Machine-vision read of a slotted subject: translucent accent segmentation masks flood on in quantized scanline steps, each region gets a thin bracket and mono label chip, a deterministic 2-frame HUD flicker rides the pass, then the labeled read settles clean.
Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the segmentation-flood scene to my video and set its props to match my brand.”
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Telemetry HUD
Quiet mono debug-HUD readouts frame a slotted subject: corner brackets draw on, label:value lines tick their values on cues, one readout emphasized in accent. The subject never moves; the HUD breathes zero.
Icon Morph Beat
An icon morphs between authored state silhouettes, shifts to an accent color, and marks completion with one restrained pulse.
Notification Stack
1 to 5 token notification cards slide-settle into a vertical stack on cues, newest on top; one card grows slightly and brightens as the focus while the rest dim by position.
Offset Path Traveler
A slotted traveler follows an authored path with tangent rotation, curved entry, and curved exit.
Press Ripple
A cursor decel-arrives from off-stage, lands slightly off-center on a caller-positioned target, compresses with it in lockstep, releases with ink ripple rings, then exits off-stage while the pressed state holds.
State Chip Rail
A rail of mono status chips advances a seek-safe data-state snap machine on a cue schedule: active chip ink on surface, done chips dim, pending chips hollow, optional badges pop beside one state.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.