
Mirasim lets builders use every model and every harness, then hand off mid-task in the same session so they stay in flow.
The Hook
“(No spoken dialogue — Ambient electronic score with pizzicato synths and sub-bass intro, building energy.)”
Problem Agitation
“(No spoken dialogue — Driving tech-house beat establishes rhythm, with subtle electronic sweeps.)”
Product Reveal
“(No spoken dialogue — Beat intensifies with high-energy risers and sub-bass impacts during transitions, maintaining a modern, energetic feel.)”
Call to Action
“(No spoken dialogue — The electronic score builds to a climax, with powerful sub-bass impacts and a final energetic flourish.)”
Synthesizable in Remotion · key components of the mirasim-developer-flow template.
Simulates text being typed into a terminal or chat interface, often with a blinking cursor, followed by a response or output. This is frequently accompanied by a subtle 'scroll' effect as new lines appear.
Utilize Remotion's `Sequence` and `spring` for character-by-character text reveals. Implement a `useCurrentFrame` to control cursor visibility and text content. For scrolling, use `interpolate` on `translateY` based on the number of lines, potentially with a `measureText` utility for dynamic line height.
Highlights specific numbers or metrics within a larger UI, often with a quick zoom, color change, or a bounding box animation to draw attention to key data points.
Employ `spring` for scale and opacity changes on the highlighted element. Use `AbsoluteFill` with `z-index` to bring the element forward. For bounding boxes, animate `stroke-dasharray` or `scale` on an SVG rectangle, synchronized with the data reveal.
Individual cards representing user personas or evaluation statuses appear sequentially or in a grid, often with a slight delay and a subtle bounce or spring-like entry animation.
Use `Sequence` with `delay` for staggered entry. Each card component can use `spring` for `translateY` and `opacity` to create a soft bounce-in effect. `map` over an array of persona data to render multiple cards efficiently.
Purpose. Introduce the core value proposition and brand identity.
Execution. Brand logo and tagline reveal with subtle background animation and elegant typography.
Purpose. Explain the problem Mirasim solves and its integrated solution.
Execution. Animated diagram illustrating the 'Build-Evaluate-Results' loop with clear labels and connecting lines.
Purpose. Demonstrate key product features and technical advantages.
Execution. Dynamic UI walkthroughs, text typing animations, data visualizations, and side-by-side comparisons highlighting efficiency.
Purpose. Showcase the results and benefits of using Mirasim.
Execution. Evaluation reports, persona progress updates, and a strong concluding statement reinforcing the product's value.
Objective
Launch a new AI-powered design tool, CanvasFlow, that automates repetitive design tasks and provides real-time feedback.How the recipe adapts
The 'CodeTerminalTypewriter' primitive adapts to 'DesignPromptTypewriter' for users inputting design requests. 'DataPointHighlight' becomes 'EfficiencyMetricHighlight', showcasing time saved or iterations reduced. 'PersonaCardReveal' transforms into 'DesignReviewCardReveal', showing feedback from different stakeholders. The overall aesthetic maintains the clean UI and grid background, but with design-specific iconography and a color palette shifted to reflect creativity and precision.Scene durations (4 scenes, 72s)
Key Remotion components
Agentic CLI for coding, building apps, and automating workflows.

New in Claude Code: your sessions can now message each other. Tell Claude to send a summary (not your history or files), and the other session picks it up mid-task.
Meet Qwen3.8-Max: A New Bar for Coding and Cowork. https://t.co/mJaA8vr6xT