
A particle experiment built with Codex. Play it at particles.tylerbeauchamp.net.
The Hook
“(No spoken dialogue — ambient visual with subtle particle sound design implied by motion.)”
Product Reveal
“(No spoken dialogue — ambient visual with subtle particle sound design implied by motion.)”
Feature Teaser
“(No spoken dialogue — ambient visual with subtle particle sound design implied by motion.)”
Call to Action
“(No spoken dialogue — ambient visual with subtle particle sound design implied by motion.)”
Synthesizable in Remotion · key components of the particle-product-showcase template.
An object rapidly disintegrates into a cloud of small, randomly moving particles, then disperses. The particles have varying opacities and sizes, creating a dynamic, ephemeral effect.
Utilize Remotion's Canvas API or WebGL shaders for particle simulation. Each pixel of the source image maps to a particle. Animate particle position, scale, and opacity using `spring` or `interpolate` with a custom easing curve for organic dispersion. Implement a noise function for random initial velocities.
A cloud of particles converges and coalesces to form a distinct object. The particles gradually gain coherence and color, solidifying into the final product.
Reverse the `ParticleDissolve` logic. Particles start from a dispersed state and animate towards their target positions on the object. Use `interpolate` with a custom easing function to control the convergence speed and `spring` for a subtle bounce at the end. Animate color and opacity from transparent/grayscale to the object's true colors.
A product is displayed within a clean, minimalist browser-like interface, with subtle UI elements like 'Library' and 'scroll to zoom' visible. The focus remains on the central product transformation.
Render a static background UI frame using standard Remotion components (e.g., `AbsoluteFill`, `Div`). Place the `ParticleDissolve` and `ParticleReconstruct` components within the central content area of this UI frame. Ensure the UI elements remain consistent and static throughout the product transitions.
Purpose. Immediately grabs attention with a visually striking, unexpected transformation.
Execution. The first product (a synthesizer) rapidly dissolves into a cloud of particles.
Purpose. Showcases the versatility and core functionality of the 'particle experiment' across multiple distinct objects.
Execution. A quick succession of different products (speaker, wooden figure, bag) appearing from and dissolving into particles.
Purpose. Reinforces the core mechanic and visual signature of the product.
Execution. Each product consistently undergoes the same particle dissolve and reconstruct animation.
Purpose. Leaves the viewer with a clear image of the product's capability and a subtle call to action.
Execution. The final product (a red speaker) is revealed and held briefly, with UI elements suggesting interaction.
Objective
Launch a new line of modular smart home devices, emphasizing their seamless integration and sleek design.How the recipe adapts
The particle dissolve and reconstruct effect will be used to transition between different smart home modules (e.g., a smart speaker, a climate sensor, a lighting hub). Instead of a generic UI, the framing will be a stylized smart home dashboard interface. Each device will have a unique accent color that emerges during its reconstruction, highlighting its individual function while maintaining a cohesive brand aesthetic. The fast cuts will emphasize the ease of swapping and combining modules.Scene durations (4 scenes, 14.4s)
Key Remotion components

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