Velocity Throw Snap
A five-shot rail whips past on a fast decaying curve, then overshoots and snaps the selected hero shot exactly to center.
Live props— this is the component running, not a video
- Job
- exhibit
- Family
- feature-tour
- Sync points
- hero-settle @ 1.4s
- Default duration
- 4.0s
- Frame rate
- 30 fps
- Engine
- Remotion / React
- Background
- Transparent — composites over any scene
Use it
Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the velocity-throw-snap scene to my video and set its props to match my brand.”
Customize in Studio
Adapt the content, styling, timing, and layout to fit your project.
Related
All galleries & carouselsConstellation Hub
Feature nodes brighten in narration order as real-length SVG connectors draw outward from a fixed central hub, then settle into one lockup.
Scroll Feed
A loop-friendly column of varied skeleton post cards scrolls upward with subtle motion trails and an agitated pace.
Spring Stack Shuffle
A stack of 3 to 5 slotted cards reshuffles on cues: the back card throws over the top and lands at the front with real mass, the rest compress and resettle; cues that land mid-flight redirect the moving cards with velocity preserved.
Swipe Rail
A contact circle leads a horizontal card rail through a fast drag, momentum carry, and settled snap to the next card.
Gallery Tunnel
An infinite corridor of panels: a square tunnel receding to a vanishing point, its floor, ceiling and walls tiled with saturated colour slabs and caller-supplied images that swell toward camera and exit past you, the far end dissolving into fog.
Rounded Media Grid
N-up rounded-corner media grid (2-up, 3-up, 4-up, 3x2, hero plus two): per-cell inside-scale framing, staggered box-in entrance, slow settle
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.