
Full mobile-dev tooling in your Codex app, with a live iOS simulator beside the chat.
The Hook
“(No spoken dialogue — Sustained synth pad, high-frequency riser, sub-bass drop at 0:01, rhythmic arpeggiated synth melody, another sub-bass impact at 0:04.)”
Product Reveal
“(No spoken dialogue — Rhythmic arpeggiated synth melody continues.)”
Feature Teaser
“(No spoken dialogue — Rhythmic arpeggiated synth melody continues, high-energy sweep/riser builds from 0:16, culminating in a sub-bass drop at 0:18.)”
Call to Action
“(No spoken dialogue — Final impactful sub-bass drop at 0:18, followed by the sustained synth pad fading out.)”
Synthesizable in Remotion · key components of the ai-web-design-tool-launch template.
A split-screen layout showcasing a chat-based development environment on one side and a live mobile simulator on the other, with interactive elements synchronized across both.
Use `AbsoluteFill` for the main container. Implement two child `AbsoluteFill` components with `left` and `right` properties for the split. Use `Sequence` and `interpolate` for cursor movement and text typing. `spring` for UI element interactions like button presses and transformations.
Text appears character by character in a chat input field, simulating real-time typing, followed by a response that also types out character by character.
Utilize `Sequence` and `spring` for character reveal. Each character can be rendered with a slight delay and a subtle `opacity` and `scale` animation. `measureText` can help with dynamic layout adjustments.
A UI element on the simulated mobile screen instantly transforms its icon and text based on the code execution shown in the development environment.
Employ `spring` for the icon and text `opacity` and `scale` transitions. Use `AbsoluteFill` and `z-index` to layer the old and new UI states, cross-fading or scaling between them. SVG path morphing could be used for icon transformation.
Purpose. Introduce the dual-screen environment and the initial problem/task.
Execution. Wide shot of the desktop app, showing the chat and simulator. Cursor interaction with a UI element.
Purpose. Demonstrate the user's interaction with the AI/tooling to define a change.
Execution. Close-up on the chat input, showing text being typed out, suggesting a command or request.
Purpose. Show the system's intelligence and execution of the requested change.
Execution. Chat output displaying system messages, including code snippets and progress indicators, while the simulator remains static.
Purpose. Reveal the immediate and successful outcome of the command on the live simulator.
Execution. The UI element on the simulator instantly transforms, reflecting the changes described in the chat output, synchronized with a sound design impact.
Objective
A new AI-powered web design tool that generates and modifies website layouts based on natural language commands.How the recipe adapts
The DualScreenDevFlow primitive adapts by replacing the iOS simulator with a live web browser preview. The LiveCodeTyping primitive remains the same for user input in the chat. The InstantUIUpdate primitive is adapted to show a website button changing its color and icon, or a text block reformatting, based on the AI's output. The color palette would shift to reflect the new product's branding, perhaps using a vibrant teal as the accent color. The overall clean aesthetic and precise motion language would be maintained to convey efficiency and innovation.Scene durations (4 scenes, 20.1s)
Key Remotion components
Agentic CLI for coding, building apps, and automating workflows.

New in Claude Code: your sessions can now message each other. Tell Claude to send a summary (not your history or files), and the other session picks it up mid-task.
Meet Qwen3.8-Max: A New Bar for Coding and Cowork. https://t.co/mJaA8vr6xT