vibe-stack

vibe-stack · Launch Video Breakdown: Hook, Pacing & Motion Design

A Three.js mesh terrain implementation inspired by Unreal Engine 5.8: dig holes, push and pull in 3D, non-destructive CSG.

Developer ToolsLaunchAugust 23, 2026@alightinastorm
0:00 · The Hook · Interactive Terrain Sculpting
0:00 / 0:00

Scene-by-scene timeline & spoken transcript

  1. The Hook

    Interactive Terrain Sculpting

    “Woke up at 3:16, I was feeling free”

    On screen
    Mesh Terrain, SCENE, LIGHTS, ROCKS, LAYERS, Base sculpt, Opacity, MODIFIERS, Clay, Build broad clay-like mass with a naturally flattened crest., Heightfield, Mesh, Radius, Strength, Per stroke, Continuous, Softness, MESH, CLAY, X, Y, Z, Preview, Full, 1x, 2x, Max, Off, Sections, LOD, Density, Stream, Clay, Edit queued for background compile
    Camera
    Medium shot, slightly elevated, panning slowly right while rotating around a central 3D object. The camera maintains a consistent distance from the interactive mesh.
    Motion
    Smooth 3D camera orbit with interactive mesh manipulation (clay sculpting) and UI elements fading in/out.
  2. Product Reveal

    Non-Destructive CSG Tunneling

    “Then you brought me back to the situation”

    On screen
    Mesh Terrain, SCENE, LIGHTS, ROCKS, LAYERS, Mesh - tunnel subtract, Mesh - volume add, Mesh - volume add, MODIFIERS, ROCK RECIPE, World scale, Relief, Wetness, Lichen, Moss, Snow, Draft, Studio, Standard, Coarse, Fine, Micro, Preview, Full, 1x, 2x, Max, Off, Sections, LOD, Density, Stream, Camera, Fly camera active - WASD move - Shift boost - Esc release, TUNNEL, Portal radius, Burial depth, Surface noise, Noise scale, MESH - TUNNEL SUBTRACT, Portal radius, Burial depth, Surface noise, Noise scale, X, Y, Z, Tunnel, Edit queued for background compile
    Camera
    Dynamic fly-through camera, moving through a procedurally generated tunnel, then pulling back to reveal the terrain. The camera transitions from inside to outside the mesh.
    Motion
    Fast-paced 3D camera fly-through, showcasing real-time boolean operations (tunnel subtraction) with wireframe overlays and dynamic terrain generation.
  3. Feature Teaser

    Panoramic Terrain Generation

    “(No spoken dialogue — The music continues with a laid-back R&B/Hip-Hop groove, deep sub-bass, and a simple synth melody.)”

    On screen
    (No on-screen text)
    Camera
    Wide, sweeping aerial shot, rotating and panning across a vast, detailed 3D terrain, emphasizing scale and complexity.
    Motion
    Cinematic 3D camera pan and rotation, highlighting the generated terrain's visual fidelity and expansive scope without UI.
  4. Feature Teaser

    Push & Pull Terrain Manipulation

    “I was feeling free, then you brought me back to the situation”

    On screen
    Mesh Terrain, SCENE, LIGHTS, ROCKS, LAYERS, Base sculpt, Opacity, MODIFIERS, Lower, Push the surface inward along its normal or dig down using an inverted heightfield mode., Heightfield, Mesh, Radius, Strength, Per stroke, Continuous, Softness, MESH, LOWER, X, Y, Z, Preview, Full, 1x, 2x, Max, Off, Sections, LOD, Density, Stream, Lower, Edit queued for background compile, Clay, Edit queued for background compile, RAISE, Push the surface outward along its normal or up using an inverted heightfield mode., MESH, RAISE
    Camera
    Top-down, slightly angled view, zooming in and out while the user interacts with the terrain, demonstrating 'lower' and 'raise' functions.
    Motion
    Interactive 3D camera zoom and pan, showcasing real-time terrain deformation (push/pull) with UI feedback and wireframe overlays.
  5. Product Reveal

    Advanced Rock Recipe & Modifiers

    “I was feeling free, then you brought me back to the situation, I was feeling free, then you brought me back to the situation”

    On screen
    Mesh Terrain, SCENE, LIGHTS, ROCKS, LAYERS, MODIFIERS, Mesh - volume add, Mesh - volume add, Mesh - volume add, ROCK RECIPE, World scale, Relief, Wetness, Lichen, Moss, Snow, Draft, Studio, Standard, Coarse, Fine, Micro, Preview, Full, 1x, 2x, Max, Off, Sections, LOD, Density, Stream, Select, Selection island
    Camera
    Medium shot, slowly orbiting around a complex rock formation, highlighting the detailed textures and procedural generation. The camera maintains a consistent, smooth rotation.
    Motion
    Smooth 3D camera orbit, emphasizing the visual complexity and customization options of the 'Rock Recipe' with UI elements visible.

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