The Hook
“(No spoken dialogue — Silent video with subtle ambient visual effects, implying a digital workspace or cosmic void.)”
Product Reveal
“(No spoken dialogue — Silent video, visual focus on code and cursor interaction.)”
Feature Teaser
“(No spoken dialogue — Silent video, showcasing various cursor motion styles.)”
Call to Action
“(No spoken dialogue — Silent video, concluding with installation instructions and product summary.)”
Synthesizable in Remotion · key components of the cua-motion-tech-launch template.
A light blue arrow-shaped cursor moves across the screen, leaving a fading trail of smaller arrows or glowing particles. It follows a defined path (e.g., arc, swoop, direct line) and can "settle" with a subtle spring-like bounce or "magnetically" snap to a target.
Use `interpolate` for path definition (Bezier curves for arcs, linear for direct). Implement `spring` for the "settle" and "magnetic" effects, controlling damping and stiffness. SVG filters for glow and trail effects. The trail can be an array of `Animated.View` components with decreasing opacity and scale, or a canvas-based particle system.
Text appears character by character within a code editor-like block. The cursor blinks at the end of the typed line. When a line is complete, it can either stay or be replaced by a new line of code, simulating a live coding session.
Utilize `Sequence` and `spring` or `interpolate` for character-by-character reveal. A blinking cursor can be achieved with `loop` and `opacity` animation. Text content can be dynamically updated based on the current `frame` or `current_time` using `useCurrentFrame` and `useVideoConfig`.
Main titles and descriptive text animate into view, often with a subtle scale-up or fade-in effect. Some text elements might have a distinct font style (e.g., script for "motion") and animate independently or sequentially.
Employ `spring` for bouncy scale-in or `interpolate` for smooth fade-in/slide-in. Use `Sequence` to orchestrate multiple text elements appearing in order. Different font families can be loaded and applied to specific text components.
Scattered 3D keycaps float subtly in the background, slightly out of focus. They exhibit very slow, almost imperceptible rotation and drift, adding depth without distracting from the foreground action.
Render 3D models (or pre-rendered images) of keycaps. Apply `interpolate` for slow, continuous rotation and translation on multiple axes. Use `filter: blur()` or `opacity` to simulate depth of field. Ensure `z-index` layering for proper visual depth.
Purpose. To pique curiosity and introduce the brand name "Cua-Motion" through an abstract, visually engaging animation.
Execution. Floating keycaps in a dark void, with glowing cursor trails converging to form the product name, hinting at the product's core functionality.
Purpose. To transition from abstract concept to practical application, showing how developers interact with the library.
Execution. A clean code editor appears, demonstrating the `planMove` function and its parameters, establishing the technical foundation.
Purpose. To showcase the diverse and customizable cursor animation styles offered by the library.
Execution. As code parameters change, distinct cursor animations (Comet swoop, Signature arc, Spring settle, Magnetic) are visually demonstrated in real-time, highlighting the library's versatility.
Purpose. To summarize the product's value proposition and provide clear calls to action for adoption.
Execution. The code editor recedes, revealing a concise summary ("Cua Motion: open source") and direct installation commands, inviting developers to engage.
Objective
Launching "Animatiq Elements," an open-source library for interactive UI components.How the recipe adapts
The CursorTrajectoryAnimator primitive adapts to UIComponentInteractionAnimator, showcasing how a user's mouse interacts with a MagneticButton component, demonstrating its pull effect. The CodeTypingReveal primitive remains, but the code snippets will show import { MagneticButton } from '@animatiq/elements'; and its usage. The DynamicTextOverlay will feature "Animatiq Elements" in a similar font treatment, and the KeycapBackgroundParallax will be replaced by AbstractUIElementParallax, with blurred, floating representations of various UI components (buttons, sliders, cards) in the background.Scene durations (4 scenes, 22.1s)
Key Remotion components

A pure Go framework for building desktop apps in webview or native UI.

Agent Foundation (a13n) is an open-source, self-hosted foundation for agents with memory, sandboxes, computer use, and durable execution.

An open-source intelligence plugin for Hermes Agent, with over 110 engineering skills.