and transformation, UI interaction emphasis, smooth camera transitions, real-time rendering.
  4. Call to Action

    Get Started with World Labs on GitHub

    “You can find it now on GitHub.”

    On screen
    image-blaster ? FPS High Scene Graph 1 selected ceramic jug copper cauldron small clay pot stacked parchment... wooden barrel small wooden c... wooden barrel Assets World All ceramic jug copper cauldron small clay pot stacked parchment sheets wooden barrel small wooden crate wooden barrel medieval-apothecary-room Position Rotation Scale Drop small wooden crate medieval-apothecary-room-crate-j-mpebu-... Pos 1.931 0 -0.5 Rot 0 100 0 Scale 1 1 1 Body RigidBody Sun 2 -0.789 0 -63.34 Evn 3 HDRi Shadow 0.536 Reset Color World 2 Reset Ground Collider On Floor Collider Off You can find it now on GitHub.
    Camera
    The camera maintains a dynamic perspective within the 3D environment, showcasing final object placements and scene adjustments. The focus shifts to the call to action, with the UI remaining visible.
    Motion
    Final scene composition, subtle camera movements, clear call to action text overlay, consistent UI presence.

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