
Matte 2.0 Beta captures and edits iOS apps on a 3D canvas with device models, lighting, depth of field, and animation. Record the simulator, USB devices, or any Mac screen.
The Hook
“(No spoken dialogue — The track begins with a sustained, evolving pad sound, creating an atmospheric and slightly mysterious mood.)”
Product Reveal
“(No spoken dialogue — A subtle, high-frequency riser begins to build, culminating in a soft, percussive impact at 00:05. This is followed by a rhythmic, arpeggiated synth pattern that establishes a consistent tempo. A low-frequency sub-bass drone underpins the music from 00:05 onwards, adding depth.)”
Feature Teaser
“(No spoken dialogue — At 00:10, a new, more prominent synth melody enters, carrying the main theme. Another high-energy riser starts at 00:14, leading to a more pronounced sub-bass drop and impact at 00:15, accompanied by a wider, more expansive synth chord.)”
Product Reveal
“(No spoken dialogue — The arpeggiated synth continues, and at 00:20, a new, brighter synth layer is introduced, adding complexity. A final, intense riser begins at 00:24, building significant tension, and culminates in a powerful sub-bass drop and impact at 00:25, followed by a grand, sustained synth chord that fades out.)”
Call to Action
“(No spoken dialogue — The grand, sustained synth chord fades out.)”
Synthesizable in Remotion · key components of the matte-inspired-tech-launch template.
A 3D device model (e.g., iPhone, iPad) smoothly rotates along its Y-axis, revealing different angles and screen content. The rotation can be continuous or stop at specific points to highlight features.
Utilize Remotion's 3D capabilities with `PerspectiveCamera` and `Mesh` components. Animate the `rotation.y` property of the device model using `interpolate` or `spring` for smooth, controlled movement. Screen content can be rendered as a texture on a plane within the 3D model.
The content displayed on a device screen seamlessly transitions from one state or application to another, often accompanied by subtle UI animations like cursor interactions or element highlights.
Implement using `Sequence` and `AbsoluteFill` for screen content. Use `spring` or `interpolate` for opacity and transform animations on individual UI elements (e.g., buttons, text, graphs) to simulate user interaction and app flow. Cursor movements can be animated with `Path` and `SVG`.
Multiple device models or screen views are introduced onto the canvas, often sliding in from different directions or appearing in a staggered fashion, creating a dynamic multi-screen layout.
Employ `AbsoluteFill` and `spring` animations for `x` and `y` positions of multiple `DeviceShowcaseRotation` components. Use `delay` in `Sequence` to stagger the entry of each device. Background elements can be animated with `interpolate` for color or gradient changes.
Purpose. To capture attention immediately and hint at the product's sophistication without full disclosure.
Execution. Close-up, abstract shots of device hardware and UI elements, with a mysterious ambient audio track.
Purpose. To clearly introduce the main application and its primary interface.
Execution. Full reveal of the app running on a device, demonstrating key interactive elements and core functionality.
Purpose. To showcase specific, innovative features and demonstrate practical application.
Execution. Detailed demonstrations of unique features, often with a presenter providing context, and dynamic 3D model interactions.
Purpose. To highlight the product's versatility across devices and guide the viewer to the next step.
Execution. Presentation of the product across multiple Apple devices and a clear, concise call to visit the website.
Objective
Launch a new AI-powered note-taking app called 'MindWeave' that syncs across all devices.How the recipe adapts
The video would open with close-ups of an iPhone and iPad, subtly revealing the MindWeave app's elegant UI. The 'DeviceShowcaseRotation' primitive would animate a 3D iPhone rotating to show the app's AI summary feature. The 'UIScreenContentTransition' primitive would demonstrate seamless note synchronization between an iPad and a Mac, with a cursor highlighting the 'AI Assist' button. The 'MultiDeviceSplitReveal' primitive would bring in all three devices simultaneously, showcasing the app's unified experience. The overall pacing and minimalist typography would be maintained, concluding with 'mindweave.app'.Scene durations (5 scenes, 30s)
Key Remotion components

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