
World Labs Marble is in Figma Weave. Turn text, images, or video into explorable 3D worlds you can move through and direct.
The Hook
“There's a place so you'd think you'd know your way around. Until something moves. One glimpse. Then... you lose it. See, the angle you need isn't where you happen to be standing. Sometimes you'll need to get down just to get the right shot. There it is.”
Problem Agitation
“(No spoken dialogue — The music features pizzicato synths, a driving sub-bass, and subtle electronic percussion. It incorporates high-energy audio transitions, including a prominent riser at 0:21 leading to a sub-bass drop/impact at 0:22, and another impactful sub-bass drop at 0:24. The overall sound design is clean, modern, and builds anticipation.)”
Product Reveal
“Start from a prompt image or video. With World-Labs Marble. Move around. You call the shots.”
Feature Teaser
“It just needs looking at. Figma Weave.”
Synthesizable in Remotion · key components of the diorama-ui-reveal template.
A miniature world is shown from various angles, with the camera rapidly shifting perspective to mimic a user exploring a 3D space. The creator's face appears and disappears, emphasizing human interaction with the miniature.
Utilize `interpolate` for camera position (x, y, z) and rotation (pitch, yaw, roll) values, synchronized with `spring` animations for quick, impactful cuts. Implement `Sequence` components to manage the rapid scene changes between live-action and miniature shots. Use `AbsoluteFill` for the creator's face appearing from the edges.
A screen recording of a software interface where a 3D environment is manipulated. UI elements like sliders and buttons are highlighted, and the 3D scene within the window responds dynamically to simulated user input.
Employ `Video` component for the screen recording. Overlay `AbsoluteFill` or `Layer` components with `spring` animations for UI highlights (e.g., button presses, slider movements). Use `interpolate` for the 3D scene's camera movement within the UI window, simulating real-time interaction.
A pixelated 'W' logo appears and subtly animates, followed by the product name text fading in. The background is a clean, solid black.
Use `AbsoluteFill` for the black background. Implement `Img` for the pixelated 'W' logo with a `spring` animation for its initial appearance and a subtle `scale` or `opacity` `interpolate` for a breathing effect. Text elements use `Sequence` and `spring` for a staggered fade-in effect.
Purpose. Establishes the core metaphor of a controllable, explorable world and introduces the protagonist's challenge.
Execution. Live-action shots of a creator interacting with a detailed miniature city, emphasizing perspective and discovery.
Purpose. Agitates the problem of limited perspective and control, building tension.
Execution. Rapid cuts and close-ups of the miniature world from awkward angles, conveying difficulty and the creator's struggle.
Purpose. Reveals the product as the answer to the problem, showcasing its intuitive interface and capabilities.
Execution. Clean screen recordings of the Figma UI, demonstrating interactive 3D world manipulation with clear text overlays.
Purpose. Reinforces the product's benefit by showing the creator's renewed control and the brand identity.
Execution. Return to the creator confidently interacting with a miniature, followed by a minimalist logo reveal for Figma Weave.
Objective
An AI-powered interior design tool that allows users to instantly reconfigure room layouts and decor in 3D.How the recipe adapts
The 'DioramaPerspectiveShift' primitive would be adapted to show a designer physically moving miniature furniture in a dollhouse, struggling to find the perfect arrangement. The 'InteractiveUISimulation' would then showcase the AI tool's interface, where furniture pieces are dragged, dropped, and instantly resized or recolored in a photorealistic 3D room, with the camera smoothly orbiting the space. The 'MinimalistLogoReveal' would feature the new tool's logo, perhaps a stylized 'D' for 'Design', fading in with a similar pixelated effect.Scene durations (4 scenes, 45s)
Key Remotion components

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