Even Realities

Even Realities · Launch Video Breakdown: Hook, Pacing & Motion Design

You can now run your coding terminal from your glasses, wherever you are. Terminal Mode is live. #DevTools #BuildInPublic #coding

Developer ToolsLaunchApril 27, 2026@EvenRealities
0:00 · The Hook · AI-Assisted Coding Terminal
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    AI-Assisted Coding Terminal

    “(No spoken dialogue — The track begins with a sustained, low-frequency drone and a high-pitched, almost metallic, ticking sound, creating a sense of anticipation.)”

    On screen
    Reference vibe I should match the poli Locked. Batch 2 - going deeper on motion, s User answered Claude's questions: Motion library stack - pick the flavo How aggressive should motion be - Tee Typography direction for TE/Arc flavo Color palette - how loud? -> Full Even + Blanching... (53s ↑ 1.3k tokens) ) Work Opus 4.6 max 40k/1M 5h View History Bookmarks Develop Window Hel daily-stars ntPages eState extends AppState { runtimeState = { state: [''], suggestions: [''], tarot: [''] }, ng: [''], suggestions: [''], tarot: [''] }, : EvenAppBridge | null = null pers: Array<() => void> = [] Final batch - 2 questions on structure & * Blanching... (55s ↓ 1.3k tokens) ) Work used to stop here Opus 4.6 max 42k/1M 5h To ensure we are on the exact same page, please ensure the following: 1. We are editting HTML, not the OS canvas, 2. We are following the Even Guidelines for this, 3. We are not using any external libraries (like Framer Motion or Three.js), keeping it vanilla CSS. 4. "Done" for this task is just generating a reference spec. / Waiting input [Tap & hold to input] Great. get the file ready [Release to finish recording] Great, get the file ready and get to work. > Yes... No
    Camera
    The camera is static, focusing on a laptop screen and an external monitor displaying code and AI terminal interactions. The perspective is a slightly elevated, eye-level shot of a desk setup.
    Motion
    Text appears and disappears rapidly within the terminal interface, simulating real-time AI interaction and coding. Green bounding boxes highlight active UI elements, suggesting an augmented reality overlay.
  2. Product Reveal

    Terminal Mode in Augmented Reality

    “(No spoken dialogue — At [00:11], a sharp, percussive impact introduces a driving electronic beat with a prominent sub-bass line and crisp, synthetic percussion.)”

    On screen
    / Great, start a new branch & get to work. Before I start applying the Even Realities Design System (DS 3.0) and polishing this UI, we need to clarify the exact surface we are designing for, because it dictates the entire tech envelope. > Heads up - quick reality-check: Real 62 hardware does not render HTML/CSS on the lenses. The glasses display SDK containers (strictly text strings and 1-bit bitmap images a 576x288 monochrome green canvas. So a "CSS/SVG tarot flip" isn't physically possible on the glasses. Thinking... [Tap & hold to stop response] Allow Claude to Run grep -rn 'tarot' in > Allow once Always allow for this session webview settings UI (localhost:9002) Minimal (DS 3.0) - FK Grotesk, white/ #3CFA44 accent, zero ornament) Tech: Vanilla CSS and inline SVGs only Hero Interaction: 3D tarot card flip Motion: Gentle ambient (matching the physical hardware's ethos) Deliverable: Comprehensive visual reference spec (no code changes to your active repo) I will now synthesize the design tokens, layout geometry, CSS state machine logic for the 3D flip, and ambient motion choreography into a master reference document. > Write CLAUDE_OUTPUT to daily-stars-webview-reference. Thinking... [Tap & hold to stop response] typography colors (#F5F5F5 and #888888), and the signature Even Green (#3CFA44) for active states, 2. The AI CSS State Machine I wrote out the exact perspective: transform-style: preserve-3d' and 'backface-visibility: hidden' CSS structures you will need to achieve a buttery-smooth card flip without JavaScript physics. Thinking... [Tap & hold to stop response]
    Camera
    The camera shifts to a first-person perspective, simulating the view through AR glasses. The environment changes rapidly from an outdoor park to a subway, then a city street, and finally a gym, with the green terminal overlay persisting.
    Motion
    Rapid scene cuts synchronize with the driving beat, creating a dynamic montage. The green terminal UI remains a constant overlay, demonstrating its portability across diverse real-world environments. Text scrolls and updates within the AR interface.
  3. Feature Teaser

    Terminal Mode Live

    “(No spoken dialogue — The track transitions into a more rhythmic, high-energy section with a consistent tempo.)”

    On screen
    Terminal Mode Avaliable Now
    Camera
    A static, clean shot on a light grey background.
    Motion
    Text animates in with a subtle, clean reveal. The pixelated icon next to 'Terminal Mode' appears with a quick, digital glitch effect, emphasizing the tech-forward nature.
  4. Problem Agitation

    Code Anywhere

    “(No spoken dialogue — The high-energy electronic beat continues.)”

    On screen
    Keep coding no matter where you are.
    Camera
    A static, clean shot on a light grey background.
    Motion
    Text animates in with a clean, direct reveal, emphasizing the core benefit of the product. The pixelated elements from the previous scene briefly appear as a transition.
  5. Call to Action

    Even Realities Branding

    “(No spoken dialogue — A significant sub-bass drop/impact at [00:25] concludes the piece.)”

    On screen
    Even Realities
    Camera
    A static, clean shot on a light grey background.
    Motion
    The company logo and name animate in with a clean, confident reveal. The pixelated icon from the 'Terminal Mode' title briefly appears and then resolves into the full logo, reinforcing brand identity.

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