Soft Blob Touch
A granular soft blob idles with slow internal drift; a scripted touch dot decel-arrives, the blob deforms toward it with an attraction bulge, then recovers with a velocity-preserving spring. No hard edges anywhere.
Live props— this is the component running, not a video
- Job
- demonstrate
- Family
- product-demo
- Sync points
- touch @ 1.6s
- Default duration
- 4.0s
- Frame rate
- 30 fps
- Engine
- Remotion / React
- Background
- Transparent — composites over any scene
Use it
Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the soft-blob-touch scene to my video and set its props to match my brand.”
Customize in Studio
Adapt the content, styling, timing, and layout to fit your project.
Related
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Offset Path Traveler
A slotted traveler follows an authored path with tangent rotation, curved entry, and curved exit.
Press Ripple
A cursor decel-arrives from off-stage, lands slightly off-center on a caller-positioned target, compresses with it in lockstep, releases with ink ripple rings, then exits off-stage while the pressed state holds.
Segmentation Flood
Machine-vision read of a slotted subject: translucent accent segmentation masks flood on in quantized scanline steps, each region gets a thin bracket and mono label chip, a deterministic 2-frame HUD flicker rides the pass, then the labeled read settles clean.
Spring Stack Shuffle
A stack of 3 to 5 slotted cards reshuffles on cues: the back card throws over the top and lands at the front with real mass, the rest compress and resettle; cues that land mid-flight redirect the moving cards with velocity preserved.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.