Rive

Rive · Launch Video Breakdown: Hook, Pacing & Motion Design

Rive's low-level GPU layer for 3D, shaders, and custom effects is out of Early Access. Write shaders once in WGSL; Rive compiles them for Metal, Vulkan, Direct3D, WebGPU, and WebGL.

Creative ToolsLaunchSeptember 3, 2026@rive_app
0:00 · The Hook · GPU Canvas Reveal & Creative Potential
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    GPU Canvas Reveal & Creative Potential

    “Rive's low-level GPU layer for 3D, shaders, and custom effects is out of Early Access. Write shaders once in WGSL; Rive compiles them for Metal, Vulkan, Direct3D, WebGPU, and WebGL.”

    On screen
    NEW GPU CANVAS
    Camera
    Static wide shot of a rotating 3D geometric prism, then quick cuts to various UI elements and 3D scenes within the Rive editor.
    Motion
    Rapid scene cuts, 3D object rotation, UI element reveals, and dynamic text animations with a subtle glow effect.
  2. Product Reveal

    Diverse Application Showcase

    “The GPU Canvas is a developer-first design, giving you low-level access to the GPU. This means you can create advanced use cases like custom 3D renderers, real-time physics simulations, and complex visual effects. You can also use it to optimize your graphics for performance and create stunning visuals.”

    On screen
    3D SHADERS, MERMAID, LONG RANGE MISSILE, Player 2, Player 5, CALLOUT 3, SYSTEM DIAGNOSTICS 0.0.2345, Aurel One, make me a chromatic aberration shader, BOONE TOREADORS, GILBERT TIGERS
    Camera
    A series of quick, dynamic cuts showcasing various 3D scenes, UI elements, and interactive applications within the Rive editor. The camera often zooms or pans slightly to highlight specific features.
    Motion
    Fast-paced montage of diverse 3D renders, UI interactions, and shader effects. Includes object transformations, text reveals, and simulated real-time data updates. The transitions are sharp and energetic.
  3. Feature Teaser

    Shader Development & Cross-Platform Power

    “With GPU Canvas, you can write shaders once in WGSL, and Rive compiles them for Metal, Vulkan, Direct3D, WebGPU, and WebGL. This allows you to target a wide range of platforms with a single codebase. The editor provides a powerful environment for shader development, with real-time feedback and debugging tools.”

    On screen
    (No on-screen text)
    Camera
    Focus on code editor interfaces, shader graphs, and abstract visual representations of GPU processes. The camera often highlights specific lines of code or nodes in a graph.
    Motion
    Abstract visualizers, code editor animations, and data flow representations. Features glowing lines, subtle particle effects, and dynamic grid patterns to convey technical complexity and power.
  4. Call to Action

    Unleash Your Creativity

    “Unleash your creativity with GPU Canvas. The possibilities are endless. Get started today and bring your wildest ideas to life. Visit rive.app/gpu-canvas to learn more.”

    On screen
    (No on-screen text)
    Camera
    A final sequence of highly stylized and abstract 3D animations, showcasing fluid motion and complex shader effects. The camera moves through these abstract spaces, building to a final impactful shot.
    Motion
    Fluid abstract animations, complex particle systems, and volumetric lighting effects. The pacing becomes slightly more deliberate, emphasizing the visual impact before a final, strong audio-visual punctuation.

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