MiniMax

MiniMax · Launch Video Breakdown: Hook, Pacing & Motion Design

MiniMax M3 launch film: the first open-weights model to combine coding & agentic frontier, 1M sparse attention context, and native multimodality.

AI AgentsLaunchJune 2, 2026@MiniMax_AI
0:00 · The Hook · Introducing MiniMax M3: The Next Frontier in AI
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    Introducing MiniMax M3: The Next Frontier in AI

    “(No spoken dialogue — Synth riser leads into a sub-bass drop/impact at 0:01, setting an energetic tone.)”

    On screen
    Introducing MiniMax M3 M3 M3 Natively Multimodal ALL LEVELED UP
    Camera
    Static text on a white background, then a quick zoom out to reveal a browser window.
    Motion
    Rapid text reveals with subtle scaling, followed by a quick cut to a simulated desktop environment.
  2. Product Reveal

    AI Agentic Workflow & Performance Breakthroughs

    “(No spoken dialogue — Synth riser at 0:06 with a subsequent drop/impact at 0:07. A build-up with a filter sweep and snare roll at 0:19 culminates in a sub-bass drop/impact at 0:20.)”

    On screen
    SPACEX LIVE INTERNAL FEED VEHICLE: STARSHIP SUPER HEAVY MYLECON STARLINK GROUP 6-12 STARBASE FALCON STARSHIP DRAGON STARLINK HUMAN SPACEFLIGHT SHOP RANGE GREEN RTB ARMED NX CO CONFIG: REUSE CHAPTER 40 / LR PHASE BOOST / COAST T+00:46:26 BOOSTBACK REENTRY BOOSTER RECOVERY Super Heavy executes boostback burn and high-altitude flip toward the launch site. ALT 128.4 2,430 94.8 49.1% VEHICLE B47.04 T+00:46:26 MPH KTS TIMELINE STATUS: RTB PLANNED MISSION ELAPSED REUSABILITY TIMELINE Recreate this — make it M3's championship run. + </> Accept Edits MiniMax M3 MiniMax Code Local Mode MiniMax M3 make it M3's championship run Generating Drafting structure → championship narrative Generating hero footage Thinking Delivered → m3-launch.preview Preview agent.minimax.io Google Chrome make it M3's championship run thought 1 time(s) Reading reference video... SpaceX, cinematic peak narrative M thought 2 times, executed 1 command(s) Style abstraction: industrial victory → athletic victory M thought 1 time, executed 2 commands Key visual overhaul: rocket launch → lifting the World Cup trophy M thought 1 time Palette: black base + gold highlights, cinematic continuity M thought 3 times, modified 2 files, executed 4 commands Framework: React 18 + Vite + Tailwind + GSAP + Motion M thought 2 times, executed 3 commands Core copy: 'M3 takes the trophy.' M thought 4 times, executed 6 commands Browser self-check → locating visual issues Fix items one by one → re-checked M thought 1 time, executed 2 commands Deploy → Netlify M3 launch 1M tokens - fast, stable reasoning across long context. BEST MADE WE DIFFERENT Pushing FP8 GEMM from 7.6% to 71.3% of hardware peak 9.4× faster, 147 iterations. FP8 GEMM Kernel Optimisation MiniMax M3 7.6% → 71.3% of FP8 peak in 147 submissions NVIDIA Hopper GPU 80% CUDA Graph capture replay saves ~30 us of launch overhead per call 70% 60% 50% 40% 30% 20% 10% 0% Pad K to BLOCK_K full tiles in the K-loop — ~10× faster than runtime mask Triton autotune sweep 10 tile configs: pick fastest per (M, N, K) Wall time = 12h 12m #Submission 20 40 60 80 100 120 140 FP8 GEMM Kernel Optimisation MiniMax M3 7.6% → 71.3% of FP8 peak in 147 submissions NVIDIA Hopper GPU 80% N-major B + software pipelining drop B transpose: overlap loads with the mma 70% MiniMax M3 0.713 Opus 4.7 0.700 60% GLM-5.1 0.542 50% Gemini 3.1 Pro 0.472 40% GPT-5.5 0.385 30% Kimi K2.6 0.340 DeepSeek-V4 Pro 0.387 20% Persistent kernel one program per SM, looping over tiles, unlocks larger tiles 10% Aligned fast path + per-input cache drop N/N boundary masks: reuse captured graph 0% Pad K to BLOCK_K full tiles in the K-loop — ~10× faster than runtime mask Triton autotune sweep 10 tile configs: pick fastest per (M, N, K) Wall time = 23h 59m #Submission 20 40 60 80 100 120 140
    Camera
    Simulated screen recordings of an AI agent generating content, followed by a data visualization graph.
    Motion
    UI element animations, text typing effects, and dynamic graph plotting with highlighted data points, simulating real-time AI processing.
  3. Feature Teaser

    Deep Research & Multimodal Agent Capabilities

    “(No spoken dialogue — Energetic electronic score continues, maintaining rhythmic intensity.)”

    On screen
    Find the next Deep research that argues with itself Every claim verified, every source cited. Find the next AI bottleneck. Build the institutional thesis. Ran 1 command(s), used 1 tool(s) Progress Build workspace scaffold + Launch plan_fbe591dd wit... Assign Tasks Section A — Evolution + HB... Section B — Optical Networ... Section C — Power/Cooling... Section D — China Mappin... Section E — Scenarios + Ex... Final assembly — combine ... @General Section B — Optical Networking and Silicon Photonics (Part 3) Agent team Section A — Evoluti... @General Section C — Power, Cooling and Physical Infrastructure (Part 4) Section B — Optical... Section C — Power, ... Thought 1 time(s) Section D — China ... Plan launched: plan_fbe591dd . Now monitoring. Let me check status and wait for the first cycle. Section A — Evoluti... Ran 1 command(s) Section B — Optical... Assign Tasks Section C — Power, ... @General Section D — China mapping + investment framework (Parts 5+6) Section D — China ... Final master deck assembled and validated. Quick stats: 67 slides (target was 40-80) 2.77 MB, 10"x5.625" widescreen 8,054 words, 51,377 chars of content 27 charts, 5 native tables, 2,045 shapes 0 placeholder text detected (no lorem/TODO/TBD) Structure: Cover → Exec Summary (5) → Part 1 Evolution (15) → Part 2 HBM Supercycle (12) → Part 3 Optics (10) → Part 4 Power/Cooling (10) → Part 5 China (5) → Part 6 Framework (7) → Par 7 Scenarios (6) → Back Cover Delivered deck: AI-Infrastructure-Bottleneck-Report.pptx PPTX Open in Folder The Next AI Bottleneck $54.6 $103. 1M Table of Contents Yes – the bottleneck narrative has shifted. And the 2023-2025 returns are now outside the GPU layer Key conclusions For managed investment implications 50% 100% $450. Models Agent Research API Try Agent Meet MiniMax Agent, for work and life stopped by. Intelligence works best Everyone. So — what should we build ? team Generate a video Try the API Reach us: hello@MiniMax.io Halberd & Verre Museum MICROCOSMS 162 PAINT The Cabi of Sm & Wo A reading-room-calibrated assemblage from the hundred and sixty-two painted microcosms of gardens fit from within, harbours after conversation findings, and the quiet hour painters hide between brush strokes. CURATOR Dr. Wenona Halberd III. C minimx Studio Work Notes Sign in Begin a project Built for the second look. your@email A monthly letter — the brief, the work, and what we cut to get there. No drip campaigns, no growth hacks. Read the field guide
    Camera
    Simulated UI interactions, document previews, and a final shot of a retro-futuristic AI agent.
    Motion
    Scrolling text, expanding UI elements, grid layouts of documents, and a subtle camera pan across a stylized 3D scene.
  4. Call to Action

    MiniMax M3: Intelligence with Everyone

    “(No spoken dialogue — A final intense riser at 0:45 followed by a powerful sub-bass drop/impact at 0:46, concluding with the main theme.)”

    On screen
    MiniMax M3 Intelligence with Everyone MINIMAX
    Camera
    Static text on a white background, then a final logo reveal on a black background.
    Motion
    Clean text reveal with a quick cut to the animated logo and tagline, utilizing a strong visual contrast.

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