
The new supermemory console has a revamped design, better UX, and new functionality.
The Hook
“(No spoken dialogue — A synth riser leads into a driving electronic beat with sub-bass and arpeggiated synth melodies.)”
Feature Teaser
“(No spoken dialogue — The driving electronic beat continues with pizzicato synths and 808-style drums.)”
Feature Teaser
“(No spoken dialogue — The electronic beat intensifies, leading to a significant sub-bass drop/impact at 0:19.)”
Call to Action
“(No spoken dialogue — A more atmospheric, sustained synth pad section begins after the sub-bass drop, with the electronic beat continuing subtly.)”
Synthesizable in Remotion · key components of the ui-console-fast-cut-montage template.
Text appears character by character, simulating typing, often accompanied by a blinking vertical line cursor that follows the text as it's revealed.
Use `interpolate` to animate the `opacity` and `width` of a text layer, revealing characters sequentially. A separate `AbsoluteFill` or `Text` component with a `borderRight` can simulate the blinking cursor, animated with `spring` for a subtle pulse or `loop` for continuous blinking.
A dashboard UI is presented from an isometric or slightly angled perspective, with the camera smoothly panning and zooming to highlight specific sections or elements.
Render the UI as a `static` image or a `Composition` of UI elements. Apply `transform` properties (scale, translateX, translateY, rotateX, rotateY) to the parent container, interpolating these values over time to create the pan and zoom effect. Use `easing` functions like `easeOutCubic` for smooth camera movements.
Multiple UI cards or elements are blurred and dynamically arranged in a swirling or layered motion, then transition to a clear, focused state or a new scene.
Render individual UI cards as `AbsoluteFill` components with `blur` filters and `opacity` animations. Animate their `transform` properties (rotate, translateX, translateY, scale) using `spring` or `interpolate` with complex `easing` curves to create the swirling motion. The transition to a new scene can involve fading out the blurred cards while fading in the new content.
Purpose. Immediately introduces the product's interface and core purpose, establishing relevance.
Execution. Close-up of the dashboard, cursor interaction, and a quick zoom-out to reveal the product name.
Purpose. Highlights key functionalities and improvements, demonstrating value.
Execution. Animated UI walkthroughs of document views, searchable chunks, and agent connection processes, with text overlays.
Purpose. Emphasizes ease of use and the breadth of the product's ecosystem.
Execution. Interactive demonstration of connecting various agent plugins, showing a smooth workflow.
Purpose. Encourages user engagement and leaves a lasting brand impression.
Execution. Dynamic swirling UI elements, a clear call to action text, and a final reveal of the company logo.
Objective
Launch video for 'CodeFlow AI', an intelligent code completion and refactoring tool.How the recipe adapts
The TypingCursorReveal primitive would be used to show code being written and completed in an IDE. UIDashboardPanZoom would highlight different sections of the CodeFlow AI plugin interface within the IDE, demonstrating refactoring suggestions and error detection. BlurredCardStackTransition would be adapted to transition between different code snippets or project files, creating a dynamic flow of information. The blue and white palette would be maintained, with code syntax highlighting in complementary colors. The fast-paced electronic music would drive quick cuts between code examples and feature explanations.Scene durations (4 scenes, 27.6s)
Key Remotion components
To ensure that artificial general intelligence benefits all of humanity

Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available. https://t.co/2AvmEjHIX8
To understand the true nature of the universe.