
excited to share a new toy called bash. it’s a multiplayer coding agent with social built around it starting with invites and a waitlist, and we’ll open it up as quickly as possible
The Hook
“(No spoken dialogue — Electronic pizzicato synths, sub-bass, and percussive elements with a 'ping' at 0:03 and a 'whoosh' at 0:11.)”
Product Reveal
“going for 11 years to a man in Doncaster, who was sleeping extraordinarily well and did not know why.”
Feature Teaser
“by no means certain for theoretical reasons.”
Call to Action
“no, above diffusing point.”
Synthesizable in Remotion · key components of the dom-hofmann-creative-toolkit template.
UI elements and content blocks appear on screen with a subtle scale-up and fade-in effect, often accompanied by a slight bounce or overshoot.
Use `spring()` for scale and opacity, with a slight overshoot for a playful bounce. Combine with `Sequence` for staggered reveals of multiple elements.
Pixelated characters and game elements move with crisp, frame-by-frame animation, often exhibiting simple physics like jumping and falling.
Implement sprite sheet animation for character movement. Use `interpolate()` with `steps()` for pixel-perfect transitions and `spring()` for jump physics, ensuring integer positions for crispness.
Abstract data points or visualizers animate with a retro, often CRT-like aesthetic, featuring scanlines, dither, and glowing elements.
Utilize `Canvas` or `SVG` for drawing data points. Apply `CSS filters` for scanlines and dither. Animate positions and colors using `interpolate()` with custom easing functions for a vintage feel.
Purpose. Immediately hook the viewer with unexpected, creative applications of the platform.
Execution. Rapid cuts showcasing the 'facefish' aquarium and pixel art character customization, emphasizing the social and creative aspects.
Purpose. Demonstrate the breadth of tools and possibilities within the platform.
Execution. Montage of diverse applications: a rhythm game, a blog editor, and a music sequencer, highlighting user-generated content.
Purpose. Showcase the platform's capacity for unique, experimental, and even absurd creations.
Execution. Scenes featuring the retro-futuristic radio interface and the N64-style 'flipped off' game, emphasizing the platform's flexibility.
Purpose. Underline the social and collaborative nature of the platform.
Execution. Consistent display of the 'Humans' chat sidebar and credit boosting, reinforcing the multiplayer aspect throughout.
Objective
Launch 'SynthFlow', a collaborative AI music composition platform.How the recipe adapts
The 'facefish' concept adapts to 'soundfish' where users' faces are mapped onto abstract sound wave creatures that swim in a collaborative sonic aquarium. The pixel art game becomes a rhythm-based sequencer where users control pixelated avatars to 'play' AI-generated melodies. The retro radio interface transforms into a 'frequency scanner' for discovering AI-composed tracks, complete with dither and scanline effects. The persistent chat sidebar remains, showing real-time collaboration and reactions to shared music projects. Dynamic UI pop-ins introduce new composition modules, and high-energy audio transitions punctuate the reveal of complex AI-generated soundscapes.Scene durations (4 scenes, 118s)
Key Remotion components

xAI opens voice cloning on its API: build a custom voice in about two minutes or pick from 80+ voices in 28 languages.

Claude can now operate your Mac, opening apps, browsing and filling spreadsheets, as a research preview in Cowork and Claude Code.
Agentic CLI for coding, building apps, and automating workflows.