
You can now run your coding terminal from your glasses, wherever you are. Terminal Mode is live. #DevTools #BuildInPublic #coding
The Hook
“(No spoken dialogue — The track begins with a sustained, low-frequency drone and a high-pitched, almost metallic, ticking sound, creating a sense of anticipation.)”
Product Reveal
“(No spoken dialogue — At [00:11], a sharp, percussive impact introduces a driving electronic beat with a prominent sub-bass line and crisp, synthetic percussion.)”
Feature Teaser
“(No spoken dialogue — The track transitions into a more rhythmic, high-energy section with a consistent tempo.)”
Problem Agitation
“(No spoken dialogue — The high-energy electronic beat continues.)”
Call to Action
“(No spoken dialogue — A significant sub-bass drop/impact at [00:25] concludes the piece.)”
Synthesizable in Remotion · key components of the ar-design-canvas-launch template.
A semi-transparent, bright green bounding box appears over real-world footage, containing monospace text that simulates a coding terminal or AI interaction. Text scrolls, types, and highlights dynamically within this overlay.
Use a `<div>` with `position: absolute`, `top`, `left`, `width`, `height` for the bounding box. Apply `background-color: rgba(60, 250, 68, 0.2)` for transparency and `border: 2px solid #3CFA44`. For text, use a monospace font, `color: #3CFA44`. Implement text typing effects with `interpolate` and `substring` on a `Text` component, and scrolling with `transform: translateY` based on text length. Highlighted sections can use a `<span>` with a solid background color.
Multiple short, high-energy video clips of diverse real-world environments are cut together rapidly, often synchronized with a driving musical beat, while a persistent UI element (like the AR terminal) remains overlaid.
Utilize `Sequence` components for each short video clip. Set precise `from` and `durationInFrames` for each sequence to align with audio cues. The AR terminal overlay should be a `Fixed` component or a `Sequence` that spans the entire montage duration, ensuring it stays on top of all video layers. Use `spring` or `interpolate` for subtle camera shakes or quick zooms on scene transitions if desired, though this video uses hard cuts.
A pixelated icon or text element appears with a brief, digital glitch or blocky animation, then resolves into its final, clean form or transitions into another element.
Create an SVG icon. For the pixelation effect, use a `filter` with `feGaussianBlur` and `feComponentTransfer` to simulate pixelation, or render multiple small `rect` elements. Animate the `opacity` and `scale` of these pixel blocks using `interpolate` or `spring` to create the reveal. For the glitch, rapidly change `transform: translateX` or `opacity` of duplicate layers for a few frames. Transition to the clean form by animating the pixelated version's `opacity` to 0 while the clean version's `opacity` animates to 1.
Purpose. Introduces the core technology (AI-assisted coding) and establishes the problem of being tethered to a desk.
Execution. Close-up shots of a coding terminal and AI interaction on a desktop setup, with green UI elements highlighting the digital workflow.
Purpose. Reveals the product's innovative solution: a portable, augmented reality coding terminal.
Execution. First-person POV shots through AR glasses, showing the green terminal UI overlaid on diverse real-world environments (park, subway, city, gym), demonstrating portability.
Purpose. Highlights the key benefit and freedom offered by the product.
Execution. Clean, minimalist typography on a light background, stating 'Terminal Mode Avaliable Now' and 'Keep coding no matter where you are.' with subtle digital effects.
Purpose. Reinforces the company identity and calls the viewer to action.
Execution. The Even Realities logo and name appear with a clean, confident animation, concluding the video.
Objective
Launch 'Spatial Canvas,' an AR design tool that allows collaborative 3D modeling in real-world environments.How the recipe adapts
The AROverlayTerminal primitive will become 'ARDesignCanvas,' featuring a vibrant blue bounding box with 3D model wireframes and design tool controls. The RapidSceneCutMontage will show designers interacting with these blue AR models in a coffee shop, a park, and an office, maintaining the fast-paced, beat-synced transitions. The PixelatedIconReveal will be adapted for the 'Spatial Canvas' logo, using blue pixelation. Typography will shift to a clean sans-serif for marketing text and a technical monospace for UI elements within the AR canvas.Scene durations (5 scenes, 30s)
Key Remotion components

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