
Alchemix v3 is live on Base. The film explains alUSDb redemptions of about four weeks, a 90% max LTV, and whether to loop, arb, or provide liquidity.
The Hook
“Hello, I am Alchemix. And I'm here to tell you about V3. Okay, so. Fun fact. Flow is life. Water, blood, money. No flow, no life. Like a pond. A gross pond. Well, parts. Organs sounded cooler. And the Transmuter closes the loop with fixed-term redemptions. Example: V3 today works as planned, but slower growth, a weak peg. So, what's the solution?”
Product Reveal
“The b is for Base. Brand new stablecoin synth: alUSDb. Redemptions in about four weeks. A 90% max LTV. And an MYT blending the best USDC yields on Base. Tuned for velocity. Deposit, borrow alUSDb, swap to USDC, redeposit. That's the loop. 9x+ in theory, 4-6x in practice. A one-click looping tool is on the way. But most people are fixed-rate seekers.”
Feature Teaser
“Expected peg: 0.99 to 0.996. Buy at $0.99 and you make about 1% a month, or 12% a year, locked at your price. Worst case: the wait, not the price. If the peg slips, wait for the arbs, or redeem 1:1. Put it all together, and you get real yield, earned outside by the MYT. More loopers, more arbitrage, more DEX volume, more LP fees, deeper pools, room for more. So each dollar can turn over up to 13 times a year.”
Call to Action
“Loop, arb, or LP? Obey Alchemix.fi. Join me on Base.”
Synthesizable in Remotion · key components of the hand-drawn-defi-explainer template.
Elements like circles, arrows, and diagrams appear on screen as if being drawn by hand, with a slight wobble and imperfect line quality.
Use SVG path animations with `stroke-dasharray` and `stroke-dashoffset` properties, interpolating the offset from full to zero. Apply a slight `transform: rotate()` or `transform: translate()` with a `spring()` function for a subtle 'hand-drawn' wobble effect.
Text appears character by character, mimicking a typewriter, often accompanied by a subtle pop or scale animation for emphasis.
Implement a `Sequence` component for character-by-character reveal. For the 'pop' effect, use `spring()` for `scale` and `opacity` on individual words or phrases as they complete their typewriter animation.
Complex financial processes are simplified into interconnected diagrams with animated arrows and labels, showing the flow of assets or actions.
Utilize `AbsoluteFill` and `Path` components for the diagram lines and arrows. Animate `stroke-dashoffset` for drawing arrows, and use `interpolate()` for `opacity` and `transform` properties to bring in labels and icons sequentially, illustrating the flow.
Purpose. Introduce the core concept of 'flow' and the existing Alchemix V3 system's components and limitations.
Execution. Simple hand-drawn diagrams illustrating 'flow' and the Alchemist, MYT, and Transmuter, followed by a 'velocity' gauge showing V3's current state.
Purpose. Unveil Alchemix v3 on Base, highlighting its key features and improvements.
Execution. A 'Base' circle appearing, followed by pop-up boxes detailing redemption terms, LTV, and fees, all 'tuned for velocity'.
Purpose. Explain how users can interact with the new system through looping, fixed-rate seeking, and arbitrage.
Execution. Animated diagrams showing the 'loop' process, a number line illustrating fixed-rate returns, and a seesaw diagram balancing loopers and fixed-rate seekers.
Purpose. Summarize the benefits of the new system and provide a clear call to action.
Execution. A radial diagram showing how 'real yield' drives more activity, culminating in a final screen with the website and options to 'Loop, arb, or LP?'.
Objective
Explain a new decentralized finance protocol called 'QuantumSwap' that uses AI to optimize liquidity pools.How the recipe adapts
The video would introduce 'QuantumSwap' with a hand-drawn quantum particle icon. The processed voiceover would explain 'AI-optimized liquidity' using animated flow diagrams showing assets moving between 'smart pools'. Key features like 'dynamic rebalancing' and 'impermanent loss protection' would be presented in pop-up text boxes with typewriter effects, all within the continuous, no-cut motion graphics style.Scene durations (4 scenes, 165s)
Key Remotion components

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