CopyRebeldia

CopyRebeldia · Launch Video Breakdown: Hook, Pacing & Motion Design

Today an entire industry stopped making sense. A guy posted a repo on GitHub that turns any photo into an explorable 3D world: meshes with physics, background splats, ambient audio. Everything. An…

Developer ToolsLaunchMay 15, 2026@CopyRebeldia
0:00 · The Hook · Interactive 3D World Generation from Single Image
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    Interactive 3D World Generation from Single Image

    “Today an entire industry stopped making sense. A guy posted a repo on GitHub that turns any photo into an explorable 3D world: meshes with physics, background splats, ambient audio. Everything. An agent can generate individual objects and the static environment, including colliders. It also incorporates object sound effects, ambient sound effects, and lighting information. The generated scene can then be duplicated, edited, and manipulated.”

    On screen
    (No on-screen text)
    Camera
    Dynamic, first-person perspective navigating various generated 3D environments, often with a smaller reference image inset in the bottom right. The camera moves through rooms, outdoor scenes, and studio setups, demonstrating object interaction and environment exploration.
    Motion
    Real-time 3D environment walkthroughs, object manipulation (picking up, dropping), split-screen comparison with source image, wireframe/mesh overlay for technical demonstration.
  2. Product Reveal

    Workflow: From Image to GLB & PBR

    “The workflow is simple. The system recommends objects from the source image, creates images for each object, and sends them to a 3D generation model. These models create GLB files and PBR materials. Users can then remove objects from the source image to create a clean static environment, which is sent to World Lab for generating static Gaussian splats, a panoramic environment map, and a mesh collider.”

    On screen
    image.json, output, bentwood-chair, bistro-table, patio-umbrella, potted-plant, red-mailbox, sfx, world, project.json, scene.json, source, 0-neilson-sunlight-b...-47fd.png, 1-neilson-sunlight-b...-plate.png, 0-potted-plant.png, 0-red-mailbox.glb, 0-red-mailbox.obj, 0-red-mailbox-thumbnail.png, 0-red-mailbox.png, object.json, sfx, world, project.json, scene.json, source, 0-neilson-sunlight-b...-47fd.png, 1-neilson-sunlight-b...-plate.png, neilsonkoerner-safrata — Create a new scene — caffeinaie — 83x23, Write (world/quiet-stone-fountain-courtyard/output/round-side-table/object.json), Write 20 lines to, world/quiet-stone-fountain-courtyard/output/round-side-table/object.json, object:, name: "round wooden side table", description: "low round side table with a flat circular woode, n top and a thin base. It has a smooth, natural wood texture.", source_images: ["world/quiet-stone-fountain-courtyard/source/, 0-neilson-quiet-little-stone-garden-small-fountain-stone-coffee-2d, bc808-c0b0-4d6d.png"], evidence: [], (16 lines omitted to expand), + Razzmatazzing: (17s - 1.2k tokens - thought for 5s), L Tip: Use /config to change your default permission mode (including Plan Mode), > |, auto mode on (shift+tab to cycle) — esc to interrupt, Agent 'SFX side table impact' completed, Side table thunks done - 4 hollow wooden hits. All SFX is wrapped. 4 agents still, running (world + 3 meshes)., Brewed for 2s - 4 local agents still running, > |, Hit on the world, > |, auto mode on | 1 local agent | to manage, main, O Image-blast-world World generation, 40s 40s — 14.5k tokens
  3. Feature Teaser

    Wildcard Skills & External Integrations

    “We also have a wildcard skill for generative models, a small app for staging objects, and the ability to import the entire project into Blender, Unreal, or Unity. These tools work out of the box and are just files on your computer.”

    On screen
    image-blaster, FPS, Low, Scene Graph, 1 selected, square wooden basket, low wooden coffee table, small ceramic mug, small shallow bowl, woven basket, Assets, World, All, small ceramic mug, low wooden coffee table, low wooden coffee table, square wooden slat bas..., small shallow bowl, woven basket, Position, Rotation, Scale, Drop, Rigidbody, Pos, 0.30, 0.001, 1.075, Rot, 0, 0, 0, Scale, 2.5, 2.5, 2.5, Rigidbody, 0, -32.23, -40.56, 2, 0.428, 0.240, 1.369, 0, Collider off, image-blaster, FPS, Low, blacksmith-studio, concrete-lobby-desk-groupings, elaborate-old-study, italian-village-sidestreet, medieval-apothecary-room, roman-amphora-storeroom, sound-stage-cyc-chair, stone-plant-garden-courtyard, wooden-cabin-winter, scene.json, wooden-cabin-winter, low wooden coffee table, low wooden coffe..., small ceramic mug, small shallow bowl, woven basket, image-blaster, FPS, Low, Scene Graph, 1 selected, ceramic jug, copper cauldron, small clay pot, stacked parchment sheets, wooden barrel, small wooden crate, Assets, World, All, ceramic jug, copper cauldron, small clay pot, stacked parchment sheets, wooden barrel, small wooden crate, Position, Rotation, Scale, Drop, Rigidbody, Pos, 0.021, 0, -4.947, Rot, 0, 0, 0, Scale, 1, 1, 1, Rigidbody, 0, -3.789, -63.34, 3, 0.530, 0.240, 1.297, 0, Collider off, image-blaster, FPS, Low, Scene Graph, 1 selected, ceramic jug, copper cauldron, small clay pot, stacked parchment sheets, wooden barrel, small wooden crate, Assets, World, All, ceramic jug, copper cauldron, small clay pot, stacked parchment sheets, wooden barrel, small wooden crate, Position, Rotation, Scale, Drop, Rigidbody, Pos, 1.91, 0, -0.5, Rot, 0, 0, 0, Scale, 1, 1, 1, Rigidbody, 0, -3.789, -63.34, 3, 0.530, 0.240, 1.297, 0, Collider off
  4. Call to Action

    Open Source & Community Driven

    “You can ask the system to change the web app. This project is open source and available on GitHub.”

    On screen
    (No on-screen text)
    Camera
    Continues dynamic first-person exploration of various generated 3D environments, showcasing object interaction and environment manipulation. The camera often highlights the seamless integration of generated elements into a cohesive scene.
    Motion
    Real-time 3D environment walkthroughs, object manipulation, and environment editing, emphasizing the fluidity and responsiveness of the system.

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