Exploded Teardown content kit: tell a NEW story about a real product built from its own engineering files (lemo-opuscar engine, three.js PBR, boards painted from the KiCad layout, GTAO, depth of field). Prepare the product first with the lemo_prep tool (step teardown.cad: pcb_url KiCad board, plate_url KiCad plate, optional case_url STEP, licence; today only the left half of a Corne-style keyboard with a Cherry MX plate); it writes src/assets/teardown-prep.ts. Without it, use CORNE (half a Corne keyboard, CC BY 4.0). Then defineStory({ prepared: manifest, build }) and play it with TeardownStage. The layers lift on one axis (explodePlan: top first, keycaps in a wave, gaps for a dive, one real keystroke), the camera orbits outside and dives inside (cameraTrack in board millimetres), labels land on the parts and dimension lines are drawn on the closed product. Every number comes from the board's pcb.json. Modules: product, explode, camera, light, story, TeardownStage, engine/overlay (label, dimension, subtitle, endCard). Examples: One Key (new, built only from the kit) and the ported '21 Keys, Opened' film. 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the teardown scene to my video and set its props to match my brand.”
Adapt the content, styling, timing, and layout to fit your project.
Anatomy Systems & Physical Machines
Engineering systems and 30° axonometric CAD kinematics: procedural machine assemblies, continuous motion linkages (spin, slide, hinge), physical readouts, and themes (blueprint, dark, light, paper, sepia).
Engineering Briefing Board
Enamel whiteboard wall with dry-erase marker ghosting, taped photo cutouts, red/blue magnetic pins, steel scale rulers, and engineering rubber stamps.
Printed Circuit Board
Printed Circuit Board graphic kit: tell a NEW story as a printed circuit board seen from straight above (lemo-opuscar engine: copper pour with clearances, traces, gold pads, silkscreen plotted stroke by stroke in the Routed font, light with bloom, key light, depth of field). Build a board with makeWorld (route() at 0/45/90 degrees, footprints chip, ecap, xfmr, bridge, ic, button, coinCell, meander, labels, stitching vias, via fences), light it with light.ts (dcOn amber one-way current, acOn rocking AC dashes, packet and stream for a silver second flow such as signals, water or goods, padFlash, conduct, plot) under a straight-down keyed camera (cameraTrack, frameKey, ride, blendCam), and play it with CircuitStage. Nested boards (engine/levels) zoom from a map to a part. Examples: a wireless doorbell press (new, built only from the kit) and the ported Seven Milliseconds film (2,080 km of power from a dam to a phone charger). 16:9, 9:16, 1:1 at 30 fps. Audio is project-owned.
16-Bit Pixel RPG
Compose new pixel RPG scenes at any aspect ratio with indexed palettes, procedural landscapes, characters, dialog and custom pixel sprites. Includes the fixed Last Save Point film. Uses a code-defined pixel font; no automatic image pixelation or source audio.
1920s Newsreel
Late 1920s sound newsreel: spinning newspaper headlines, circular iris wipe aperture, sepia silver-gelatin tones, and silent-era intertitles.
1920s Silent Film
1920s Silent Film: Compose new scenes at the composition's live width and height. Original 2.5D human pose solver, silver washes and native XDoG/hatching redraw pass. Includes editable parts, responsive examples and the original method guide. Original film replay remains available separately.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.