3D & WebGL
Post / BriefCreator Brief
Kimi K3.1 Pro built a mythical Eastern celestial palace in Unreal Engine 5.8, featuring a 36-bay colonnade with a radius of 1,750 meters and a colossal dragon procedurally modeled in Blender. The main character was created using MetaHuman. The scene contains 36 million source triangles and uses Nanite for rendering and Lumen for lighting. External assets used: Cloud Forge VDB Clouds, Poly Haven/ambientCG 8K materials, and NASA LRO/LOLA moon data.

More Kimi K3.1 Animations

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Post-Apocalyptic Robot Film
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Motion Design
@Kimi_Moonshot
Post-Apocalyptic Robot Film@Kimi_Moonshot
Cologne Cathedral Interior Build
@Kimi_Moonshot
3D & WebGL
@Kimi_Moonshot
Cologne Cathedral Interior Build@Kimi_Moonshot
Tulou-Inspired Openwork Table Lamp
@Kimi_Moonshot
3D & WebGL
@Kimi_Moonshot
Tulou-Inspired Openwork Table Lamp@Kimi_Moonshot
Turbofan Engine Assembly and Teardown
@Kimi_Moonshot
3D & WebGL
@Kimi_Moonshot
Turbofan Engine Assembly and Teardown@Kimi_Moonshot
Indoor Airport Rainforest in Blender
@Kimi_Moonshot
3D & WebGL
@Kimi_Moonshot
Indoor Airport Rainforest in Blender@Kimi_Moonshot
Godot Open-World Adventure
@Kimi_Moonshot
Interactive
@Kimi_Moonshot
Godot Open-World Adventure@Kimi_Moonshot