
Bring your friends and unlock bigger stock rewards as your circle grows. Sound on for the Vlad Voice Over.
The Hook
“(No spoken dialogue — Driving electronic beat with sub-bass and atmospheric synth pads. Riser at 0:04.)”
Product Reveal
“Invite friends to Robinhood and get up to $15,000 of stock. Because the market belongs to everyone who owns a piece. To start, invite just one friend to join.”
Feature Teaser
“Once they fund their account, your reward appears, and they join a community of investors. Invite two more for a $150 stock reward, and keep going,”
Call to Action
“all the way to $15,000 dollars. See you on Robinhood.”
Synthesizable in Remotion · key components of the pixel-growth-rewards-launch template.
A pixel art character or object appears with a subtle scale-up and fade-in effect, often accompanied by a small bounce or pop. This is used for introducing new elements or characters.
Use `spring()` for scale and opacity. Implement a `Sequence` to stagger multiple character spawns. Position elements using `absolute` positioning within a `Composition`.
Numerical values (e.g., '$50', '$150') animate upwards and change, often accompanied by a progress bar filling or new characters appearing. This visually represents increasing rewards.
Utilize `interpolate()` for numerical value changes and vertical translation. Combine with `spring()` for a subtle bounce on the final value. Progress bar can be a `LinearGradient` animated with `interpolate()`.
An isometric 3D funnel graphic constructs itself layer by layer, revealing different tiers of rewards and associated friend counts. Characters populate each tier as it appears.
Render SVG paths or `Canvas` elements for the isometric layers. Animate `opacity` and `transform` (translateY) for each layer using `spring()` or `interpolate()` with `stagger()` for sequential build-up. Position pixel characters on each layer.
Purpose. Introduce the core concept of inviting friends and the maximum potential reward.
Execution. Pixel art character appears, large '$15,000' text animates in, followed by a 'Share link' button.
Purpose. Demonstrate the immediate benefit of inviting just one friend and joining the community.
Execution. A second pixel character appears, '$50' reward animates, and a '1/3 friends joined' progress bar fills.
Purpose. Illustrate how rewards grow with more friends, building anticipation for higher tiers.
Execution. More pixel characters appear, reward amount increases to '$150', and the progress bar updates to '3/3 friends joined'.
Purpose. Visually represent the entire tiered reward structure, culminating in the maximum reward.
Execution. An isometric funnel graphic builds up, showing all reward tiers and friend counts, ending with the main character and a call to action.
Objective
Launch a new fitness app that rewards users with 'health points' for inviting friends, which can be redeemed for premium features.How the recipe adapts
Scene durations (5 scenes, 43s)
Key Remotion components

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