Data Physicalization graphic kit: tell a NEW data story with real statistics built as real objects (lemo-opuscar engine, three.js, instanced plates, walnut dial, HDRI studio light, depth of field). The data is the story's input: put your numbers in a DialData (years, one or two series, unit, source), give a landing schedule, and defineStory({ dial, build(world) }) with cylindrical camera keys and the reading kit; play it with DialStage. One plate is one stated quantity, every tenth plate is brass, growth is assembly, the feed drops the last period piece by piece, a brass puck lands with the final number. Modules: dial (layout, unitFor, grid), camera (cameraTrack, applyCamera, fitWide), overlay (pairLabels, stackLabel, verdict, bracket, counter, pointer, source, endCard, subtitles), story, DialStage. Examples: Wind 2000-2011 (new, one series from real rows) and the ported Two Spirals film (takes its data as input). Loads 4 hosted files from assets.pixloop.ai/catalog/lemo/core. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.

Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the data-physical scene to my video and set its props to match my brand.”
Adapt the content, styling, timing, and layout to fit your project.
Data Storytelling
Data Storytelling: Compose new scenes at the composition's live width and height. Original pencil marks, data dots, animated ink lines, handwritten annotations and colour ramps. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
16-Bit Pixel RPG
Compose new pixel RPG scenes at any aspect ratio with indexed palettes, procedural landscapes, characters, dialog and custom pixel sprites. Includes the fixed Last Save Point film. Uses a code-defined pixel font; no automatic image pixelation or source audio.
1920s Newsreel
Late 1920s sound newsreel: spinning newspaper headlines, circular iris wipe aperture, sepia silver-gelatin tones, and silent-era intertitles.
1920s Silent Film
1920s Silent Film: Compose new scenes at the composition's live width and height. Original 2.5D human pose solver, silver washes and native XDoG/hatching redraw pass. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
60s Spy Title Sequence
Compose original cut-paper spy scenes with native articulated agents, key props and font-outline lettering. Includes responsive examples, English method and the original reference film; the prior preview stays compatible.
80s Cel Anime
80s Cel Anime: Compose new scenes at the composition's live width and height. Original cel-drawn motorcycle rider, articulated hands, expression heads and day/night/dawn palette models. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.