Galleries & carousels

Also searched as: galleries, carousels, cover flow, card reel, media tunnel, bento pan

Canonical Definition

Galleries and carousels are multi-item motion structures — Cover Flow decks, 3D tunnel reels, and scrolling card feeds — that display portfolios, product catalogs, and collections.

Duration

45 to 60 frames per item advance (1.5s - 2s)

Easing Curve

cubic-bezier(0.25, 1, 0.5, 1)

When a narrative requires showcasing variety, customer testimonials, or a gallery of templates, displaying them one by one feels slow. A carousel conveys volume and momentum simultaneously.

Card rails fold in 3D perspective, cycle through active hero states, and auto-advance with rhythmic spring mechanics.

3D Perspective Cover Flow

Folding side cards while elevating the active center hero

As cards advance, the outgoing center card rotates away along the Y-axis while the incoming card snaps to flat orientation and full saturation.

Catalog Implementation/Gallery Tunnel
blockgalleriesInspect in catalog
454 lines of React

How this works: A dynamic 3D media tunnel guiding the camera past sequential showcase assets.

  • Z-axis spatial depth camera dive
  • Perspective rotation on peripheral gallery items
  • Continuous motion with timed cadence beats

Infinite Bento Pans & Card Rails

Navigating across a modular grid of features and screenshots

A bento pan glides smoothly across a multi-card canvas, spotlighting one feature before panning diagonally to the next.

Catalog Implementation/Infinite Bento Pan
blockgalleriesInspect in catalog
488 lines of React

How this works: An infinite bento grid that pans diagonally across product capabilities.

  • Modular bento aspect-ratio tiles (1x1, 2x1, 2x2)
  • Smooth continuous sub-pixel velocity
  • Ideal for feature overview videos and sizzle reels

Engineering Guidelines & Common Pitfalls

Best Practices (What to do)

  • Dim background inactive cards to 60% opacity to maintain clear hierarchy with the active hero card.

Common Failure Modes (What to avoid)

  • Advancing so rapidly that the viewer cannot recognize the content of any single card.

Working catalog implementations

Typed Remotion components ready to drop into code.

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