Tencent

Tencent · Launch Video Breakdown: Hook, Pacing & Motion Design

Interactive World Modeling

AI & MLProductionOctober 23, 2026@TencentHunyuan
0:00 · The Hook · Core Value Proposition
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    Core Value Proposition

    “(No spoken dialogue — ambient electronic synth track and whoosh sound effects)”

    On screen
    Tencent Hy Hy-Nomas Free-form interactive world generation Prompt it. Steer it. Keep exploring. Prompt it. Steer it. Mix both. Keep going.
    Camera
    Rapid sequence: drone pan, horseback tracking, first-person gun view, stop-motion doll push-in
    Motion
    Rhythmic match cuts keyed to typography hits
  2. Product Reveal

    Interleaved Text & Camera Interaction

    “(No spoken dialogue — synthesizer beat accompanied by simulated keyboard typing audio)”

    On screen
    Free-form Text & Camera · Interleaved Prompt or Keyboard. Switch anytime. hy-nomas.hy.tencent.com/demo TEXT A moon-base excavation site with gray regolith, habitat domes and Earth low on the horizon. TEXT A rover uncovers a reflective geometric object beneath the dust. CAMERA Keyboard control TEXT A gentle manta ray glides overhead and reveals a pearl-covered passage. CAMERA Keyboard control
    Camera
    Web UI zoom into 3D first-person orbit, lunar crater panning, underwater ruin track-forward
    Motion
    Screen recording UI transition into seamless 3D scene playback with interactive WASD overlays
  3. Feature Teaser

    Multi-Turn Text Control

    “(No spoken dialogue — driving electronic soundtrack)”

    On screen
    Multi-turn Text Control Every prompt writes the next scene. Leap out of the door, arms spread wide. Pull the handle — the canopy blooms open. Grip the front risers and drift toward the valley. Grip the vines and haul yourself up onto the ledge. Walk to the launch edge as butterflies rise from the clouds. Unfurl the bamboo-leaf paraglider and glide out. A winged knight scales the wall of a golden temple fortress. Rise above the rooftop to reveal gilded pillars, the sea and distant islands. Glide over an ancient coastal city past glowing blue horse statues.
    Camera
    Dynamic 3rd-person follow cam tracking skydiver, panda climbing cliff, and winged knight flying
    Motion
    Step-by-step turn slider UI tracking prompt progression across consecutive generated clips
  4. Feature Teaser

    Full Camera Navigation

    “(No spoken dialogue — upbeat tech track)”

    On screen
    Fully Camera Control Your keys. Your camera. CAMERA Keyboard control
    Camera
    Free-look third-person chase cam on boat, lunar astronaut rotation, first-person village pan
    Motion
    Live WASD and arrow key indicator HUD pulsing with navigation inputs
  5. Feature Teaser

    Long-Horizon Consistency

    “(No spoken dialogue — synthesizer music)”

    On screen
    Long-horizon Generation Go the distance. Stay consistent. LONG-HORIZON GENERATION One continuous rollout · played at 10× Same character. Same world. One minute apart. START 0:00 END 0:54
    Camera
    10x speed bicycle tracking shot followed by 4-way comparison split-screen
    Motion
    High-speed timelapse with timecode overlay into side-by-side consistency verification tiles
  6. Feature Teaser

    Robotics Adaptation

    “(No spoken dialogue — electronic audio track)”

    On screen
    Robotics Adaptation Prompt the task. Watch it unfold. ROBOTICS ADAPTATION A gripper picks up the nested cup from the plate. A second gripper pulls off the outer cup and sets it down on the right. Set the blue cup aside.
    Camera
    Top-down fixed camera focused on tabletop robotic manipulation
    Motion
    Turn-by-turn text prompt overlay coordinating robotic arm movements
  7. Product Reveal

    Multi-Style & Subject Branching

    “(No spoken dialogue — ambient bass build)”

    On screen
    Multi-style · Multi-subject One idea. Endless worlds. Start from one world... ...and let it branch into every style and subject. Real-world · Anime · CG · Game Hy-Nomas Many worlds. INTERLEAVED THIRD-PERSON REAL-WORLD FIRST-PERSON MINUTE-LONG GAME ANIME & CG Many worlds. One model. Free-form interactive world generation
    Camera
    Centering taxi shot expanding outward into a 24-tile matrix, then transitioning to abstract node clusters
    Motion
    Grid zoom-out branching followed by 2D particle swarm morphing into letterforms
  8. Call to Action

    Open Source Announcement & Link

    “(No spoken dialogue — synth resolution chime)”

    On screen
    Tencent Hy Hy-Nomas is open source. Everything you need to build interactive worlds — out in the open. Model Weights Full checkpoints, free to download Inference Code Text + camera interleaved control Technical Report Architecture, data & training Online Demo Play with it in your browser Hy-Nomas Try it yourself. hy-nomas.hy.tencent.com/demo Build interactive worlds with us.
    Camera
    Centered static cards with blurred video background, followed by pill button URL lockup
    Motion
    Frosted glass card fade-ins with glowing pill button input animation

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