konstantinpaulus

konstantinpaulus · Launch Video Breakdown: Hook, Pacing & Motion Design

Launching text-to-lottie v1.0.0 (stable) A framework for generating production ready Lottie animations with Claude Code and Codex. What’s new: - Multi-project, multi-scene support - Drag-and-drop L…

Creative ToolsLaunchJune 15, 2026@konstipaulus
0:00 · The Hook · Text-to-Lottie Interface Reveal
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    Text-to-Lottie Interface Reveal

    “(No spoken dialogue — ambient visual with mouse interaction sounds implied.)”

    On screen
    Text-to-Lottie v1.0.0 (stable) Diffusion Studio Main Project Cairo, Egypt Athens, Greece Washington, USA London, UK Stockholm, Sweden Bern, Switzerland Text color Background Dist color Export Worked for 1m 37s Done. I updated (1) public/projects/main-project/scene-3/lottie.json (line 1): the post-grab motion now starts at frame 30 instead of frame 35, and the composition is trimmed from 150 to 145 frames. I reloaded the in-app browser at http://127.0.0.1:3030/main-project/scene-3; the player mounted with a canvas. JSON sanity check passes with no keyframes past the new out point. npm run build is currently blocked by existing @kobalte/core declaration errors in node_modules, unrelated to this scene edit. Web preview Website Open in
    Camera
    Static, slightly zoomed-in view of a desktop application window, focusing on the main content area and a sidebar.
    Motion
    Mouse cursor interaction, text selection, and drag-and-drop simulation within a UI.
  2. Product Reveal

    Dynamic Lottie Scene Generation

    “(No spoken dialogue — ambient visual with mouse interaction sounds implied.)”

    On screen
    Text-to-Lottie v1.0.0 (stable) Diffusion Studio Main Project Clock Text color accentColor handColor dialColor Background tickColor casingColor Export Worked for 1m 37s Done. I updated (1) public/projects/main-project/scene-3/lottie.json (line 1): the post-grab motion now starts at frame 30 instead of frame 35, and the composition is trimmed from 150 to 145 frames. I reloaded the in-app browser at http://127.0.0.1:3030/main-project/scene-3; the player mounted with a canvas. JSON sanity check passes with no keyframes past the new out point. npm run build is currently blocked by existing @kobalte/core declaration errors in node_modules, unrelated to this scene edit. Web preview Website Open in
    Camera
    Static, slightly zoomed-in view, maintaining focus on the application's central canvas as content changes.
    Motion
    Instantaneous scene transition, revealing a new Lottie animation (a clock) with dynamic property adjustments.
  3. Feature Teaser

    Multi-Scene Drag-and-Drop

    “(No spoken dialogue — ambient visual with mouse interaction sounds implied.)”

    On screen
    (No on-screen text)
    Camera
    Static, slightly zoomed-in view, maintaining focus on the application's central canvas and the bottom timeline.
    Motion
    Mouse cursor dragging a scene thumbnail, implying multi-scene management and reordering capabilities.
  4. Call to Action

    Production-Ready Lottie Output

    “(No spoken dialogue — ambient visual with mouse interaction sounds implied.)”

    On screen
    Text-to-Lottie v1.0.0 (stable) Diffusion Studio Main Project Revolut Card Grab Background Export Worked for 1m 37s Done. I updated (1) public/projects/main-project/scene-3/lottie.json (line 1): the post-grab motion now starts at frame 30 instead of frame 35, and the composition is trimmed from 150 to 145 frames. I reloaded the in-app browser at http://127.0.0.1:3030/main-project/scene-3; the player mounted with a canvas. JSON sanity check passes with no keyframes past the new out point. npm run build is currently blocked by existing @kobalte/core declaration errors in node_modules, unrelated to this scene edit. Web preview Website Open in
    Camera
    Static, slightly zoomed-in view, showcasing the final Lottie animation within the application canvas.
    Motion
    Rapid transition to a new Lottie animation (card grab), demonstrating the versatility and production readiness of the output.

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