
Replit apps are now available in Meta VR.
The Hook
“(No spoken dialogue — Typing sound effects with a subtle electronic beat underscore the prompt entry.)”
Product Reveal
“(No spoken dialogue — The electronic beat intensifies with a high-energy audio transition and a sub-bass drop as the UI appears.)”
Feature Teaser
“(No spoken dialogue — Energetic electronic music with percussive hits and sound effects from the VR game (fruit slicing, score updates) drive the scene.)”
Call to Action
“(No spoken dialogue — The electronic beat resolves with a final impactful sub-bass drop and a sustained synth pad.)”
Synthesizable in Remotion · key components of the ai-dev-launch-fast-cut template.
Text appears character by character in an input field, simulating AI-driven typing, accompanied by a blinking cursor. Suggested prompts appear above the input field.
Use `Sequence` and `spring` for character reveal, `interpolate` for cursor blink opacity. Implement a `map` over an array of suggested prompts, animating their opacity and Y-position with `spring`.
A dynamic camera pan and zoom across a complex UI, highlighting specific interactive elements and text, with elements fading and sliding into view.
Utilize `AbsoluteFill` with `scale` and `translateX/Y` for camera movement. Animate individual UI components using `spring` for opacity and position, orchestrating their appearance within a `Sequence`.
A seamless transition from a virtual browser window displaying a game preview to an immersive first-person view of the actual VR game, with dynamic gameplay elements.
Employ `AbsoluteFill` with `scale` and `opacity` to transition the browser window out. Render the VR game scene using 3D transforms and `Canvas` or `WebGL` components, animating game elements with `spring` and `interpolate`.
Purpose. Introduce the core capability: AI-powered development.
Execution. Typing animation in a minimalist UI, building anticipation for the output.
Purpose. Showcase the product's development environment and ease of publishing.
Execution. Dynamic pan and zoom across the Replit IDE, highlighting key features and the 'Published!' confirmation.
Purpose. Demonstrate the end-user experience of the created application.
Execution. First-person VR gameplay footage, emphasizing immersion and interactivity.
Purpose. Reinforce the brand collaboration and call to action.
Execution. Clean text and logo reveal, clearly stating the product's value proposition and partnership.
Objective
Launch video for 'Animatiq AI Code Assistant', demonstrating AI-powered animation code generation.How the recipe adapts
The AITypingReveal primitive will show a user prompting Animatiq AI to 'Generate a complex SVG morph animation for a hero section'. The IDEFlowZoom will showcase the Animatiq IDE with AI-generated code snippets appearing and being integrated, followed by a 'Deploy to Production' button click. The VRGameTransition will be replaced by a 'BrowserAnimationPreview' primitive, showing a full-screen, complex SVG animation running smoothly in a browser, with dynamic camera moves highlighting different parts of the animation. The final CTA will be 'Build stunning animations with Animatiq AI' alongside the Animatiq logo.Scene durations (4 scenes, 20s)
Key Remotion components
Agentic CLI for coding, building apps, and automating workflows.

New in Claude Code: your sessions can now message each other. Tell Claude to send a summary (not your history or files), and the other session picks it up mid-task.
Meet Qwen3.8-Max: A New Bar for Coding and Cowork. https://t.co/mJaA8vr6xT