Launch Directory/AI Agents/Tripo🔜SIGGRAPH2026
Tripo🔜SIGGRAPH2026

Tripo🔜SIGGRAPH2026 · Launch Video Breakdown: Hook, Pacing & Motion Design

Introducing Project Eden, a world model research preview from @VASTAIResearch Project Eden is a persistent, multiplayer world model that fundamentally breaks from existing paradigms by decoupling t…

AI AgentsLaunchJune 1, 2026@tripoai
0:00 · The Hook · Introducing Project Eden: Decoupled World State
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    Introducing Project Eden: Decoupled World State

    “Introducing Project Eden, a world model research preview from Vast AI Research. At its core, Eden maintains a structured, persistent world state, fundamentally decoupled from visual rendering. This means Eden simulates a living environment, tracks entities, and allows for diverse and complex actions while maintaining strict temporal consistency.”

    On screen
    Project Eden By VAST AI Research A world model research preview from VAST AI Research Generated by Project Eden W A S D Eden simulates a living environment while maintaining strict temporal consistency
    Camera
    Initial wide shot of a lush, digital garden, then cuts to a static black screen with text, followed by dynamic first-person perspectives within various simulated environments (flying bird, indoor scene).
    Motion
    Cross-dissolve transitions between text screens and immersive 3D environment showcases. Subtle camera movements within the simulated scenes to convey interaction.
  2. Product Reveal

    Interactive & Persistent World Actions

    “The world state is interactive and renderable, so Eden supports dynamic viewpoints and a vastly richer space. You can leap across complex rooftops as a cat, pilot a helicopter rising from the waves, guide a boatman across the lake, maneuver a shepherd, or execute high-speed races. The world state is persistent, so Eden remembers what changes. Actions leave physical marks and become part of the simulating world.”

    On screen
    The world state is interactive and renderable, so Eden supports dynamic viewpoints and a vastly richer space. Generated by Project Eden W A S D You can leap across complex rooftops as a cat Pilot a helicopter rising from the waves Guide a boatman across the lake The world state is persistent, so Eden remembers what changes. Generated by Project Eden W A S D these changes become part of the simulating world
    Camera
    First-person perspective showcasing various interactive scenarios: a cat on rooftops, a helicopter over water, a boatman in a cave, a shepherd with sheep, a person extinguishing a fire, and spray-painting a wall.
    Motion
    Rapid cuts between diverse interactive scenarios, each demonstrating a different action within the persistent world. On-screen UI elements (WASD, action buttons) are subtly animated to suggest user input.
  3. Feature Teaser

    Unified & Rule-Governed Multiplayer

    “The world state is unified, so Eden can be shared with multiple players or agents. Every player action updates the same world. Different players can observe the world from different cameras, yet the underlying world state remains synchronized. The world state is governed by underlying rules, so Eden can evaluate different actions according to the rules and Eden produces different outcomes based on the rules.”

    On screen
    The world state is unified, so Eden can be shared with multiple players or agents. Generated by Project Eden P1 P2 W A S D Every player action updates the same world Each player can observe the world from a different camera. The world state is governed by underlying rules. so Eden can evaluate different actions according to the rules and Eden produces different outcomes based on the rules
    Camera
    Overhead view of two players interacting with crates, then a split-screen view of two players driving cars from different perspectives, followed by a first-person view of a player shooting targets in a desert.
    Motion
    Split-screen effect to demonstrate synchronized multiplayer interaction. Dynamic camera angles within the simulated environments to highlight rule-based outcomes.
  4. Call to Action

    AI-Native Multiplayer: Welcome to Eden

    “This is the first world model for AI-native multiplayer and agent interaction in a consistent world state. This is Chapter Zero. The Garden has no walls. Welcome to Eden.”

    On screen
    This is the first world model for AI-native multiplayer and agent interaction in a consistent world state. Welcome to Eden.
    Camera
    Static black screens with white text, building anticipation.
    Motion
    Simple text reveals with subtle fades, emphasizing the final message. The lack of complex motion here draws focus to the impactful concluding statements.

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