
Oddpool (@oddpool_alerts) is the institutional data layer for prediction markets. It captures every trade and order book update across every platform and normalizes them under universal tickers. Congrats on the launch, @c0delemons & @RiteshMalpani! https://www.ycombinator.com/launches/QKF-oddpool-the-institutional-data-layer-for-prediction-markets
The Hook
“Hedge funds spend millions of dollars a year on data, but they're always looking for an edge. CPI prints for inflation. Prediction markets are different. They continuously price events. A Fed cut, a CPI surprise, a new edge for the book you already run.”
Problem Agitation
“The problem is prediction markets are fragmented. Today, the same market trades on different venues with different liquidity profiles. This means you don't get a full picture of the market.”
Product Reveal
“We aggregate every venue, normalize them under universal tickers, and deliver real-time feeds enriched with the data you need, like spot prices for crypto contracts. We maintain tick-level microstructure data for every event across every exchange, giving you full order book depth and every trade.”
Call to Action
“The institutional adoption has already begun. Jump is providing liquidity across major markets. We were trading these markets ourselves and realized that the data layer that we needed just didn't exist. So we built Oddpool.”
Synthesizable in Remotion · key components of the oddpool-data-layer-launch template.
A line graph animates its path from left to right, with key data points highlighted by expanding circles and associated text labels appearing dynamically.
Use `interpolate` for path drawing (SVG stroke-dasharray/offset) and `spring` for point scaling and text opacity. Implement `Sequence` for staggered animations of points and labels.
Multiple lines of text appear with a subtle fade-in and scale-up effect, often layered over live-action footage or UI elements, sometimes with a background blur.
Employ `spring` for opacity and scale transforms on individual `Text` components. Utilize `AbsoluteFill` with `Blur` or `Opacity` for background effects behind text.
A grid of real-time financial data updates rapidly, with numbers changing and percentage indicators animating color (green for up, red for down) and value.
Render data points using `Map` over an array of data objects. Use `interpolate` for number transitions and `spring` for color changes based on value fluctuations. Implement `Loop` for continuous updates.
Purpose. Establish the limitations of current data analysis and introduce prediction markets as a superior alternative.
Execution. Founder interviews explaining the problem, followed by a dynamic line graph illustrating market movements and data points.
Purpose. Highlight the core problem Oddpool solves: fragmented prediction market data across multiple venues.
Execution. Animated bar charts showing market share across different platforms, and a globe graphic symbolizing global, disparate data sources.
Purpose. Introduce Oddpool as the comprehensive solution, detailing its aggregation, normalization, and real-time data delivery capabilities.
Execution. Dynamic split-screen UI showcasing real-time data feeds, animated text overlays emphasizing 'FULL ORDERBOOK DEPTH' and 'EVERY TRADE'.
Purpose. Provide social proof of institutional adoption and share the founders' motivation for building Oddpool.
Execution. Founder interviews, a news article overlay validating institutional interest, and a final clean logo reveal.
Objective
A launch video for 'QuantumFlow', an AI-powered platform for optimizing cloud resource allocation.How the recipe adapts
The video would feature QuantumFlow founders explaining the inefficiencies of current cloud management. This would be intercut with animated UI screens showing real-time resource utilization graphs, cost savings metrics updating dynamically, and a 'QuantumFlow' logo reveal with a subtle energy glow. Text overlays would highlight features like 'Predictive Scaling' and 'Cost Optimization', using the same dark-mode aesthetic and brisk pacing.Scene durations (4 scenes, 97s)
Key Remotion components
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