
We’re having way too much fun working through your feedback. (Please, keep it coming.) Keyboard shortcuts are now customizable. Set Codex up around how you actually work, then tweak shortcuts from…
The Hook
“(No spoken dialogue — A subtle, high-frequency synth riser builds, culminating in a significant sub-bass drop/impact at 0:01.)”
Feature Teaser
“(No spoken dialogue — Sustained atmospheric pad synth and sub-bass drone continue.)”
Feature Teaser
“(No spoken dialogue — Sustained atmospheric pad synth and sub-bass drone continue.)”
Product Reveal
“(No spoken dialogue — A second, more pronounced synth riser starts at 0:07, leading into another powerful sub-bass impact at 0:08.)”
Call to Action
“(No spoken dialogue — Sustained atmospheric pad synth and sub-bass drone continue.)”
Synthesizable in Remotion · key components of the dark-mode-ui-customization-showcase template.
A dark, rounded rectangular overlay animates into view from the center, expanding slightly with a soft shadow. Text elements inside fade in and slide up subtly.
Use `spring` for `scale` and `opacity` on the container. Text elements can use `interpolate` for `translateY` and `opacity` with a slight delay for a staggered effect. Apply a `box-shadow` with a subtle blur and spread.
An 'Unassigned' text field transforms into an interactive input prompt ('Press shortcut'), then displays the newly pressed key combination with a subtle bounce.
Use `interpolate` for `opacity` and `scale` for the text change. The key combination display can use a `spring` animation for its initial appearance, perhaps with a slight `rotateX` for a subtle 3D pop.
Purpose. Introduce the product's interactive capabilities and guide the user into its core settings.
Execution. Opening with a command palette, demonstrating quick access and navigation, setting a tone of efficiency.
Purpose. Showcase the product's flexibility and user-centric design through detailed settings.
Execution. Transitioning from general settings to specific 'Keyboard shortcuts' to highlight granular control.
Purpose. Demonstrate a key feature that allows users to tailor the product to their workflow.
Execution. Focusing on the act of assigning a custom keyboard shortcut, emphasizing personalization.
Purpose. Conclude by showing the immediate impact and ease of customization.
Execution. The newly assigned shortcut is displayed, confirming the change and reinforcing the product's responsiveness.
Objective
Demonstrate a new feature in a collaborative design tool where users can create custom hotkeys for frequently used actions.How the recipe adapts
The CommandPaletteReveal primitive would be used to open a 'Quick Actions' menu. The SidebarNavigationTransition would guide the user to a 'Hotkeys & Gestures' settings panel. The ShortcutAssignmentInput primitive would then be used to show a user assigning a custom hotkey for 'Duplicate Layer', with the UI reacting with a subtle bounce and confirmation.Scene durations (5 scenes, 9.6s)
Key Remotion components

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