Make me a 3D chess game in localhost where when I capture a piece, there's a destruction mechanic that explodes, collapses, blows up, crumbles and does other things since chess is war.
ok now use human models for the pieces and make them as realistic as possible, like, when one dies, I want saving private ryan type PTSD inducing death.
change the board to look like storming the beaches of normandy
when a piece dies, it shouldn't be sudden and shocking but should be slow, agonizing... deliberate... dramatic.