blockanimatiqmemphis-dioramamemphis80spastel

Memphis Diorama

Memphis Diorama world kit: tell a NEW story about a place built as a tabletop model on warm white paper (lemo-opuscar engine, three.js: flat Memphis colours, deep-indigo outline pass, hard purple shadows with halftone, tiny patterns, grainy organic frame that grows open). Build the place from props.ts (house, tree in five crown shapes, boat, bird, bush, cloud, ribbon) and engine flat/mesh/box, change its state with states.ts (materials with one colour per state, a wave that swaps them ring by ring, squash and spring on a landmark, night to day by area with lit windows and lamp pools), add distant walkers (crowd.ts, smooth loops, motion-checked), set a slow high orbit (camera.ts) and the three lines of type (type.ts), and play it with MemphisStage. Seasons, dawn and dusk, coverage and outage maps, how-it-works places. Examples: a harbour waking at dawn (new, built only from the kit) and the ported Four Seasons in Pomelo Town film. 16:9, 9:16, 1:1. Audio is project-owned.

memphis-diorama preview
Default duration
8.0s
Frame rate
30 fps
Engine
Remotion / React
Background
Transparent — composites over any scene

Use it

Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.

“Add the memphis-diorama scene to my video and set its props to match my brand.”

Open in Studio

Customize in Studio

Adapt the content, styling, timing, and layout to fit your project.

Component settings

Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.