animatiQ Motion Library
Explore over 400+ drop-in motion graphics components, animated scene blocks, typographic title cards, captions, transitions, charts, sound effects, and voiceover clips built natively for Remotion and React. Every component is fully editable—tweak timing, colors, typography, and visual assets directly in animatiQ Studio or copy the clean TSX source code into your video workflows. Whether creating SaaS product launch videos, social ads, or explainers, drop any element directly into your project timeline.
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A refined editorial carousel with a dominant centered image, perspective-folded side cards, seamless wraparound, paced auto-advance, and replaceable media and labels.
A camera and QR recognition moment with a viewfinder sweep, bracket lock, confirmation pulse, and verified next beat.
Camera tracks toward or away from the subject while the field of view changes the opposite way, so the subject holds its frame size while the background collapses behind it or rushes in. Focal length is solved from dolly distance every frame against d * tan(FOV/2) = const, not keyframed beside it. Requires depth: the subject sits on the z = 0 plane and the content behind it must be layered or genuinely 3D (translateZ at two or more distinct depths) -- a flat element gains nothing from this move.
A centered content card stays subtly alive through loop-exact rotation, scale breathing, and a slow light sweep.
Focus shifts once between two cards at different apparent depths through synchronized blur, dimming, scale, and parallax.
A centered headline gains focus through one slow, continuous camera push and a gentle fade out.
A compressed forced-scroll cinematic pass: a tall scene of slotted sections travels past the camera top to bottom, depth layers parallax at different rates, each section rises as the camera reaches it, and the pass decelerates into a held final section.
One sentence written across a world far larger than the frame. Each word is sized against everything already written, so the block grows geometrically and the camera pulls back at a steady rate to keep landing the new word at the same size. Old words stay lit and simply become small.
Left-to-right clip-path wipe reveal per word
Dual-font system with dramatic size contrast for emphasis words
Emoji integration with stroked text and horizontal squeeze entrance
RGB chromatic aberration with CRT scanline overlay
Gradient-clipped text with elastic bounce entrance
Red background sweep behind each active word, TikTok-style
Character scramble animation before text reveal
Multi-color neon glow accents with wiggle drift animation
Cyan and magenta neon glow with keyword accent colors
Behind-subject 3D text layering with vertical stretch effect
Keyword words trigger colored particle explosions
Pill-shaped container with per-word karaoke color highlight
Flowing texture mask over large uppercase text — ships with 6 textures (lava, marble, metal, wood, concrete, rock), configurable via the texture variable
Elegant font-weight transition between caption lines
A sentence whose word-by-word emphasis is driven by a single scalar — tween it to sync the highlight with a voiceover
Syntax-highlighted code on a lit, beveled 3D slab that rotates through real space and settles to a readable rest — true WebGL depth and lighting, not a 2D transform.
An edit shown as a colored diff — removed lines collapse in red, added lines expand in green.
A highlight band sweeps across a target line while the surrounding context dims — draws the eye to one line.
Thousands of GPU points scatter through space and fly to the exact glyph pixels of the code, resolving into readable syntax-highlighted text — a particle system, not a token tween.
The camera scrolls a long file to bring a target line to center and spotlights it — for walking through real modules.
Apple Terminal Basic profile: white background, black text, per-character typing animation of a shell session.
Apple Terminal Clear Dark profile: semi-transparent dark background, per-character typing animation of a shell session.
Apple Terminal Clear Light profile: semi-transparent light background, per-character typing animation of a shell session.
Apple Terminal Grass profile: black background with green text, per-character typing animation of a shell session.
Apple Terminal Homebrew profile: black background with bright green text and lime cursor, per-character typing animation of a shell session.
Apple Terminal Man Page profile: pale yellow background with black text, per-character typing animation of a shell session.
Apple Terminal Novel profile: warm parchment background with dark brown text, per-character typing animation of a shell session.
Apple Terminal Ocean profile: deep blue background with white text, per-character typing animation of a shell session.
Apple Terminal Pro profile: black background with grey text and lime green cursor, per-character typing animation of a shell session.
Apple Terminal Red Sands profile: deep red background with sandy text, per-character typing animation of a shell session.
Apple Terminal Silver Aerogel profile: dark grey background with white text, per-character typing animation of a shell session.
Apple Terminal Solid Colors profile: deep purple background with white text, per-character typing animation of a shell session.
VS Code workbench with per-character typing animation in the Dark 2026 theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Dark Modern theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Dark+ theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the High Contrast theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the High Contrast Light theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Light 2026 theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Light Modern theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Light+ theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Monokai theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Solarized Light theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Visual Studio Dark theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
VS Code workbench with per-character typing animation in the Visual Studio Light theme. Full editor chrome with activity bar, sidebar, tabs, terminal, and status bar.
Discrete code snippets fly in from the side and assemble into a stacked program, staggered. Block-level FLIP.
A token-chrome terminal panel runs one command: the prompt line types deterministically behind an integer-cycle caret, executes after a beat, and output lines print one per cue before a fresh prompt appears.
Token-streamed typing reveal with a caret that tracks the frontier — deterministic, no CSS animation.
Faithful VS Code workbench recreation with per-character typing animation across 12 built-in themes. Activity bar, sidebar, tabs, editor, terminal, and status bar — all driven by official theme JSON files.
A compact data card with deterministic bar growth and value callouts.
Ranked bars grow and overtake each other as a time series advances, with the axis rescaling as values climb and the accent handing over to whoever leads
One chart builds from data in reading order and lands the exact supplied values: staggered bars, a left-to-right line with area fill, a sweeping donut, or filling progress bars, with an accented value callout on the emphasized datum.
A token-driven conic progress ring whose angular fill and center count settle together from one registered percentage.
A token-native stat counter that eases between values and lands with a restrained scale pulse.
Big-numeral statistic with count-up, label, thin progress track filling to value/max, and caption; light and dark schemes
Animated bar + line chart with staggered reveal, NYT-style typography, and value labels
A metric line draws downward as its value counts down and the ambient background darkens in lockstep.
Animated decision tree with SVG connectors, sticky-note nodes, cursor interaction, and typing correction
Portrait animated decision tree with SVG connectors, sticky-note nodes, cursor interaction, and typing correction
Thin circular gauge that draws on while its percentage counts up; one helper call drives both
Wobbled boxes with handwritten labels joined by curved connectors, drawing on in sequence from a node list
A trusted-by wall of placeholder lettermark logos that fades and scales into place with a deterministic per-cell stagger.
One or two SVG series draw on with dots popping and value labels riding the draw front; dim baseline axis, x-labels, color-dot legend
Animated data chart in print editorial style
CRT oscilloscope beam sweeping a waveform across a 10x8 graticule, with closed-form phosphor persistence: the tail decays as exp(-age/tau) and brightens where the beam slows
A lateral camera move across a continuous row of labeled feature stations, with a steady dwell at each stop before the next pan.
Animated Spain choropleth by autonomous community with staggered reveals and gradient legend — D3 conic conformal projection
Left-aligned specs/traits checklist over footage or a board: rows slide in staggered with an accent underline sweep; light and dark schemes
A token-driven star row whose colored layer sweeps to a rating, preserves the fractional final star, and can count the value in sync.
A rail of mono status chips advances a seek-safe data-state snap machine on a cue schedule: active chip ink on surface, done chips dim, pending chips hollow, optional badges pop beside one state.
Animated US bubble map with proportional city markers, value callouts, and connection lines — composable with us-map
Animated connection arcs between US cities over a base map — composable origin-destination flow visualization
Animated hexagonal tile grid map — each state as an equal-weight hex with data fill and abbreviation label
Animated US choropleth map with staggered state reveals, value labels, and gradient legend — pure inline SVG with GSAP
Animated world choropleth with country-by-country reveal, tooltip labels, and rotating globe inset — D3 Natural Earth projection
A configurable MapLibre journey between two coordinates with a revealed great-circle route, satellite basemap, and frame-driven follow camera.
An illustrated route journey built from watercolor tiles, with a hand-drawn path treatment, place labels, and a deterministic frame-following camera.
An authored S-curve sweeps through a deterministic ASCII grid, flipping cells away to reveal a labeled panel.
Three soft accent-derived aurora fields drift in an exact ambient loop over a deep base and faint vignette.
Lettermark avatars populate a loose elliptical cloud while fine SVG links draw between the community and its central proof label.
A single music-hit sting: impact flash, micro scale-pulse on the subject, immediate decay.
An accent-derived backdrop pulses its glow intensity and saturation on a deterministic, supplied beat grid.
A display-scale action line lands per word and fills the frame with air, one generous CTA capsule pops beneath it with a single overshoot, and the finished close holds completely still.
A canonical closing lockup that reveals an action line, pops in an accent CTA capsule, settles supporting microcopy, and holds with confidence.
Responsive REC, battery, editable date placeholder, and timeline-driven counter overlay for creator-camera and camcorder treatments
Dynamic zoom, slide, and 3D tilt-pan helpers for any wrapper (video, include, card) with cubic-easing defaults and an edge-defocus pulse overlay
Social comments typing on over footage: avatar pop, username and time, per-character typewriter, likes row; image avatars or initials chips
A deterministic celebration burst with seeded particles and gravity.
Feature nodes brighten in narration order as real-length SVG connectors draw outward from a fixed central hub, then settle into one lockup.
Animated flowchart with branching paths
A responsive animated grid background driven by CSS variables for SaaS, code, and data scenes
Dims the frame except a feathered ellipse; the hole's position and size are CSS variables, so helpers glide the spotlight between targets
Moves attention between two side-by-side cards as one recedes with scale, blur, and dimming while the other advances to full focus.
Timeline-driven paper, tape, and flash dressing for a freeze-frame or background-removed subject
A contact circle taps a mobile pill button, releases it into a new labeled accent state, and lifts away.
A card lands with a restrained slam, catches one diagonal specular gloss, and holds perfectly still.
N capability cards (thin-line icon that draws on, mono label, optional muted body) stagger-assemble into a grid or vertical list with a fade plus short slide into slot, then hold perfectly still.
Wobbled draw-on arrow with straight, gentle, and swoop curve presets; boils while on screen
Hand-drawn jitter that re-poses every N frames, as seek-safe helpers: pose derives from quantized timeline time through a seeded hash; includes the shared onUpdate dispatcher and a wobbled-ellipse path generator
Wobbled rounded rectangle draws around a region with a handwritten label above or centered
Animated Instagram follow overlay with profile card and follow button
A traveling key light re-shades a slotted scene: a soft diagonal gradient band crosses the frame once while every per-element highlight and shadow shifts in lockstep (all driven by one --light-x property), then the light settles into a resting key. Quiet, expensive-feeling; the scene itself never moves. Callers fill the named scene slot; a token hero-and-cards default renders when it is left empty.
Organic liquid simulation with vertex displacement on a subdivided plane. HTML content floats above rippling fluid surface with real-time wave dynamics.
VFX composition block
Frosted glass media control panels spreading over an aurora shader background
Frosted glass notification cards floating over an aurora shader background
Frosted glass stat cards, showcase panel and pill chips over an aurora shader background
A fixed center nucleus anchors deterministic satellite orbits that settle into a composed lockup.
Creator YouTube intro sequence with avatar pulse, animated soundwave rings, channel handle, and subscribe button.
Clean video outro bumper with brand mark reveal, frosted website badge, and animated subscribe CTA.
Crisp, high-impact vector sting with radial shockwave, impact flash, and specular sheen sweep resolving into brand lockup.
Molten reflective liquid chrome shader fluidly transforming and resolving into brand mark with specular sheen sweep.
Multi-spectral thermal infrared GPU simulation flowing inside brand geometry with dynamic heat dissipation contours.
Volumetric crystal refraction and swirling chromatic smoke shader revealing brand mark with glassy depth.
VFX composition block
A hand-lettered paper card: marker headline with an underline and a drawn ellipse around one word, then three checklist rows whose checks draw themselves on - typewriter labels, marker values. The paper-and-marker sibling of mk-specs-list's clean professional rows
A render-safe mesh gradient using animated radial layers.
Procedural soft-blob gradient backdrop in a minimalist presentation style: two radial blobs drifting over a base color, with an animatable rounded-card bar mask and optional frosted-glass mode
Velocity-driven motion blur — samples element position each frame and applies a one-sided SVG feGaussianBlur ghost trail proportional to speed
Labeled collaborator cursors with token-derived colors and soft glows drift from spread positions into a shared center zone, proving live multiplayer presence.
One system-faithful notification banner (iOS or macOS) drops in over any scene on an accurate interruptible spring: fast arrival, soft overshoot, settled mass, backdrop blur, app dot, title, one body line. Holds; tucks away only via exit.
Mobile notification cards arrive faster and faster, each new alert pushing the existing stack downward into a dense, anxious tower.
A composed onboarding flow with milestone rail, active step card, and next-action button
A rounded outline that proves a callout by drawing clockwise as a hollow conic-gradient border with a clean closure.
A deliberately oversized macOS-style pointer that enters off-screen, travels to a target, clicks to ignite a visible response, then exits
Tasks, tabs, pings, and notification bubbles accelerate inward around a calm central subject, turning overload into visible spatial pressure.
A card exits with physical momentum in toss, drop, or slide mode, carrying acceleration and rotation through the final offscreen pose without fading.
Draw-on annotation ellipse around a target plus a countdown chip that pulses each tick
VFX composition block
Multi-scene product showcase with SVG assets
A mobile list pulls through nonlinear rubber-band resistance, arms at a threshold, commits to a bounded loading indicator, then snaps exactly back to rest.
Labeled hairline chips assemble around a centered subject on an elliptical ring, then optionally converge inward with a subtle edge dim. The center never moves: surrounded, not zoomed.
Animated Reddit post card overlay with upvotes and comments
N-up rounded-corner media grid (2-up, 3-up, 4-up, 3x2, hero plus two): per-cell inside-scale framing, staggered box-in entrance, slow settle
A soft token-colored sweep reveals media only through an editable SVG wordmark mask.
An authored SVG path draws from its measured length, holds with subtle drift, and optionally fills when the path is closed.
Wobbled ellipse draws around a target with optional scribble fill, curved connector, and handwritten label
A loop-friendly column of varied skeleton post cards scrolls upward with subtle motion trails and an agitated pace.
A one-pixel structural separator with horizontal and vertical variants plus a seek-safe progress reveal
A composed settings flow with preference rows, toggle switches, and active-state feedback
VFX composition block
A bottom sheet rushes up from below the frame on a real spring sampled frame by frame from reference footage, overshooting its resting place and settling back without an approximated ease
A composed signup flow with social action, email field, password field, and submit button
A lightweight cursor pointer and click pulse for product walkthroughs and agent UI demos
Media in a hand-drawn border with corner doodles and a handwritten caption; the unit tilts slightly and boils (images inside the block; keep live footage in the host)
The frame's rows sample an authored subject at offset times: a canvas painter draws row slices of one pure position function evaluated at t minus offset(row), smearing arrival through time until the offsets collapse to zero and the mark holds coherent.
The app-store close as one mountable scene: wordmark, five stars, a proof line, three feature icons and a CTA capsule build in a quiet stagger and hold - measured from reference ad footage. For an animated star sweep use star-rating-fill; for a quote card use testimonial-proof-card; for a bare lockup use cta-lockup
A granular soft blob idles with slow internal drift; a scripted touch dot decel-arrives, the blob deforms toward it with an attraction bulge, then recovers with a velocity-preserving spring. No hard edges anywhere.
A spiral galaxy seen from outside, turning with real differential rotation: inner stars orbit faster than outer ones, so the arms wind up over the shot instead of spinning rigidly. 20,000 additive GPU sprites, seeded once and solved directly from time, so any frame can be rendered on its own.
Two equal-weight cards arrive from opposite wings with mirrored rotateY book-open tilts under one shared perspective, pill badges spring-pop at each inner edge, and the pair holds with a barely-there phase-opposed idle float. Card bodies are content slots with token skeleton defaults.
Animated Spotify now-playing card with album art and progress bar
A card with a scripted cursor spotlight and lit border.
A badge pops in from a visible near-rest scale, overshoots full size once, and settles cleanly.
A responsive grid of tile cards that fades and travels into place with an evenly spaced per-item GSAP stagger. The ordered cascade is the only visual mechanic.
The stepped-time law as a demo primitive: one driver quantizes timeline time to floor(t * fps) / fps and feeds ALL motion; four token paper-cut shapes throw-and-land with squash on hits, 2-frame boil jitter seeded per step, and sparkle accents living exactly 2 to 3 frames.
Settles a short headline above equal-size App Store and Google Play badges as a token-driven mobile end-card call to action.
Reveals a customer quote at reading pace, then settles its avatar, author name, and handle beneath as a clean proof beat.
A quote card whose testimonial reveals per-line through a soft mask, with an avatar disc (initials default, image slot), mono name and role, an optional company text mark, and one emphasis substring underlined in accent ink after the quote lands.
A source-owned editable conversation stack with arbitrary incoming and outgoing messages
Animated TikTok follow overlay with profile card and follow button
An oversized UI toggle switch that flips with real physicality: thumb overshoot, track color crossfade, and a soft press-compress before release. The reference prop of the ui-props family.
A translucent contact-circle gesture actor for mobile UI scenes: it touches the glass, causes a same-frame response, and lifts. Tap or swipe, picked by variable.
A glowing dash follows one SVG path through three UI elements, lifting and brightening each element in sequence.
A monochrome trust row of wide-tracked mono wordmarks that fade in with an opacity-only left-to-right stagger, then hold dead still.
The three-dot chat bubble that says someone is writing: it pops in at the thread's edge exactly as messaging apps do, holds while the reply is coming, and vanishes when the message lands
A five-shot rail whips past on a fast decaying curve, then overshoots and snaps the selected hero shot exactly to center.
Portrait media filling a widescreen frame via blurred-scale, mirror, or copy side fills; grid texture and foreground contrast lift (images inside the block; keep live footage in the host)
Cinematic radial vignette overlay using a pure-CSS gradient — darkens the edges to pull focus toward the center
A whiteboard sketch draws one measured stroke at a time while a pen nib follows the active tip. Preset sketches (bulb, flow, rocket) or your own multi-stroke SVG paths via the strokes slot; a path marked data-ink=accent rides the accent token.
A social follow card with avatar, handle, and follower motion.
Animated X/Twitter post card overlay with engagement metrics
3D iPhone with a normal iOS 26 home screen, liquid glass app icons, shader wallpaper, dock, and fluid glass notifications that drop from the status area onto a GLTF device model.
Animated macOS-style notification banner with app icon and message
3D MacBook with a macOS Tahoe-style desktop, glass menu bar, Finder window, dock, and cinematic device camera move.
Perspective 3D reveal animation for UI elements
A question is typed on a rising keyboard, sent, and answered by an AI that streams its reply word by word on a measured token rhythm - thinking dot, uneven bursts, bulleted list - before the app cuts to a branded closing card
Fitness app product showcase with three floating smartphone screens
One message arrives on the measured entry - scale 0.75, 0.12s, growing from its sender's corner. The type is an enum switched like marker-highlight's style: a received or sent bubble with a real tail, a large emoji row, an image, or a link card with title and domain. The atom that chat-thread builds conversations from
The measured conversation as one mountable scene at full fidelity: status bar, back badge, avatar and name pill, bubbles with real iMessage tails, a Delivered receipt, large emoji rows, a media placeholder, a link card, and typing dots holding the beat. Every message picks its type by prefix - recv:/sent: text, emoji: a large row, img media, card:Title~domain a link card - and heights are measured at mount so any thread fits
A portrait ChatGPT-style exchange types and sends a prompt, streams an answer, assembles a comparison table, and scrolls back through the result
A portrait Claude-style exchange types a prompt, works through search and reasoning steps, then streams a detailed answer with citations and actions
A phone or tablet mockup staged as a physical scene prop with a screen slot for arbitrary reconstructed UI, rising onto the stage, settling, and holding an idle float
An infinite corridor of panels: a square tunnel receding to a vanishing point, its floor, ceiling and walls tiled with saturated colour slabs and caller-supplied images that swell toward camera and exit past you, the far end dissolving into fog.
A full text conversation plays out on a phone - bubbles popping in, typing indicators, a shared link card, emoji, delivered receipts - with the whole thread scrolling up beat by beat until a closing card lands. The complete chat ad-template, measured message by message
Phone, tablet, and desktop product mockups fan from a centered stack into a proud splayed arrangement with a subtle idle float.
A personal note is typed character by character in a notes app - caret riding every letter, the page scrolling up on measured settle curves as each line lands - then cuts to a hand-lettered paper card with a marker headline and a ticked checklist
The notes-app confession as a mountable scene: a bold title, then body lines typed character by character on the measured human keystroke rhythm, the caret riding every landed character and jumping down at each paragraph. For a bare prompt line use typed-prompt; for an even mechanical reveal use typewriter
Phone notifications land one after another and stack up the screen, each banner pushing the pile down as it arrives, before the whole stack lifts away into a closing card
1 to 5 token notification cards slide-settle into a vertical stack on cues, newest on top; one card grows slightly and brightens as the focus while the rest dim by position.
A slotted traveler follows an authored path with tangent rotation, curved entry, and curved exit.
A cursor decel-arrives from off-stage, lands slightly off-center on a caller-positioned target, compresses with it in lockstep, releases with ink ripple rings, then exits off-stage while the pressed state holds.
Machine-vision read of a slotted subject: translucent accent segmentation masks flood on in quantized scanline steps, each region gets a thin bracket and mono label chip, a deterministic 2-frame HUD flicker rides the pass, then the labeled read settles clean.
A share sheet springs up from the bottom of the phone and cycles previews inside its card on a fast cut rhythm while the blurred ground swaps behind it, ending on an accept tap
A portrait lock screen fills with escalating Slack video requests before Animatiq delivers the payoff
A stack of 3 to 5 slotted cards reshuffles on cues: the back card throws over the top and lands at the front with real mass, the rest compress and resettle; cues that land mid-flight redirect the moving cards with velocity preserved.
A pinned product mock cross-fades through accent-tinted feature states while matching captions rise, hold, and exit beside it.
Quiet mono debug-HUD readouts frame a slotted subject: corner brackets draw on, label:value lines tick their values on cues, one readout emphasized in accent. The subject never moves; the HUD breathes zero.
A prompt line types itself in chunked human cadence behind a deterministic blinking caret, with optional backspace-and-retype correction of the final word.
A dark design-tool app chrome with a live vector pen path, sequential anchor points, bezier handles, a selection frame, and theme-driven blue accents.
Showcase of 3D perspective flip and rotate transitions
A drifting field of bright points, each one throwing the long horizontal blue-violet streak a real anamorphic cinema lens produces. Built from the measured filter constants: a 0.3 high-pass, 80 horizontal taps at quarter resolution, a samples/3 gain and a 0x7a8aff tint.
A distance-falloff avatar group lift with bouncy hover return
A transitions.dev-inspired notification badge pop with elastic scale and count reveal
A beat-driven speed ramp, freeze-frame hit, and hard-cut sequence for music-led promos and montages.
A paused master-timeline orchestration spine that pins titled beat rows to evenly spaced named labels. Each row enters on its label, holds with the sequence, then exits with the group.
Two full-bleed content slots compare before and after states as a persistent divider wipes the after layer over the before layer and rests at a configurable split. Callers fill the named before/after slot panels; token-styled defaults render when a slot is left empty.
Showcase of blur-based transitions between scenes
A transitions.dev-inspired card resize primitive that expands a compact card into a detail panel
A fast slide wipe with RGB channel split on peak frames.
Shader transition with chromatic aberration radial split
Shader transition with dramatic zoom blur
One snippet transforms into another — tokens glide between positions, leavers fade out, enterers fade in. Shiki Magic Move re-driven as a paused GSAP timeline.
The code compiles into existence: a GPU fragment shader resolves it out of seeded noise with a chromatic dissolve front and edge glow, then holds crisp.
Two full-bleed panels compare before and after states as a persistent divider wipes the vivid after layer over the muted before layer and rests at a configurable split.
An iridescent soap-bubble planet: a slowly spinning sphere of nebula bands, dust lanes and twinkling stars wrapped in a refracting glass limb with chromatic aberration at the edge.
Showcase of cover/uncover slide transitions
Shader transition with cross-warped morphing
A velocity-matched directional hard cut: the outgoing subject accelerates with power4.in, swaps at peak velocity, and the incoming subject continues in the same direction with power4.out.
Showcase of destructive break-apart transitions
A directional scene push that slides one panel over another.
Showcase of dissolve and fade transitions
Showcase of warp and distortion transitions
Shader transition with fractal noise domain warping
Finite neutral-warm light layers for a seek-safe camera-flash cut or social reveal
A faceted low-poly mass of 36 triangles continuously reshapes between three authored silhouettes (blob, mark, badge) with per-facet flat shading that recomputes as the vertices move. Light reads from the upper left; lit facets lift toward a pale accent-tinted tone while turned-away facets fall toward near-black. One calm continuous morph, then a settled hold.
Shader transition with white flash crossfade
Shader transition with digital glitch artifacts
Shader transition with gravitational lensing distortion
Transition effect where the screen dissolves into a grid of squares that fade out with staggered timing — use between scenes
Showcase of grid-based tile transitions
An icon morphs between authored state silhouettes, shifts to an accent color, and marks completion with one restrained pulse.
A scale-and-blur icon swap primitive for toolbar and action state changes
A transitions.dev-inspired input feedback primitive with shake, clear affordance, and success state
A circle clip-path opens from an authored origin revealing state B over state A in one confident pass, then holds on B. Classic register dims and desaturates the before state so the after state lands in full color; a thin accent rim rides the iris edge. Callers fill the named before/after slot panels; token-styled defaults render when a slot is left empty.
Shader transition with cinematic light leak overlay
Showcase of light-based glow and flash transitions
A circle accelerates into a hard single-frame scene swap, matches the incoming circle exactly, and continues into a smaller resting pose.
Showcase of mechanical shutter and iris transitions
A transitions.dev-inspired hamburger and plus-menu morph primitive for compact action menus
A transitions.dev-inspired pack of badge, dropdown, modal, tabs, tooltip, and success-check micro transitions
A small card expands into a full panel, shared-element style: both layouts measured once at mount, the container morphs by transform only (never width/height tweens) while keyed children counter-scale and re-flow onto their own measured targets as pure functions of time.
Two slotted siblings stacked at one shared center: A holds, then condenses or reshapes into B on a shared 50% 50% transform origin. Condense shrink-fades A exactly as B scales up; reshape morphs the silhouette on scaleX/scaleY, never width or height tweens. Token card defaults render when a slot is left empty.
A transitions.dev-inspired digit pop-in with blur, lift, and staggered value reveal
Finite CSS light-leak overlay for memory beats and motivated transitions
Showcase of miscellaneous creative transitions
A transitions.dev-inspired page slide primitive with outgoing and incoming panels
A panel reveal primitive with height expansion and content fade
A canonical phone rises into view before the camera pushes through its screen and layered app UI expands to fill the frame.
Reveal transition — focus card scales down from full frame as siblings parallax in to form a grid (reverse of parallax-zoom)
Center card scales up to fill the frame while siblings parallax outward — inspired by the eBay Playbook hero transition
Showcase of push and slide transitions
A focus pull with real aperture bokeh: the focal plane travels from a near subject to a far one, so one resolves as the other blows into hard-edged polygon discs that clip to a cat's eye toward the corners. A focus pull only reads against content at two clearly separated depths, so this block carries its own depth-layered night exterior and puts both subject depths on variables.
Showcase of radial wipe and reveal transitions
Shader transition with ridged turbulence burn effect
Shader transition with concentric ripple wave distortion
An outgoing panel pulls against increasing resistance, holds at tension, then snaps past an edge with overshoot as the incoming panel settles behind it.
Shader transition with signed distance field iris reveal
Showcase of scale and zoom transitions
Overlay transition: scribble bands accumulate to cover the frame with a solid backstop, the host cuts beneath, and the scribble clears
A skeleton loader transition that pulses, then cross-fades into content
A success check primitive with ring pop, path draw, and subtle rotate blur
A contact circle leads a horizontal card rail through a fast drag, momentum carry, and settled snap to the next card.
Shader transition with swirling vortex distortion
A pill indicator transition that slides between active tabs
Shader transition with heat haze thermal distortion
A transitions.dev-inspired tilt card primitive with depth layers and hover-style parallax
Shader transition simulating a fast camera whip pan
A full-frame whip pan: scene A whips off laterally with capped directional motion blur while scene B enters in the same direction at matched velocity, on a speed-ramp profile with a decelerating catch. Both scenes ride one strip, so seam velocity is exact by construction. Callers fill the named before/after slot panels; token-styled defaults render when a slot is left empty.
A transition that zooms through a focal card into the next scene.
A slotted scene renders as live ASCII: a canvas samples the source's luminance grid (rasterized once at mount) and draws glyphs from a density ramp charset; resolution steps coarse to fine as the piece resolves, then holds legible-fine.
Oversized low-contrast background word drifting slowly behind the subject — typography as texture
Headline glyphs hold in a deterministic scatter, then reassemble with an overshooting slam and a three-frame landing shake.
Display title on a transparent root: blur-focus entrance, red/blue fringe that settles then breathes, perspective bow, slow scale drift
A clearly visible accent-tinted dot field drifts over a subtle luminance gradient in an exact ambient loop.
Animated film grain texture overlay using CSS keyframes — adds warmth and analog character to any composition
Scene A dissolves into scene B through a growing halftone dot field: accent ink dots pop onto a fixed grid smallest-first, each opens into a window onto B, until the windows merge and B fully replaces A.
A full-bleed halftone light field: a grid of dots whose size and colour track a slow flowing simplex-noise field, so broad bands of light sweep across a mostly-black frame like a giant LED wall showing a plasma. Built to run under type.
Handwritten display text with a scalar-driven word-by-word highlight sweep and a seeded squiggle underline sized to the text; boils
A heavyweight headline scales down into frame, lands with a deterministic three-frame shake, holds with subtle drift, and whips upward on exit.
A held sentence keeps its fixed text in place while one widest-word masked slot rolls through alternatives and settles on the final option.
Frosted glass context menu panel drifting over an aurora shader background
Clean, elegant corporate brand closing lockup with expanding accent rules and letter-spaced tagline reveal.
Cardless lower third for footage overlay: name rises, an accent rule draws left-to-right, role fades in; text-shadowed for legibility
News-style lower third with tight-fit text boxes: white headline bar with red drop-shadow, red sub-line with white drop-shadow.
High-energy podcast lower third: solid dark block wipes in, uppercase name slams up, accent tag pops
Minimal white-card lower third for podcasts/interviews: accent tab, name + role, clip-wipe entrance
High-energy lower third: bold accent-color block slides in with overshoot, condensed name + mono role
Charcoal card lower third for bright footage: name, drawn accent underline, role; slide-up entrance
Cardless lower third with an accent eyebrow/kicker tag, heavy name, and a drawn baseline; for footage
Cardless lower third: an accent sweep crosses and clip-path-reveals a heavy name, role fades up; for footage
Cardless lower third with a vertical accent bar; condensed display name + mono role, text-shadowed for footage
Rounded white pill lower third for podcasts/interviews: status dot, name + role, scale-pop entrance
Two stacked bars: a dark name bar wipes from the left, an accent role bar wipes from the right
Two arcs of light travel the edge of a rounded panel and snap corner to corner, trailing a soft three-layer bloom. A lower third for a name and role.
Premium broadcast-style lower-third ticker with live label, headline ribbon, and scrolling news crawl.
Realistic map zoom into North Korea with a red scribble circle, locked-down pop-up label, and reddish editorial wash.
Grid, scanline, vignette, and sheen overlay plus a 3D-warp wrapper class that makes footage read as if playing on a physical display
Bayer-matrix ordered dithering quantizes a slotted scene (rasterized once at mount): the image emerges from pure 2-tone noise to clean, or dissolves the reverse. Stateless per frame, never error diffusion.
A tight stat detail holds, then one decelerating camera pull-back reveals the headline and supporting cards that recontextualize it.
A diagonal distortion band sweeps once across a clean wordmark, revealing clipped red and cyan offsets only inside the moving band.
Textured paper board: scanlines with slow drift, optional pixel grid, static grain, and display text with a blur-focus entrance and chromatic-fringe title
Hand-drawn speech bubble with a positionable tail: outline draws on, paper fill fades in, handwritten text types per character; boils
Solari-style departure board: every cell walks its drum forward through the intervening characters of a fixed alphabet until it lands on its target, so the text resolves as a mechanical cascade instead of a fade.
Hand-drawn squiggle underline, double-pass strikethrough, and bracket marks that draw on
Handwriting flowing along any SVG path with a per-character reveal; the path is the only geometry input
Overlay transition: a tiled word wall covers the frame, inverts via difference blending, and clears — hard-cut the content beneath while covered
CSS luminance masks that cut holes through letterforms - 66 pre-built texture masks from ambientCG PBR color maps
A mono ticker rolls through options, locks on a final word with an accent flash, and promotes it into a full-frame headline.
A restrained title card where a mono kicker and generous grotesque headline fade upward, drift almost imperceptibly, and exit cleanly.
The calm breather titlecard: an optional mono kicker fades up, the wordmark settles dead-center with one restrained move, a hairline rule draws left to right, a mono label fades beneath, and the lockup holds truly still.
A headline splits vertically around an incoming panel, which grows from the negative space and takes the frame as the words exit through opposite edges.
Dramatic text reveal with cursor glow, chromatic shadow rays, and directional lighting on a black stage. Canvas-based shader post-processing with spectral color edges.
A locked one-line headline whose weight or width axis morphs into a decisive emphasis beat.
The Vox-style annotate gesture: a keyword in a held sentence gets a hand-drawn marker while a thin connector draws up to a mono callout label, all as one choreographed beat on the cue.
A crest of thickness travels along a headline: each character swells from light to black and leans forward as the wave passes, driven by the wght and slnt variable-font axes rather than by transforms.
3D perspective isometric tile flip assembly with Remotion spring wave seamlessly joining into unified wordmark.
Animated YouTube subscribe lower third with avatar and channel info
Two-column layout where chat shrinks and preview expands.
Split-screen where typed code on the left snaps a live UI preview on the right, HMR-style.
A camera diagonally drifts across an oversized bento grid behind a soft vignette.
Place a screenshot, recording, or long page on a perspective studio plane and direct an integrated camera across it with timeline keyframes.
Configurable full-frame background (color / gradient / image / live component) with Screen Studio-style padding and a rounded, shadowed content frame.
A fixed centered card where images stack on the z-axis and each blooms open over the last via a centre-out mask.
Camera locked to the typing cursor, dollying across a terminal as a command types at high zoom.
A camera that scans a glass code block top to bottom as it types, then pulls back to a centered hold.
Inertial fly-through of a repo's stargazers with a synced count-up odometer that locks on the total. Horizontal 16:9 or vertical 9:16.
Self-drawing Sponsors heart that docks to a header, every sponsor avatar blur-staggering into a grid, then a thank-you headline and a CTA. Single seek-safe timeline, 270 frames at 30fps.
Put a scene behind real glass: resolution falls off toward the corners, highlights bloom through the optics, colour fringes at the edges — a screencast that reads as filmed rather than rendered.
Run a scene through a cheap recorder: macroblocks flatten under a starved bitrate, colour resolution collapses to half the luma, blacks crush and shadows crawl with sensor noise.
Put a scene behind curved glass: the picture bulges out to the corners, an RGB phosphor mask and scanlines ride the curve, bright areas flood the mask, and the tube falls away into darkness at the rim.
Hold a scene under analog tape: chroma bleeds sideways off every edge, rows wobble out of line, the bottom of the frame tears on the head switch, and luma noise settles over all of it.
Play a scene as a projection: a ghost double shimmers off the image, emission lines structure it, and only what is bright enough carries through the dark volume it hangs in.
Hold a scene under moving water: every pixel is read through a layered refraction field that closes on a whole number of cycles, with colour fringing where the water bends hardest.
Print a scene onto paper: each colour separates onto its own rotated screen of dots sized by the ink under them, slightly out of register the way a real press runs.
Cover rectangles of a scene with an opaque mosaic while the rest passes through untouched — redact keys, addresses and personal data before a demo goes out.
Voiceover-paced phrases that build word by word — the next word looms as a blurred ghost before it resolves, then the phrase cuts away.
A phrase builds from its first word centered: each next word drives in from the right and pushes the line left, easing into the new center.
Characters appear one by one on a tight stagger; when the last one lands, every letter gap compresses as one and the word squeezes together.
Display text resolves out of fog: characters sharpen from heavy blur center-out with vertical streaks dissolving above them, as if rising along the z-axis.
A gradient caret swells into a block that consumes the first phrase right-to-left, collapses back and types the second phrase out with a blinking caret.
A close-up word reveal: huge words fade into a long line while the camera rides the write head, the line streaming off-frame as the shot eases into focus.
A clipped pill expands inside a sentence, physically pushes the surrounding words apart, removes them through blur and takes over the frame with a fast camera punch-in.
A centered cursorless type build holds, then exits through opposing fixed-layout glyph wipes that leave the anchor visible longest.
A line rises up and left while one dense dark shadow uncovers it and a second shadow sweeps back across it for the exit.
A rising lead word gives way to an outlined value that fills from left to right while both travel on one continuous track.
An oversized gradient reveal snaps to a separate compact blurred line that settles left while the reveal continues.
A resting white word blasts through vertical scale motion, separating into energy-conserving RGB shutter trails before the next word resolves.
A flat word pops up out of the plane on a solid colored 3D body, no camera involved.
A coarse mesh warp bends a whole word in staccato beats, one axis per keyframe.
Seamlessly looping horizontal text strip with optional stroke style.
Handwritten text laid down letter by letter on a quantized stop-motion clock, each glyph keeping its own slant and baseline wobble.
One frame-driven icon component with 100 selectable Remocn icons and draw, action, or combined animation modes.
Words arrive clean and depart upward with increasing blur for airy exits.
Splits text into letters and reveals each glyph from below with deterministic staggered timing.
A calm transition primitive that fades one layer out, passes through a wash, and reveals the next layer.
A premium focus pull from heavy blur to crisp text, then a soft blur-out exit.
A clean marker-style inline highlight that animates behind text using an expanding highlight fill.
Each line enters from the left with staggered slide and exits to the right.
Display text settles in, then a realistic marker stroke sweeps over the emphasized word on cue.
Random scramble characters resolve left-to-right into the target text.
A rolling digit odometer counter primitive for metrics, prices, counts, and scoreboards.
Words gently fade into place with a short vertical drift for calm keynote rhythm.
A 3D tilted marquee with depth feel as items roll toward the horizon.
RGB-offset text copies jitter briefly for a controlled chromatic glitch window.
Per-word vertical shared-axis transition for sharp editorial swaps.
Scale-based shared-axis transition for focus shifts and context depth.
Animated light sweep across text using a dynamic gradient sheen — ideal for AI accents and premium reveals.
A vertical reel scrolls characters from one value to another with mechanical spring rhythm.
A soft opacity, blur, and lift reveal for headlines, captions, and product UI callouts.
Words fade in and slide up one after another with configurable delay.
Draw a strike line across old text, then reveal the replacement word.
Letters descend from above in a pronounced staircase cadence with zero blur.
A precise letter-spacing reveal from wide tracking to settled lockup for premium titles.
Character-by-character text reveal with a deterministic blinking cursor.
Words build outward from the center with accelerating rise and crisp settle.
RGB-split fluid distortion wave animates across headline and kicker text.
Organic gooey liquid bars morph and fuse into clear bold typography.
Hand-drawn organic counter animates smoothly to target value with configurable decimals.
Hand-drawn natural ink stroke sketches an organic underline beneath text.
Bold center-staged words build with kinetic momentum and dynamic entry offsets.
Glyphs fluidly fly, rotate, and morph between multi-line phrases.
Typography clips cleanly out of an invisible bottom boundary mask.
Microscopic scale-in with soft opacity resolve for refined product titles.
Individual characters rise from below on a tight staggered cadence.
Dual perspective text blocks squash, stretch, and skew with bold kinetic energy.
High-precision vertical odometer rolls numbers to their target value.
Split-flap mechanical rolodex card flip cycles through phrases.
Words decelerate and scale down into resting focus with clean fade.
Glossy metallic sheen slides across typography as it establishes on canvas.
Snappy downward micro-slide entrance for headers and labels.
Tight horizontal slide entrance with crisp staggered letter arrival.
Playful spring bounce scales characters into place with natural overshoot.
Typographic glyph contours stretch along curved vector bezier paths.
Typographic sediment layers expose historical drafts before fusing into final text.
Keyframe-scheduled value swaps slide old phrases out and new phrases in.
A terminal window types commands and streams log output.
The official wordmark moves through a close framing, cuts back to the full lockup, and holds intact.
A four-shot launch title moves from a receding eyebrow through a color field and paper word build into a macro tagline sweep and closing mark.
An X-style follow notification multiplies into an avatar pile while the follower total accelerates, then bends into an undulating social-proof wave.
The official Q blinks briefly, then anchors the complete wordmark as the letters appear to its left.
Logo fragments arrive from the right, fuse into the official icon, then move into the Q position as the complete wordmark appears.
A small group of cards rushes into place around a count, then the camera pulls back as the surrounding grid fills and the number jumps to its larger scale.
Editable 1930s rubber-hose character kit: define new characters, perform beat-locked cue sheets, and compose responsive scenes. Includes cup, teapot, percolator and alarm clock rigs, SVG primitives, film gate, documentation and a new-scene example.
Compose new watercolor scenes at any aspect ratio with translucent brush strokes, paper texture, landscapes, plants, buildings and handwritten labels. Includes custom brush primitives and the fixed Follow the Rain film; includes a bounded photo treatment; source audio is not included.
Impasto Oil Painting: Compose new scenes at the composition's live width and height. Original WebGL2 relief-painted knife strokes; walker, side/top umbrellas, rain and ribbons. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Crayon Picture Book: Compose new scenes at the composition's live width and height. Original Pip articulated character, pressure layers, knockouts and wax-to-paper WebGL compositor. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Chinese Ink Wash: Compose new scenes at the composition's live width and height. Original articulated swordsman, pine, cliff, ripples, wet/dry brush and Xuan-paper compositor. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
One-line Drawing: Compose new scenes at the composition's live width and height. Original SVG path sampling, curvature-aware timing and velocity-dependent ink-pressure renderer; portrait segment data remains available. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Whiteboard Explainer: Compose new scenes at the composition's live width and height. Original marker shape geometry plus the existing extracted marker renderer, without the fixed Board camera. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Urban Sketch · Pen & Wash: Compose new scenes at the composition's live width and height. Original projected skeleton with dressed looks and walk/run/sit/wave poses, pen strokes, washes and foliage. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Shadow Puppetry: Compose new scenes at the composition's live width and height. Original pierced-hide pieces, articulated Hou Yi with IK arms, rivets, bow and reusable scenery. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Compose new ukiyo-e scenes at any aspect ratio with cached woodblock colour plates, carved outlines, bokashi and procedural print helpers. Includes custom colour blocks and the fixed Toward the Mountain film; includes a bounded photo treatment; source audio is not included.
Red Paper-cut: Compose new scenes at the composition's live width and height. Original cut paper, fiber/edge finish, articulated girl and Nian, village pieces and eightfold flowers. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Compose new backlit paper scenes with original translucent Three.js paper materials, lanterns, silhouette people and layered geometry. Responsive authoring; original room film and external furniture assets are not included.
Compose new risograph scenes at any aspect ratio with three ink plates, overprint, halftone, grain and procedural scene helpers. Includes custom ink primitives and the fixed Sunday Ride film. Requires WebGL2; includes a bounded photo treatment; source audio is not included.
Compose new SVG halftone scenes with the original articulated cat, ink filters, stamps and radial dot fields. Editable DOM parts, responsive examples and original method guidance.
Compose new woodcut scenes at any aspect ratio with carved silhouettes, knife cuts, copper tint and a textured print press. Includes custom polygon carving and the fixed Bell Founder film. Requires WebGL2; includes a bounded photo treatment; source audio is not included.
Copperplate Engraving: Compose new scenes at the composition's live width and height. Original variable-width burin, hatch/stipple/fur primitives, scallop and bee specimens. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Silkscreen Travel Poster: Compose new scenes at the composition's live width and height. Original opaque-ink plates, registration offsets, trapping, paper/ink texture and squeegee reveal. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Swiss Style · International Typographic: Compose new scenes at the composition's live width and height. Original single easing curve and beat grid, with the existing typographic/geometry primitives. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Compose original cut-paper spy scenes with native articulated agents, key props and font-outline lettering. Includes responsive examples, English method and the original reference film; the prior preview stays compatible.
Art Deco: Compose new scenes at the composition's live width and height. Original gold materials, geometric ornaments, typography, FK character poses and medallions. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Cyanotype Blueprint: Compose new scenes at the composition's live width and height. Original exposure-line drawing engine and cyanotype shader, now with instance-owned buffers at live dimensions. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Stained Glass: Compose new scenes at the composition's live width and height. Original mottled glass, grisaille painting, separate lead network and articulated knight/dragon. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Compose new sports scenes at any size using original athlete skeletons, sport poses and seeded geometric motifs. Includes English method, responsive Run Club example and the original film as a separate reference; existing preview remains compatible.
ASCII / CRT Terminal: Compose new scenes at the composition's live width and height. Original VT323 glyph atlas, density ramp, terminal grid and WebGL phosphor/scanline compositor. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Data Storytelling: Compose new scenes at the composition's live width and height. Original pencil marks, data dots, animated ink lines, handwritten annotations and colour ramps. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Isometric Infographic: Compose new scenes at the composition's live width and height. Original isometric projection engine, three-tone people, coffee/hand/branch props and isotype icons. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Dark Keynote Presentation: Compose new scenes at the composition's live width and height. Original keynote panels, edge light, grids, storage bars and placement/motion primitives. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Compose editable UI walkthroughs using original DOM window and message helpers, frame-driven camera and cursor, and live measured anchors. Responsive scene example; no upstream mascot is mounted by default.
Sci-fi Hologram HUD: Compose new scenes at the composition's live width and height. Original holographic model renderer, path extrusion, scan lines, bloom, targets and technical HUD panels. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
80s Cel Anime: Compose new scenes at the composition's live width and height. Original cel-drawn motorcycle rider, articulated hands, expression heads and day/night/dawn palette models. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Sci-Fi Sitcom Toon: Compose new scenes at the composition's live width and height. Original noodle-limb cast, expressions, props, constant screen-space line weight and line boil. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Mid-century Cartoon: Compose new scenes at the composition's live width and height. Original misregistered flat shapes, June character rig, Pip product and articulated hands. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Compose new pixel RPG scenes at any aspect ratio with indexed palettes, procedural landscapes, characters, dialog and custom pixel sprites. Includes the fixed Last Save Point film. Uses a code-defined pixel font; no automatic image pixelation or source audio.
HD-2D: Compose new scenes at the composition's live width and height. Original pixel-textured buildings, crates, barrels, foliage textures and Wren/Keeper sprite atlases in a Three.js stage. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Microgame Frenzy: Compose new scenes at the composition's live width and height. Original articulated Cadet Dot and Coach Tick, expressive faces, IK limbs and constant-width cartoon drawing. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Compose new SVG game-show scenes with original human and robot rigs, pose controls, score podiums, outlined typography and beat effects. Live-size layouts with editable native parts.
1920s Silent Film: Compose new scenes at the composition's live width and height. Original 2.5D human pose solver, silver washes and native XDoG/hatching redraw pass. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Liminal Found Footage: Compose new scenes at the composition's live width and height. Original procedural wallpaper, carpet, ceiling, notices and silhouette drawing, usable in new rooms. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Compose new brick-toy scenes with original studded geometry, plastic materials and articulated astronaut rigs. Editable Three.js factories and responsive two-character example; external reference-film room assets are not included.
Compose new dimensional cut-paper scenes using the original Pip and Crumple rigs, paper textures, cutMesh geometry and plant factories. Responsive authoring examples; original room-film assets are not included.
Tilt-Shift Miniature: Compose new scenes at the composition's live width and height. Original merged-geometry builder, procedural window shader and native tilt-band depth-of-field compositor. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Low-poly Isometric Island: Compose new scenes at the composition's live width and height. Original flat-shaded houses, trees, mills, boats, lighthouse and hex terrain as independent Three.js factories. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Glass Product Render: Compose new scenes at the composition's live width and height. Original physical glass/frosting materials, articulated product parts, pulse shaders and exploded-view mechanism. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Cave Painting on the huashu painting runtime (era specimen; tied to its period). Noise-relief rock wall, charcoal speckle edges, ochre "eaten into" the rock. Alive: animals running in two alternating poses, flickering firelight, embers. Exports the scene, palettes and material passes for new stories.
Egyptian Mural on the huashu painting runtime (era specimen; tied to its period). Profile-head/frontal-eye convention, flat fill with fine outline, 24 hand-written hieroglyphs. Alive: scarab rolls the sun, Aten rays' little hands open and close, hieroglyphs rewritten stroke by stroke. Exports the scene, palettes and material passes for new stories.
Greek Pottery on the huashu painting runtime (era specimen; tied to its period). Black silhouette + incised clay-colour lines + purple-red bands with white dots. Alive: meander band scrolling in reverse, ship bobbing and dolphins leaping, lyre swinging. Exports the scene, palettes and material passes for new stories.
Gothic Illumination on the huashu painting runtime (era specimen; tied to its period). Per-pixel gold leaf (brushed + embossed lines with a 1px offset highlight), highlight gated by a "goldness" mask. Alive: diagonal gleam sweeping over gold, vines swaying, snail crawling, mouse running. Exports the scene, palettes and material passes for new stories.
Van Gogh on the huashu painting runtime (material; a renderer that can repaint any subject). Flow-field strokes in 3 passes (wall vertical-long / floor perspective / rest), regional palettes, dark outlines; separate prop layer; `visibleLines` re-lines. Alive: starry swirls, lamp-halo rings expanding, direction field swaying like flame, swirl-patterned cat. Exports the scene, palettes and material passes for new stories.
Klimt Gold on the huashu painting runtime (era specimen; tied to its period). Reuses gothic gold leaf; spiral/eye motifs; realistic face against a flat gold robe. Alive: eye motifs on robe blink in turn, gold flakes drift. Exports the scene, palettes and material passes for new stories.
Bauhaus Motion on the huashu painting runtime (material (narrow use); a renderer that can repaint any subject). Pure geometric composition; Schlemmer mannequin with joint discs. Alive: pointer bar swings down, Mondrian cells swap colour, cat bats a ball. Exports the scene, palettes and material passes for new stories.
Kusama Dots on the huashu painting runtime (era specimen; tied to its period). Hand-drawn irregular circles, hex grid wrapped at its true period. Alive: dots swell and shrink in rings from a focal point, pumpkin, infinity-mirror room. Exports the scene, palettes and material passes for new stories.
Pompeii Mosaic on the huashu painting runtime (material (narrow use); a renderer that can repaint any subject). Distance-field stones laid along contours, weighted L∞ Voronoi grout, layout computed once and colour flowing through the stones each frame. Alive: wave-scroll border flowing clockwise, Vesuvius smoking with sparks. Exports the scene, palettes and material passes for new stories.
Art Nouveau on the huashu painting runtime (era specimen; tied to its period). Variable-width ribbons (thick outside, thin inside), offset dark silhouette underlay. Alive: sun rising, halo rotating, flowers swaying, S-shaped steam, wavy curls. Exports the scene, palettes and material passes for new stories.
Edward Hopper on the huashu painting runtime (era specimen (its light treatment is portable); tied to its period). Two-version light clipping (lit version / shadow version clipped by light patches), hard-edged light. Alive: light patch slowly crossing the face, wall shadow of the figure drinking in sync. Exports the scene, palettes and material passes for new stories.
Surrealism Dalí on the huashu painting runtime (era specimen; tied to its period). Soft-clock warp, long shadows by shear affine. Alive: clocks dripping, long-legged elephant walking, ants circling a watch, shadows lengthening. Exports the scene, palettes and material passes for new stories.
Pointillism Seurat on the huashu painting runtime (material; a renderer that can repaint any subject). Optical colour mixing: 21-colour pure palette set side by side in proportion, complementary dots, equal-size dots. Alive: light bleeding across edges, dots "breathing" (6fps re-roll of 7%). Exports the scene, palettes and material passes for new stories.
Dunhuang Fresco on the huashu painting runtime (era specimen; tied to its period). Earth-red ground and mineral colours, flaking patches (background only), `saturation` fading. Alive: apsara streamers, falling celestial flowers, lamp flame. Exports the scene, palettes and material passes for new stories.
blockClassroom Chalkboard graphic kit: tell a NEW one-idea lesson on a real classroom blackboard where chalk writes itself stroke by stroke in true stroke order (lemo-opuscar engine: chalk deposit on the slate grain, Canvas 2D plus a WebGL2 post pass). Write what people think, wipe it with one pass, write what is true in the same place. defineStory({ id, dur, build(stage) }) returns the lesson as data: strokes from writeChar (62 Chinese characters and symbols with stroke data), writeLine, writeLatin (single-line EMS fonts), writeMixed (sums) and line; the shot camera (shotCamera, keyOn frames a board box on any aspect); an optional sliding panel, wet streak and wipe; board texts for the reading check; subtitles from voice(). Play it with ChalkboardStage. Modules: story, lesson, camera, board, fonts, ChalkboardStage, engine/hand, engine/hz, engine/chalk. Examples: half of a half (new, built only from the kit) and the ported film Not Swapped. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
blockPrinted Circuit Board graphic kit: tell a NEW story as a printed circuit board seen from straight above (lemo-opuscar engine: copper pour with clearances, traces, gold pads, silkscreen plotted stroke by stroke in the Routed font, light with bloom, key light, depth of field). Build a board with makeWorld (route() at 0/45/90 degrees, footprints chip, ecap, xfmr, bridge, ic, button, coinCell, meander, labels, stitching vias, via fences), light it with light.ts (dcOn amber one-way current, acOn rocking AC dashes, packet and stream for a silver second flow such as signals, water or goods, padFlash, conduct, plot) under a straight-down keyed camera (cameraTrack, frameKey, ride, blendCam), and play it with CircuitStage. Nested boards (engine/levels) zoom from a map to a part. Examples: a wireless doorbell press (new, built only from the kit) and the ported Seven Milliseconds film (2,080 km of power from a dam to a phone charger). 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
blockData Physicalization graphic kit: tell a NEW data story with real statistics built as real objects (lemo-opuscar engine, three.js, instanced plates, walnut dial, HDRI studio light, depth of field). The data is the story's input: put your numbers in a DialData (years, one or two series, unit, source), give a landing schedule, and defineStory({ dial, build(world) }) with cylindrical camera keys and the reading kit; play it with DialStage. One plate is one stated quantity, every tenth plate is brass, growth is assembly, the feed drops the last period piece by piece, a brass puck lands with the final number. Modules: dial (layout, unitFor, grid), camera (cameraTrack, applyCamera, fitWide), overlay (pairLabels, stackLabel, verdict, bracket, counter, pointer, source, endCard, subtitles), story, DialStage. Examples: Wind 2000-2011 (new, one series from real rows) and the ported Two Spirals film (takes its data as input). Loads 4 hosted files from assets.pixloop.ai/catalog/lemo/core. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
blockDesktop Flythrough graphic kit: tell a NEW one-take story on a sunlit desk (lemo-opuscar engine, three.js, voxel sprites, physical sun, sub-frame motion blur, depth of field). App screens and tools are printed paper cards; pixel characters pop up into voxel toys and carry the work from card to card; one unbroken camera follows them, whips between stops and pulls back over the whole desk. defineStory({ mat, palette, keys, cues, build(desk) => update(t) }) and play it with DeskStage. Modules: palette (COBALT, LILAC, AMBER), desk (printedCard, tentCard, titleCard, namePlate, deskProps, windowLight), sprites (toy, halve, printPixels), route (makeRoute, impactRings, packets, runAlong), moves (stepBadge, press, debris, tower drawer, flight + trail messenger, vibration, curtainCall), story (CamKey, REST, widen, Cue, beats). Examples: Night Backup (new, built only from the kit) and the ported Before the Ding film. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
Isometric Picture Book world kit: tell a NEW everyday-rule story in one real place drawn in true isometric (lemo-opuscar engine, Canvas 2D, flat three-tone solids). Faceless people seen from behind move in order on deterministic routes, serif words (Newsreader, Noto Serif SC) land on the floor letter by letter, roofs and vehicle lids lift off like paper flaps, accent outlines and arrows mark the rule. Modules: kit (engine, palette, floor type, people), people (routes, riders, steps), vehicle (box vehicle or cut-away box with doors, lid and window band), marks, camera (keyed, frameWorld for 16:9/9:16/1:1), story (defineStory, subtitles, reading and sound cues), IsoPictureBookStage. Examples: a lift lobby built only from the kit, and the ported bus-stop film 'Off First'. 30 fps. Audio is project-owned.
blockMemphis Diorama world kit: tell a NEW story about a place built as a tabletop model on warm white paper (lemo-opuscar engine, three.js: flat Memphis colours, deep-indigo outline pass, hard purple shadows with halftone, tiny patterns, grainy organic frame that grows open). Build the place from props.ts (house, tree in five crown shapes, boat, bird, bush, cloud, ribbon) and engine flat/mesh/box, change its state with states.ts (materials with one colour per state, a wave that swaps them ring by ring, squash and spring on a landmark, night to day by area with lit windows and lamp pools), add distant walkers (crowd.ts, smooth loops, motion-checked), set a slow high orbit (camera.ts) and the three lines of type (type.ts), and play it with MemphisStage. Seasons, dawn and dusk, coverage and outage maps, how-it-works places. Examples: a harbour waking at dawn (new, built only from the kit) and the ported Four Seasons in Pomelo Town film. 16:9, 9:16, 1:1. Audio is project-owned.
blockPrinted Long Take world kit: tell a NEW story as one unbroken take through a 3D world rendered as a scratchboard print, ink and paper with one red (lemo-opuscar engine: three.js scene, knife-cut materials fixed in world space, sky in direction space, 2x print pass with paper fibre, peel and whiteout). defineStory({ id, dur, build(world) }) builds the scene once (faceted terrain with volcano(), open water with makeSea(), makeSky(), props, billboards, the one red with redMarks()) and returns render(t) that sets the camera (camTrack), the sky and the moving things and runs the print pass (finishPrint); play it with PrintStage. Type lives in the world: carved into the sky (hangType) or a board, with a bilingual subtitle bar (cuesFrom). Modules: story, print, camera, sky, sea, marks, terrain, subtitles, reading, warp, PrintStage, engine/look, engine/textures, engine/world. Examples: The Night Lamp (a lighthouse at night, new, built only from the kit) and the ported film Thirty-Three Cranes. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
Exploded Teardown content kit: tell a NEW story about a real product built from its own engineering files (lemo-opuscar engine, three.js PBR, boards painted from the KiCad layout, GTAO, depth of field). Prepare the product first with the lemo_prep tool (step teardown.cad: pcb_url KiCad board, plate_url KiCad plate, optional case_url STEP, licence; today only the left half of a Corne-style keyboard with a Cherry MX plate); it writes src/assets/teardown-prep.ts. Without it, use CORNE (half a Corne keyboard, CC BY 4.0). Then defineStory({ prepared: manifest, build }) and play it with TeardownStage. The layers lift on one axis (explodePlan: top first, keycaps in a wave, gaps for a dive, one real keystroke), the camera orbits outside and dives inside (cameraTrack in board millimetres), labels land on the parts and dimension lines are drawn on the closed product. Every number comes from the board's pcb.json. Modules: product, explode, camera, light, story, TeardownStage, engine/overlay (label, dimension, subtitle, endCard). Examples: One Key (new, built only from the kit) and the ported '21 Keys, Opened' film. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
Schematic metro transit map: 8-direction constrained line tracks, circular interchange station capsules, stop ticks, and transit legend badges.
blockProjection on White Model world kit: tell a NEW data story on a white massing model of a real Dutch place (lemo-opuscar engine, three.js, projection shader, physical sun). Prepare the place first with the lemo_prep tool (step white-model.city: bbox in RD New, optional crop, focus tower, landmarks, date); it writes src/assets/white-model-prep.ts. Then defineStory({ prepared: manifest, build }) and play it with WhiteModelStage. A projector paints one layer at a time: buildings before 1940, growth by decade, the rising height level, the winter sun clock, one tower's traced and measured shadow and the roofs inside it, lights up. Every number comes from the city's stats.json. Modules: city, places, light (LightPlan), camera, story, WhiteModelStage, engine/overlay (readout, pin, rangeLine, subtitle, endCard). Examples: Utrecht's Dom tower (new, built only from the kit) and the ported Rotterdam film. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
blockMixed-media investigative journalism style kit: authentic archival photography, scanned microfilms and book plates, 2.5D photo cutouts with parallax depth, animated red pen and yellow marker highlights, declassified evidence tags, and slamming rubber stamps.
Engineering systems and 30° axonometric CAD kinematics: procedural machine assemblies, continuous motion linkages (spin, slide, hinge), physical readouts, and themes (blueprint, dark, light, paper, sepia).
blockExpressive procedural stick-figure biped animation: inverse kinematics with planted-foot walking and stair contacts, actions (idle, walk, point, wave, think, shrug, celebrate, jump), facial emotions, handheld props, speech balloons, and classroom/notebook/whiteboard/chalkboard themes.
Frame-driven technical assembly diagram with editable annotations, themes and separation. Includes the versioned Anatomy primitives and timeline API for custom scenes.
Deterministic discrete-event connection-pool visualization with editable capacity, request rate and hold time. Shows queued requests and resource utilization.
Frame-driven ripple interference field with editable wave frequency and source spacing, using the pinned upstream dispersion model and Anatomy WebGL shaders. Requires validated GPU rendering support.
Frame-driven object turntable using the Anatomy 3D primitives. Requires validated rendering support for the advanced 3D path.
Editable native hash-map sorting desk preserving the upstream geometry, UTF-8 FNV bucket calculation, mailpiece trajectories and collision chains. Includes six editable keys, lookup control and a deterministic frame adapter.
Lab balance figure for halving a sorted search interval. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Pneumatic tubes figure for recursive domain-name resolution. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Marble run figure for FIFO asynchronous message delivery. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Bookcase figure for evicting the least recently used cache entry. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Mail ropeway figure for establishing a connection with SYN and ACK. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Contour model figure for iteratively moving down an objective surface. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Fruit machine figure for probabilistic membership with false positives. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Bench vise figure for distributing remaining layout space proportionally. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Modular synth figure for tracing reachable objects before reclaiming memory. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Rotary card file figure for balanced multiway index traversal. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Music-box recorder figure for contrasting waiting for quiet with limiting event frequency. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Tank and key figure for exclusive access to a shared resource. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Chime rack figure for splitting and merging ordered sequences. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Roulette wheel figure for changing categorical sampling with temperature. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Thrust stand figure for showing an afterburner operating sequence. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Drum furnace figure for showing glass reheating in a furnace. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Tokamak figure for showing a plasma confinement shot. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
CNC gantry figure for showing a gantry following a cutting path. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Coal forge figure for showing heating and hammering metal. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Trent 970 figure for showing a turbofan ground-run sequence. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Generating unit figure for tracing a generating unit energy path. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Refinery pump figure for showing flow through a refinery pump. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Automatic movement figure for showing an automatic watch movement. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Tellurion figure for showing axial tilt through an orbital year. Native 3D adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Desk computer figure for showing the parts of a desk computer. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Air bench figure for showing refill and consumption of a token bucket. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Easing bench figure for comparing motion progress curves. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Two-key strongbox figure for explaining asymmetric keys using a two-key box. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Ladle and mould figure for showing a ladle pouring into a mould. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Frame jig figure for explaining content padding border and box sizing. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Model railway figure for showing branch divergence and merge. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
TRIGA reactor figure for showing a pool-reactor teaching sequence. Native WebGL adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
One pane figure for explaining a five-layer glass rendering pipeline. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
One context figure for explaining serial work in a shared graphics context. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Shared canvas figure for explaining canvas backing storage growth. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
One texture figure for explaining a shared texture and mip pyramid. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Fit figure for comparing cover and contain fitting. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
One stage figure for explaining stage texture memory allocation. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Separable blur figure for factoring a two-dimensional Gaussian blur. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Field key figure for explaining cached-field identity. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Four frames figure for comparing work across consecutive rendered frames. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Lookup figure for explaining texture lookup from a surface normal. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Profile figure for explaining a rounded bevel profile. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Dispersion figure for explaining color dispersion across a lens. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Rim light figure for explaining key and fill rim lighting. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Frosted copy figure for explaining padded blur regions. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Spot plate figure for explaining smooth unions of signed-distance shapes. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Bevel offset figure for explaining bevel-induced refraction offsets. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Lit by facing figure for explaining orientation-dependent surface lighting. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Press and pull figure for explaining deformation and release of a surface. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Three reads figure for explaining separated RGB texture reads. Native SVG adaptation of the pinned Anatomy collection; usable only with source-matched render evidence.
Slamming, high-energy kinetic captions for punchy hooks and emphasis beats.
The official icon follows a curved entrance, settles, and moves into the final Q of the complete wordmark. The finished artwork holds.
The official icon completes a decelerating rotation, then becomes the final Q as the wordmark extends to its left.
A uniform spring scale lands the official icon without stretching it, then resolves into the complete wordmark.
Exact SVG contours trace the official icon with its full-width gradient tail, then resolve into the untouched mark and complete wordmark.
Fine crops of the real logo converge into its silhouette, fuse into the exact icon, then extend into the complete wordmark.
Cropped pieces assemble into the exact icon; all construction layers are removed before its Q-to-wordmark handoff.
Logo tiles flip into alignment, fuse without seams, and resolve into the official wordmark with Q integrated.
Fragments of the actual icon spiral into their original positions, fuse, and extend into the complete wordmark.
A perspective rotation shows temporary depth, then resolves to the exact flat icon and complete wordmark with no residual shadow layers.
Offset logo slices resolve completely before the icon becomes the Q of the official wordmark. No chromatic ghosts remain.
A restrained light pass follows the exact wordmark silhouette and clears completely, leaving the original artwork held still.
The official wordmark holds intact, then its actual image fragments disperse and fully clear the canvas.
Six stages build into a reinforcing cycle around shared memory, with dashed write-backs and a highlighted decision stage.
Three overlapping sets reveal in order, then highlight their true shared intersection. Editable set labels and central takeaway.
Four stacked tiers build from foundation to apex, with side annotations and one highlighted upper layer. Qualitative hierarchy, not a quantitative funnel.
The Proof Lab Agent Tool Call scenario traces a policy-aware request across 12 nodes and four lanes, including approval, recovery, tools, and evidence.
The Proof Lab Cache Miss scenario traces 12 time-ordered messages across seven participants, covering authentication, cache fallback, persistence, and async tracing.
The Proof Lab Agent Run scenario traces five primary phases alongside human waits, retryable failure, cancellation, and expiry paths.
Four cause branches build toward one observed effect, with editable categories, supporting causes, and one accent branch.
Soft melodic chime — gentle positive beat: success/confirmation or a lighthearted transition. Sync to the visual moment.
Quiet short click — low-key UI tap / soft selection. Short accent, sync exactly to the on-screen action.
Crisp UI click — button press, toggle, selection. Short accent, sync exactly to the on-screen action.
Negative / error tone — failure state, a 'wrong' beat, or a glitchy interruption.
Punchy digital glitch — hard-cut accent or sudden reveal. Trigger on the hit; let the decay bleed into the next shot (J-cut).
Low-key glitch texture — subtle digital shift, minimal transition that sits under other audio.
Bass impact hit — logo/hero snap, headline slam. Trigger on the visual landing; decay carries into the next shot (J-cut).
Bass impact with a short swell — brief anticipation then a deep hit. Place so the peak lands on the reveal.
Single key press — one keystroke / terminal-input beat. Short accent, sync to the typed character.
Notification chime — alert, message-in, toast/badge appears. Sync to the element entering.
Sharp electronic ping — punchy accent on a key reveal or data point. Sync to the beat.
Quick pop — element appear/spawn, chip/tag/badge in. Small precise accent, sync to the pop-in.
Long cinematic riser (~10s build, peak at the end). Trigger at (climax_time − 10.03s) so it crests exactly on the reveal.
Bright sparkle / shimmer — magical reveal or 'shine' highlight on a hero element. Sync to the highlight.
Typing burst (~1.5s of keys) — keyboard / code typing reveal, text-being-typed beat. Start as the text begins typing.
Cinematic whoosh build (~5.5s) — sweeping scene transition. Align so the swell peaks on the cut.
Short whoosh — quick swipe/slide accent, fast element move, snappy transition. Sync to the motion.
Punchy whoosh/impact — fast reveal or hard transition accent. Sync to the motion.
Crisp cursor press or UI tick. Short tactile accent, sync to on-screen button tap.
Crisp cursor press or UI tick. Short tactile accent, sync to on-screen button tap.
Crisp cursor press or UI tick. Short tactile accent, sync to on-screen button tap.
Crisp cursor press or UI tick. Short tactile accent, sync to on-screen button tap.
Crisp cursor press or UI tick. Short tactile accent, sync to on-screen button tap.
Smooth downward energy drop and dissipation after a peak moment. Peak at frame 4.
Smooth downward energy drop and dissipation after a peak moment. Peak at frame 7.
Smooth downward energy drop and dissipation after a peak moment. Peak at frame 8.
Smooth downward energy drop and dissipation after a peak moment. Peak at frame 5.
Smooth downward energy drop and dissipation after a peak moment. Peak at frame 10.
Smooth downward energy drop and dissipation after a peak moment. Peak at frame 3.
Real small brass bell struck once with resonant acoustic ring. Measured from CC0 recording by steffcaffrey. Peak at frame 2.
Small plastic lid click and snap. Measured from CC0 recording by qubodup. Curated in calm, crisp preset.
Percussive bamboo wood hit and organic tok. Measured from CC0 recording by michorvath.
Deep mechanical keyboard spacebar thock. Measured from CC0 recording by Sadiquecat. Curated in calm, crisp preset. Peak at frame 1.
Custom creamy lubed mechanical keyboard keystroke. Measured from CC0 recording by zrrion. Peak at frame 2.
Standard tactile mechanical key press and release. Measured from CC0 recording by bigmonmulgrew. Curated in crisp preset. Peak at frame 3.
Heavy tactile Keychron mechanical key press with acoustic thock. Measured from CC0 recording by Sadiquecat.
Finger tap on smartphone glass screen. Measured from CC0 recording by jentlemen. Curated in crisp, minimal preset.
Finger tap on wooden counter or desk surface. Measured from CC0 recording by kyles.
Gentle fingertip landing on a paper book cover. Measured from CC0 recording by IENBA. Curated in crisp, minimal preset.
Soft organic mouth plop / liquid droplet sound. Measured from CC0 recording by CapsLok. Curated in calm preset.
Physical toggle switch snap and latch. Measured from CC0 recording by IanStarGem. Curated in calm, crisp, minimal preset. Peak at frame 1.
Domino game tiles knocking together. Measured from CC0 recording by Macif. Curated in calm, crisp preset.
Natural bamboo stick swish cutting through air. Measured from CC0 recording by Kinoton. Curated in calm preset. Peak at frame 4.
Digital glitch transition texture for tech-forward cuts and hard interruptions. Peak at frame 12.
Digital glitch transition texture for tech-forward cuts and hard interruptions. Peak at frame 12.
Digital glitch transition texture for tech-forward cuts and hard interruptions. Peak at frame 19.
Digital glitch transition texture for tech-forward cuts and hard interruptions. Peak at frame 8.
Digital glitch transition texture for tech-forward cuts and hard interruptions. Peak at frame 16.
Digital glitch transition texture for tech-forward cuts and hard interruptions. Peak at frame 11.
Subtle tactile tick for cursor hover, row passing, cursor blinks, or fast counters.
Subtle tactile tick for cursor hover, row passing, cursor blinks, or fast counters.
Subtle tactile tick for cursor hover, row passing, cursor blinks, or fast counters.
Subtle tactile tick for cursor hover, row passing, cursor blinks, or fast counters.
Subtle tactile tick for cursor hover, row passing, cursor blinks, or fast counters.
Heavy cinematic hit with natural decay for hero landings and major impact frames. Peak at frame 1.
Heavy cinematic hit with natural decay for hero landings and major impact frames. Peak at frame 3.
Heavy cinematic hit with natural decay for hero landings and major impact frames. Peak at frame 3.
Heavy cinematic hit with natural decay for hero landings and major impact frames. Peak at frame 3.
Heavy cinematic hit with natural decay for hero landings and major impact frames. Peak at frame 2.
Heavy cinematic hit with natural decay for hero landings and major impact frames. Peak at frame 18.
Composite harmonic sting gesture for brand identity and logo resolves. Peak at frame 11.
Composite harmonic sting gesture for brand identity and logo resolves. Peak at frame 9.
Composite harmonic sting gesture for brand identity and logo resolves. Peak at frame 6.
Composite harmonic sting gesture for brand identity and logo resolves. Peak at frame 5.
Clean struck chime or bell notification for alerts, messages, or confirmations. Curated in calm preset.
Tuned kalimba tine pluck for melodic notifications and harmonic accents. Curated in calm, crisp preset.
Tuned kalimba tine pluck for melodic notifications and harmonic accents.
Tuned kalimba tine pluck for melodic notifications and harmonic accents. Curated in calm preset.
Bright modern designed UI click. Precise transient for button presses and switches.
Bright modern designed UI click. Precise transient for button presses and switches.
Bright modern designed UI click. Precise transient for button presses and switches.
Bright modern designed UI click. Precise transient for button presses and switches. Curated in minimal preset.
Bright modern designed UI click. Precise transient for button presses and switches. Curated in crisp preset.
Structured digital glitch stutter accent ending crisply on the cut. Peak at frame 20.
Structured digital glitch stutter accent ending crisply on the cut. Peak at frame 19.
Structured digital glitch stutter accent ending crisply on the cut. Peak at frame 15.
Structured digital glitch stutter accent ending crisply on the cut. Peak at frame 20.
Structured digital glitch stutter accent ending crisply on the cut. Peak at frame 21.
Structured digital glitch stutter accent ending crisply on the cut. Peak at frame 20.
High-precision UI tick designed for hover states and stepping counters.
High-precision UI tick designed for hover states and stepping counters.
High-precision UI tick designed for hover states and stepping counters.
High-precision UI tick designed for hover states and stepping counters. Curated in minimal preset.
High-precision UI tick designed for hover states and stepping counters. Curated in minimal preset.
Gated sub-heavy punch impact designed for bold typography and logo slams. Curated in minimal preset. Peak at frame 5.
Gated sub-heavy punch impact designed for bold typography and logo slams. Peak at frame 6.
Gated sub-heavy punch impact designed for bold typography and logo slams. Peak at frame 19.
Gated sub-heavy punch impact designed for bold typography and logo slams. Curated in crisp preset. Peak at frame 5.
Gated sub-heavy punch impact designed for bold typography and logo slams. Peak at frame 14.
Designed multi-layer logo resolve gesture on a resolved musical tone. Peak at frame 2.
Designed multi-layer logo resolve gesture on a resolved musical tone. Peak at frame 10.
Designed multi-layer logo resolve gesture on a resolved musical tone. Peak at frame 14.
Designed multi-layer logo resolve gesture on a resolved musical tone. Peak at frame 5.
Designed multi-layer logo resolve gesture on a resolved musical tone. Peak at frame 2.
Precise bell ding with exact harmonic pitch for confirmations and status toasts. Curated in minimal preset.
Precise bell ding with exact harmonic pitch for confirmations and status toasts.
Precise bell ding with exact harmonic pitch for confirmations and status toasts. Curated in crisp preset.
Precise bell ding with exact harmonic pitch for confirmations and status toasts.
Precise bell ding with exact harmonic pitch for confirmations and status toasts.
Designed tonal pop with crisp transient for notifications or adding items. Peak at frame 1.
Low rounded thump accent for elements popping onto screen. Peak at frame 1.
Low rounded thump accent for elements popping onto screen. Curated in calm, crisp, minimal preset. Peak at frame 1.
Low rounded thump accent for elements popping onto screen. Curated in crisp, minimal preset. Peak at frame 1.
Designed tension riser building energy up to the visual climax. Peak at frame 36.
Designed tension riser building energy up to the visual climax. Peak at frame 30.
Designed tension riser building energy up to the visual climax. Peak at frame 30.
Designed tension riser building energy up to the visual climax. Peak at frame 25.
Designed tension riser building energy up to the visual climax. Peak at frame 38.
Rich harmonic sparkle shimmer for celebratory unlocks and highlights. Peak at frame 26.
Rich harmonic sparkle shimmer for celebratory unlocks and highlights. Peak at frame 11.
Rich harmonic sparkle shimmer for celebratory unlocks and highlights. Peak at frame 32.
Rich harmonic sparkle shimmer for celebratory unlocks and highlights. Peak at frame 3.
Rich harmonic sparkle shimmer for celebratory unlocks and highlights. Peak at frame 35.
Designed resonant sub drop that blooms smoothly across the cut. Peak at frame 10.
Designed resonant sub drop that blooms smoothly across the cut. Peak at frame 14.
Designed resonant sub drop that blooms smoothly across the cut. Curated in crisp preset. Peak at frame 7.
Designed resonant sub drop that blooms smoothly across the cut. Curated in minimal preset. Peak at frame 12.
Designed resonant sub drop that blooms smoothly across the cut. Peak at frame 15.
Damped tactile surface thump for card landings and soft touches. Curated in calm preset.
Damped tactile surface thump for card landings and soft touches. Curated in minimal preset. Peak at frame 1.
Designed tactile keystroke tick with precise acoustic release. Curated in minimal preset.
Designed tactile keystroke tick with precise acoustic release. Curated in minimal preset.
Designed tactile keystroke tick with precise acoustic release. Curated in minimal preset.
Rapid rhythmic burst of mechanical typing keystrokes. Peak at frame 32.
Rapid rhythmic burst of mechanical typing keystrokes. Peak at frame 21.
Rapid rhythmic burst of mechanical typing keystrokes. Peak at frame 16.
Rapid rhythmic burst of mechanical typing keystrokes. Peak at frame 29.
Rapid rhythmic burst of mechanical typing keystrokes. Peak at frame 28.
Deep sub-led cinematic whoosh for monumental title and scene reveals. Peak at frame 10.
Deep sub-led cinematic whoosh for monumental title and scene reveals. Peak at frame 16.
Deep sub-led cinematic whoosh for monumental title and scene reveals. Peak at frame 21.
Deep sub-led cinematic whoosh for monumental title and scene reveals. Curated in minimal preset. Peak at frame 11.
Deep sub-led cinematic whoosh for monumental title and scene reveals. Peak at frame 11.
Deep sub-led cinematic whoosh for monumental title and scene reveals. Peak at frame 10.
Rising tonal build stopping sharply on its peak for anticipatory reveals. Peak at frame 72.
Rising tonal build stopping sharply on its peak for anticipatory reveals. Peak at frame 52.
Rising tonal build stopping sharply on its peak for anticipatory reveals. Peak at frame 110.
Rising tonal build stopping sharply on its peak for anticipatory reveals. Peak at frame 66.
Rising tonal build stopping sharply on its peak for anticipatory reveals. Peak at frame 83.
Granular sparkle and harmonic shimmer ringing out for celebration and reward beats. Peak at frame 22.
Granular sparkle and harmonic shimmer ringing out for celebration and reward beats. Peak at frame 21.
Granular sparkle and harmonic shimmer ringing out for celebration and reward beats. Peak at frame 1.
Granular sparkle and harmonic shimmer ringing out for celebration and reward beats. Peak at frame 17.
Granular sparkle and harmonic shimmer ringing out for celebration and reward beats. Peak at frame 24.
Granular sparkle and harmonic shimmer ringing out for celebration and reward beats. Peak at frame 20.
Deep bass sub drop providing low-frequency weight under a transition. Peak at frame 2.
Deep bass sub drop providing low-frequency weight under a transition. Peak at frame 4.
Deep bass sub drop providing low-frequency weight under a transition. Peak at frame 8.
Deep bass sub drop providing low-frequency weight under a transition. Peak at frame 13.
Smooth cloth and paper swipe for carousel slides and panel movements. Peak at frame 5.
Smooth cloth and paper swipe for carousel slides and panel movements. Peak at frame 4.
Smooth cloth and paper swipe for carousel slides and panel movements. Peak at frame 8.
Smooth cloth and paper swipe for carousel slides and panel movements. Peak at frame 4.
Smooth cloth and paper swipe for carousel slides and panel movements. Peak at frame 8.
Thin flick or text slide for fast typography and line reveals. Peak at frame 2.
Thin flick or text slide for fast typography and line reveals. Peak at frame 2.
Thin flick or text slide for fast typography and line reveals. Peak at frame 3.
Thin flick or text slide for fast typography and line reveals. Peak at frame 3.
Thin flick or text slide for fast typography and line reveals. Peak at frame 2.
Soft surface tap or light touch on interface elements. Curated in calm, crisp preset.
Switch press and latch mechanism for toggles, checkboxes, and lock-ins. Peak at frame 4.
Switch press and latch mechanism for toggles, checkboxes, and lock-ins. Peak at frame 2.
Mechanical keyboard key press for text inputs and code typing. Curated in crisp preset. Peak at frame 1.
Mechanical keyboard key press for text inputs and code typing. Curated in calm preset.
Mechanical keyboard key press for text inputs and code typing. Curated in calm preset.
Cinematic air whoosh with low-end body for major scene transitions. Peak at frame 14.
Cinematic air whoosh with low-end body for major scene transitions. Peak at frame 22.
Cinematic air whoosh with low-end body for major scene transitions. Peak at frame 18.
Cinematic air whoosh with low-end body for major scene transitions. Peak at frame 16.
Cinematic air whoosh with low-end body for major scene transitions. Peak at frame 26.
Cinematic air whoosh with low-end body for major scene transitions. Curated in calm, crisp preset. Peak at frame 13.
Fast airy pass for quick motion wipes, card dismissals, and rapid reveals. Peak at frame 4.
Fast airy pass for quick motion wipes, card dismissals, and rapid reveals. Curated in minimal preset. Peak at frame 4.
Fast airy pass for quick motion wipes, card dismissals, and rapid reveals. Peak at frame 9.
Fast airy pass for quick motion wipes, card dismissals, and rapid reveals. Peak at frame 5.
Fast airy pass for quick motion wipes, card dismissals, and rapid reveals. Curated in crisp preset. Peak at frame 5.
Fast airy pass for quick motion wipes, card dismissals, and rapid reveals. Peak at frame 6.
Warm, breezy, and effortlessly conversational. Natural modern explainer style.
Deeply warm, reassuring, and pleasant. One of the top voices for modern SaaS.
Sophisticated, smooth, and refined. Perfect for luxury and design brands.
Crisp, transparent, and articulate. High intelligibility for fast reads.
Relaxed, natural, and friendly. Great for casual brand storytelling.
Gentle, understated, and soothing for mindful or sensitive content.
Calm, grounded, and authoritative. Ideal for B2B product walkthroughs and tech.
Upbeat, lively, and dynamic. Great for fast-paced social and creator video.
Affable, approachable, and warm like a colleague explaining an idea.
Clean, measured, and transparent. Excellent clarity for educational content.
Knowledgeable, deliberate, and clear for documentaries and tutorials.