Runway

Runway · Launch Video Breakdown: Hook, Pacing & Motion Design

Building AI to simulate the world.

AI AgentsProductionSeptember 3, 2026@runwayml
0:00 · The Hook · Recap of GWM Worlds
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    Recap of GWM Worlds

    “Last December, we introduced GWM Worlds. A world model for real time environment simulation. It held a space together across long sequences of movement. Which was the hard part.”

    On screen
    GWM Worlds a world model for real time environment simulation. which was the hard part. runway
    Camera
    Montage of driving, robotics, landscape, and crowd shots with kinetic transitions
    Motion
    Particle dissolve and dynamic canvas expansion on dark field
  2. Product Reveal

    Introducing GWM Worlds 2

    “Today, we're sharing a look at GWM Worlds 2. Video and audio generation turned into simulation that you play in real time.”

    On screen
    Today, GWM Worlds 2 Generated with GWM Worlds 2:
    Camera
    Framed UI viewport showing interactive third-person and first-person gameplay captures
    Motion
    Interactive directional pad overlay UI fading in over game-like rendering
  3. Feature Teaser

    WorldPrompt Architecture

    “Rich controls need a way to describe a world. And ours starts from a split. What persists, and what changes. We call this WorldPrompt. The persistent half is the scene, the subjects that can act, and the laws they follow.”

    On screen
    We call this WorldPrompt Scene: Subjects: Laws: Events:
    Camera
    Card split animation transition into side-by-side prompt schema and animated visual output
    Motion
    Structured typography card alignment with synchronized 3D character preview
  4. Feature Teaser

    Event Stream & Camera Controls

    “The first frame grounds it, and from there, the world is already moving. The other half is an event stream: time-stamped text actions addressed to a subject or to the scene, free to overlap. Camera motion comes as its own input, per frame, and continuous.”

    On screen
    Start to enter this world street sweeper woman in trench coat Camera [compass control]
    Camera
    Click-to-enter interactive prompt, followed by timeline scrub and multi-axis camera control display
    Motion
    Keyframed track sequence UI with active audio-speech triggers and compass widget
  5. Feature Teaser

    Model Architecture & Specifications

    “To achieve all of this, we take our foundational audio-video model, and fine-tune it on the WorldPrompt format. And it follows the structure. That model is bidirectional, and too slow to play. So we post-train it into an autoregressive one with no fixed duration. GWM Worlds 2 generates 720p video at 24 frames per second, and audio at 48kHz, one step at a time.”

    On screen
    we post train it into an autoregressive one with no fixed duration 720p 24fps 48kHz one step at a time.
    Camera
    Macro object footage transitions to kinetic typography and technical specs
    Motion
    Dot-matrix visualizer wave transforms into noisy analog degradation and crisp vector text
  6. Feature Teaser

    Real-Time Interaction, Scene Changes & Agents

    “Everything from here was steered live in one continuous session. Actions you use often bind to keys, so play stays fast. An action doesn't have to be aimed at a character. Address the scene, and the room floods, or a dust storm rolls in. Nothing here is a clip. The world continues from each new input for as long as you keep going. You can also start from video instead of an image, and the environment and audio carries across. Agents can take the controls too. Give an agent an objective, and it works towards it. Told to reach the red flag and then the blue, it did both on the first try. And in the same session, two different people can hold different roles.”

    On screen
    in one continuous session [w] forward [a] left [d] right [s] back [c] climb [0] the character [1] the room [2] the music input video real-time
    Camera
    Continuous gameplay perspectives across multiple genres (survival, shooter, platformer, racing)
    Motion
    Live UI binding overlays, dynamic weather state triggers, split-screen multi-agent tracking
  7. Call to Action

    Prompt to World & Outro

    “With GWM Worlds 2, you don't have to write any of the setup. Describe the world in a line, and the preset comes back ready to play. GWM Worlds 2. Worlds you build, as you play.”

    On screen
    Describe world Create world GWM Worlds 2 Worlds you build, as you play. runway Research
    Camera
    Typing text into a minimal console prompt, then cutting to clean typography with blooming poppy imagery
    Motion
    Smooth layout fade and typography staging on pure white background

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