
A tool for wireframing stuff — and then sending it to an agent to build.
The Hook
“(No spoken dialogue — The audio track features a sustained, high-pitched string-like synth, followed by a rapid, ascending arpeggiated synth sequence, building anticipation.)”
Product Reveal
“(No spoken dialogue — A distinct 'riser' effect is heard, leading into a more complex, layered synth melody with various 'sweeps' and 'whooshes' transitioning musical phrases.)”
Call to Action
“(No spoken dialogue — The audio track maintains a continuous motion and evolving complexity, with a clear, driving tempo of 120 BPM, featuring pizzicato synths and sustained synth pads.)”
Synthesizable in Remotion · key components of the squig-inspired-ui-launch template.
UI elements and components animate into view with a subtle bounce or spring effect, often accompanied by a cursor interaction that simulates user input and design actions.
Utilize `spring()` for position and scale animations, `interpolate()` for opacity and color changes, and `Sequence` to orchestrate cursor movements and UI element reveals. SVG path animations can simulate drawing.
The entire UI's color scheme (background, outlines, text) rapidly changes, demonstrating the product's theming capabilities with a quick, almost instantaneous transition.
Implement `interpolate()` on color properties for background, border, and text elements, triggered by a `Sequence` or `AbsoluteFill` component. Use `useCurrentFrame()` to synchronize color changes with specific frames.
Pre-designed UI components (e.g., cards, buttons, pricing blocks) are shown being dragged from a sidebar and dropped onto the main canvas, snapping into place with a smooth, responsive animation.
Combine `spring()` for the drag-and-drop motion and snap-to-grid behavior. Use `AbsoluteFill` and `AbsolutePosition` for precise placement, and `interpolate()` for opacity during the drag state.
Purpose. Introduce the core interface and the product's unique 'draw it badly' philosophy.
Execution. The video opens with a clean, empty canvas, gradually revealing UI elements and the main headline, demonstrating basic component placement and interaction.
Purpose. Showcase the breadth of components and customization options rapidly.
Execution. A rapid sequence of component dragging, dropping, and customization (e.g., adding cards, pricing blocks, drawing elements) with quick UI panel interactions.
Purpose. Emphasize the product's flexibility in visual styling.
Execution. A dramatic, quick shift in the entire UI's color palette and font styles, demonstrating the ease of changing the aesthetic.
Purpose. Direct viewers to the product's website.
Execution. A full-screen display of the product's URL, accompanied by the continuing energetic audio track.
Objective
A new collaborative coding environment called 'CodeFlow' needs a launch video.How the recipe adapts
The 'InteractiveUIReveal' primitive would show code blocks and syntax highlighting appearing with a springy animation, simulating real-time coding. 'DynamicPaletteShift' could represent switching between light/dark themes or different project environments. 'ComponentDragAndDrop' would be adapted to show dragging and dropping pre-built code snippets or microservices into a project, with the cursor simulating a developer's interaction. The hand-drawn aesthetic would be applied to UI elements like buttons and input fields within the IDE, giving it a friendly, approachable feel despite being a technical tool. The fast cuts and energetic audio would emphasize the speed and efficiency of collaborative coding.Scene durations (3 scenes, 66s)
Key Remotion components

Anthropic Labs launches Claude Design, which turns conversation into prototypes, slides and one-pagers, powered by Claude Opus 4.7.

A vibe design partner with an AI-native canvas for turning ideas into UI.

Your work tools in Claude are now available on mobile. Explore Figma designs, create Canva slides, check Amplitude dashboards, all from your phone. Give it a try: