
Two weeks ago we launched Spelling Mode in the Project Read Tutor, and the response from classrooms has been incredible. Spelling Mode is the first digital tool to analyze student spelling via touchscreen down to the letter-sound correspondence, built in collaboration with the https://t.co/Vzw2HTkF4Y
The Hook
“Reading and spelling are two sides of the same coin. And until now, Project Read's Tutor has only focused on one of them. Our tutor lets students try reading decodable words and stories on screen. It gives them immediate feedback on their letter sound accuracy, and when they're ready to advance...”
Problem Agitation
“But teachers also know, if a student can spell a word, they can almost certainly read it. So we've been working hard on our latest feature, Spelling Mode. By the way, if you're new here: I'm Viv. And for the last 10 years, I've been building Project Read to help schools ensure all kids can read.”
Product Reveal
“Following the UFLI scope and sequence, a target word is read aloud. Including with a student friendly definition or example sentence. Then students write the word using their finger or a stylus. The tutor analyzes their spelling and gives them feedback...”
Feature Teaser
“Spelling mode is included in all existing Tutor subscriptions. Are you running for mayor? But if you want me to, I'll consider it.”
Synthesizable in Remotion · key components of the founder-authority-tech-motion-graphics template.
Text elements split and animate from the center outwards or slide in from opposite sides, often accompanied by a subtle scale or fade.
Use `spring` for position and opacity, `interpolate` for scale. Implement two `Text` components with `absolute` positioning and `transform` properties for splitting. Control `translateX` and `opacity` based on a shared `Sequence` or `delay`.
Digital interface elements animate in response to user input, showing letter-by-letter analysis, cursor movements, and visual feedback states.
Utilize `Sequence` and `delay` for sequential letter reveals and feedback states. Employ `spring` for button presses and highlight animations. Use `SVG` for custom cursor paths and `Path` animations for drawing effects. Implement `AbsoluteFill` for screen capture overlays.
A list of benefits or features appears sequentially, with each item accompanied by a distinct checkmark animation.
Create an array of `Text` components. For each item, use `Sequence` with `delay` to animate `opacity` and `translateY`. The checkmark can be an `SVG` path animated with `strokeDashoffset` or a simple `Image` component with a `spring` for scale and opacity.
Purpose. Introduce the core problem (reading vs. spelling focus) and hint at the solution, establishing the presenter's authority.
Execution. Presenter directly addresses the camera, dynamic text overlays highlight key concepts, intercut with energetic basketball action.
Purpose. Explain how the existing tutor works and then introduce the new 'Spelling Mode' with a detailed, interactive demonstration.
Execution. Seamless transitions from presenter to screen capture, animated UI elements, and a picture-in-picture showing mouth movements for phonics.
Purpose. Highlight the ease of integration and the broad benefits of the new feature, reinforcing its value proposition.
Execution. Presenter walking and talking, text overlays with checkmarks emphasizing key advantages (no extra cost, no add-ons), maintaining an energetic pace.
Purpose. Encourage viewers to learn more and solidify brand recognition.
Execution. Final dynamic basketball shot, logo reveal, and clear display of the website URL, with a lighthearted conversational close.
Objective
Launch a new AI-powered math tutor app called 'Quantify' that helps students visualize complex equations.How the recipe adapts
The presenter, in a casual outdoor setting like a university campus, introduces 'Quantify'. Dynamic text splits reveal 'Algebra' and 'Calculus'. InteractiveUIFeedback shows students drawing equations on a tablet, with the app instantly animating 3D graphs. CheckmarkListReveal highlights features like 'instant feedback', 'step-by-step solutions', and 'adaptive learning paths'. The overall pacing remains fast, with upbeat music and quick cuts between the presenter and app demonstrations, culminating in a call to action to download the app.Scene durations (5 scenes, 101s)
Key Remotion components
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