
Say the wake word and Hermes opens a new session and listens for your command — hands-free in the CLI, TUI, or desktop app. Detection is local and off by default.
The Hook
“(No spoken dialogue — Ambient electronic score with driving tempo, building anticipation.)”
Product Reveal
“(No spoken dialogue — High-energy riser and sweep culminating in a sub-bass drop/impact at 0:07-0:08, followed by continued ambient score.)”
Feature Teaser
“Hermes. How may I help you?”
Call to Action
“(No spoken dialogue — Static/noise sound effect, followed by a sub-bass impact and metallic 'clank' at 0:18, then a final ambient tone.)”
Synthesizable in Remotion · key components of the retro-tech-agent-launch template.
A slow, forward camera dolly through a repeating environment, culminating in a rapid zoom to a central element, all while maintaining a vintage CRT aesthetic.
Use `interpolate` for camera position (z-axis) and field of view. Apply `spring` for the rapid zoom. Implement `Shader` components for scanlines, chromatic aberration, and subtle lens distortion. Use `Canvas` for background elements and `SVG` for UI overlays.
Text or graphics appear on a simulated CRT screen, preceded by a burst of static or a digital glitch effect, often accompanied by a sound design cue.
Utilize `interpolate` for opacity and scale of text. Implement a custom `Shader` for dynamic screen static (noise texture, pixelation) and a `spring` animation for the 'impact' of the glitch. Text can be rendered with a monospace font and a subtle glow effect.
Multiple background monitors or screens subtly flicker and glow, creating an atmospheric, active environment without drawing primary attention.
Render multiple `Composition` instances for each monitor. Apply `interpolate` for subtle opacity and color shifts (glow effect) on each screen. Use a `loop` function for continuous, asynchronous flickering. `SVG` shapes can define the monitor bezels.
Purpose. Establish a mysterious, slightly dystopian retro-tech environment and build anticipation for a breakthrough.
Execution. Slow dolly through dark cubicles, focusing on the empty, waiting screens, with subtle visual noise.
Purpose. Introduce the core AI agent and its activation, signaling a shift from dormancy to activity.
Execution. Rapid zoom to a central monitor, followed by a 'power-up' of surrounding screens, accompanied by a strong audio impact.
Purpose. Clearly name the product and hint at its core functionality (assistance, search).
Execution. Text 'HERMES AGENT' appears on the CRT, followed by a subtle search bar animation, with spoken dialogue.
Purpose. Highlight a key feature (voice activation) and reveal the company brand, solidifying the product's capability and origin.
Execution. Screen static transition, 'VOICE ACTIVATION' text reveal, then a clean brand logo reveal, all within the CRT aesthetic.
Objective
Launch a new decentralized finance (DeFi) protocol called 'AetherLink' that connects legacy financial systems with blockchain.How the recipe adapts
The opening dolly shot would move through a dark, server-room-like environment, with old rack servers and blinking lights. The rapid zoom would target a central, glowing terminal displaying 'AETHERLINK PROTOCOL'. Instead of 'VOICE ACTIVATION', the text would read 'CROSS-CHAIN INTEGRATION', followed by the Nous Research logo being replaced by the AetherLink brand mark, designed in a similar bold, retro-tech style. The sound design would maintain the driving electronic score with similar impactful drops and glitches.Scene durations (4 scenes, 20.5s)
Key Remotion components
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