
Motion Anime is a curated collection of springs, skids, and fluid micro-interactions for UI, including interactive charts via a single CLI command. Open source, part of Amicro.
The Hook
“(No spoken dialogue — The audio track begins with a sustained, evolving pad sound, creating an ethereal and slightly mysterious atmosphere. At [00:07], a subtle, high-frequency riser begins, building tension. This leads into a significant sub-bass drop/impact at [00:09], accompanied by a percussive synth hit and a shimmering, high-frequency sweep.)”
Product Reveal
“(No spoken dialogue — The music settles into a rhythmic pattern with pizzicato synths and a driving sub-bass line. Another high-energy riser starts at [00:18], culminating in a powerful sub-bass drop/impact at [00:20], followed by a more complex rhythmic section with additional synth layers.)”
Feature Teaser
“(No spoken dialogue — A prominent, sustained riser builds from [00:28] to [00:30], where another impactful sub-bass drop occurs, introducing a new, more intense rhythmic and melodic phrase.)”
Call to Action
“(No spoken dialogue — This pattern of risers and sub-bass impacts continues, with notable transitions at [00:39] (riser to impact), [00:49] (riser to impact), and [00:59] (riser to impact). The track maintains a dynamic energy throughout, utilizing these sound design elements to punctuate transitions and build excitement.)”
Synthesizable in Remotion · key components of the amicro-interactive-showcase template.
A grid of UI component cards scrolls smoothly, while a simulated cursor hovers over individual cards, triggering their unique micro-animations. The scroll is continuous, revealing new content.
Implement a `ScrollView` component in Remotion. Use `useCurrentFrame()` and `interpolate()` to control the `translateY` property for the scrolling effect. Overlay a `Cursor` component whose position is animated using `sequence()` and `spring()` to simulate hover interactions over specific `Card` components. Each `Card` component should encapsulate its own micro-animation logic, triggered by a `hover` state passed down from the parent.
A wide shot of a web page quickly zooms out from a detailed section, revealing a prominent headline and sub-text that fade and scale into view.
Utilize `AbsoluteFill` for the main scene. Animate the `scale` and `opacity` properties of the main headline and sub-text using `spring()` or `interpolate()` with an `easeOutCubic` curve, synchronized with a rapid `scale` and `translate` animation on the background UI elements to create the zoom-out effect. Ensure the timing aligns with a significant audio cue.
Interactive tabs or buttons representing categories highlight and trigger subtle visual feedback upon a simulated cursor hover, indicating selection or focus.
Create `Button` components for each category. Use `useCurrentFrame()` and `sequence()` to animate the `backgroundColor` or `boxShadow` of the buttons when the simulated `Cursor` component hovers over them. Apply a `spring()` animation for the hover state transition to achieve a fluid, responsive feel.
Purpose. Immediately immerse the viewer in the product's core offering: a vast library of interactive UI animations.
Execution. A continuous scroll through a grid of animated UI components, with a cursor actively hovering and triggering each animation.
Purpose. Clearly state what the product is and its key benefits.
Execution. A dramatic zoom-out revealing the product's landing page with a bold headline: 'Claim Micro-Motion for your Web UI' and supporting text.
Purpose. Showcase the breadth and depth of the animation library by categorizing and demonstrating various types of interactions.
Execution. Continued scrolling through the component library, highlighting different categories like 'Kinetic Physics' and 'Tactile Interface' through cursor interaction.
Purpose. Encourage the viewer to explore the product further and understand its ease of use.
Execution. The video concludes with a sustained view of the interactive library, reinforcing the idea of a comprehensive, accessible tool for UI animation.
Objective
Launch a new AI-powered code refactoring tool called 'RefactorFlow' that offers a library of automated refactoring patterns.How the recipe adapts
The video would open with a continuous scroll through a grid of 'RefactorFlow' cards, each demonstrating a different refactoring pattern (e.g., 'Extract Function', 'Rename Variable') with a simulated cursor hovering and showing the code transforming. A dramatic zoom-out would reveal the 'RefactorFlow' landing page with the headline 'Streamline Your Code with RefactorFlow AI'. The video would then continue to scroll through categorized refactoring patterns, highlighting their interactive previews.Scene durations (4 scenes, 71s)
Key Remotion components

Anthropic Labs launches Claude Design, which turns conversation into prototypes, slides and one-pagers, powered by Claude Opus 4.7.

A vibe design partner with an AI-native canvas for turning ideas into UI.

Your work tools in Claude are now available on mobile. Explore Figma designs, create Canva slides, check Amplitude dashboards, all from your phone. Give it a try: