Enamel whiteboard wall with dry-erase marker ghosting, taped photo cutouts, red/blue magnetic pins, steel scale rulers, and engineering rubber stamps.
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“Add the briefing-board scene to my video and set its props to match my brand.”
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Anatomy Systems & Physical Machines
Engineering systems and 30° axonometric CAD kinematics: procedural machine assemblies, continuous motion linkages (spin, slide, hinge), physical readouts, and themes (blueprint, dark, light, paper, sepia).
Exploded Teardown
Exploded Teardown content kit: tell a NEW story about a real product built from its own engineering files (lemo-opuscar engine, three.js PBR, boards painted from the KiCad layout, GTAO, depth of field). Prepare the product first with the lemo_prep tool (step teardown.cad: pcb_url KiCad board, plate_url KiCad plate, optional case_url STEP, licence; today only the left half of a Corne-style keyboard with a Cherry MX plate); it writes src/assets/teardown-prep.ts. Without it, use CORNE (half a Corne keyboard, CC BY 4.0). Then defineStory({ prepared: manifest, build }) and play it with TeardownStage. The layers lift on one axis (explodePlan: top first, keycaps in a wave, gaps for a dive, one real keystroke), the camera orbits outside and dives inside (cameraTrack in board millimetres), labels land on the parts and dimension lines are drawn on the closed product. Every number comes from the board's pcb.json. Modules: product, explode, camera, light, story, TeardownStage, engine/overlay (label, dimension, subtitle, endCard). Examples: One Key (new, built only from the kit) and the ported '21 Keys, Opened' film. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
Stick Figure Procedural Biped Explainer
Expressive procedural stick-figure biped animation: inverse kinematics with planted-foot walking and stair contacts, actions (idle, walk, point, wave, think, shrug, celebrate, jump), facial emotions, handheld props, speech balloons, and classroom/notebook/whiteboard/chalkboard themes.
Whiteboard Explainer
Whiteboard Explainer: Compose new scenes at the composition's live width and height. Original marker shape geometry plus the existing extracted marker renderer, without the fixed Board camera. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
16-Bit Pixel RPG
Compose new pixel RPG scenes at any aspect ratio with indexed palettes, procedural landscapes, characters, dialog and custom pixel sprites. Includes the fixed Last Save Point film. Uses a code-defined pixel font; no automatic image pixelation or source audio.
1920s Newsreel
Late 1920s sound newsreel: spinning newspaper headlines, circular iris wipe aperture, sepia silver-gelatin tones, and silent-era intertitles.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.