introducing Promethee, an app that turns your work into a multiplayer game, to perform. now available for everyone. https://t.co/xz0hXPL9Lf https://t.co/1nr6HMQfRz
The Hook
“You've probably spent hours leveling up a character. What if this time that character was you? Everyone is playing.”
Product Reveal
“You start a session and... You're entering deep focus. More work moves you up the leaderboard. I received a message. 12 hours of work. Post! You've been invited to a guild. and realize that you are not playing alone.”
Call to Action
“(No spoken dialogue — A final sub-bass drop and impact punctuate the reveal of the product's core message and website.)”
Synthesizable in Remotion · key components of the gamified-reality-launch template.
A semi-transparent, rounded rectangle UI element appears next to a person, displaying their name and 'Level X' with a small icon. It subtly tracks the person's movement.
Use a `spring` animation for `opacity` and `transform` (slight scale-in) on a `div` with `border-radius` and `background-color`. Position using `absolute` and `translate` based on detected person coordinates. SVG icon for the level badge.
A leaderboard UI element slides into view from the right, highlighting the user's position with a distinct background color, and then scrolls dynamically to show progress.
Animate `transformX` for the slide-in using an `ease-out` curve. For scrolling, use `interpolate` on `translateY` for the list items, with a `background-color` change for the highlighted row. Ensure smooth `overflow: hidden` on the container.
A small, animated notification bar appears, displaying '+X XP' and a call to action button, often accompanied by a mouse cursor interaction.
Combine `spring` animations for `opacity` and `translateY` for the notification bar. The '+X XP' text can use a `scale` and `color` animation. The mouse cursor is an SVG or image that animates its `transform` to simulate clicks.
Purpose. Introduce the protagonist and the core concept of personal growth through gamification.
Execution. Live-action shots of a person ascending, symbolizing a journey, with subtle UI elements hinting at their 'level'.
Purpose. Demonstrate how the product integrates into daily work, showing key features and benefits.
Execution. Fast-paced screen recordings showcasing leaderboards, XP gains, and collaborative features, intercut with user reactions.
Purpose. Highlight the social and collaborative aspects, emphasizing that success is shared.
Execution. Visuals of users interacting, receiving messages, and being invited to 'guilds', reinforcing the multiplayer aspect.
Purpose. Conclude with the overarching benefit and call to action.
Execution. A powerful statement ('Work is addictive') followed by the brand logo and website, leaving a lasting impression.
Objective
Launch a new AI-powered project management tool called 'NexusFlow' that uses gamification to boost team productivity and individual focus.How the recipe adapts
The video would open with a user navigating a complex project, feeling overwhelmed. The 'GamifiedOverlay' primitive would appear, showing their 'Focus Score'. The 'LeaderboardScroll' primitive would then showcase team progress on a project, highlighting individual contributions. 'XPNotification' would pop up for task completion, and a 'Guild Invite' equivalent would show a team member inviting them to a 'Project Squad'. The overall aesthetic would retain the dark, cinematic feel, but with a slightly more futuristic blue and purple color palette for the UI elements, reflecting the AI aspect. The narration would focus on 'conquering complexity' and 'achieving collective milestones'.Scene durations (11 scenes, 105s)
Key Remotion components
To ensure that artificial general intelligence benefits all of humanity

Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available. https://t.co/2AvmEjHIX8
To understand the true nature of the universe.