Motion & CameraCatalog: Transitions

Video transitions

Also searched as: transitions, cut, scene wipe, morph, dissolve, whip pan

Canonical Definition

A video transition is the visual join between two adjacent shots — a cut, wipe, morph, whip-pan, or shader distortion that carries the viewer across a temporal or spatial boundary.

Duration

12 to 24 frames (0.4s to 0.8s)

Easing Curve

cubic-bezier(0.7, 0, 0.3, 1) or easeInOutCubic

The default edit in filmmaking is the straight cut. A hard cut is cognitively invisible; any non-cut transition explicitly calls attention to the seam. In motion design, transitions are motivated by conceptual relationships: comparing before/after, traveling through a portal, or speeding through time.

In code-based video, transitions consume frames from both outgoing and incoming scenes. A 20-frame transition overlaps 10 frames of shot A with 10 frames of shot B.

Whip Pans & High-Velocity Swipes

Simulating rapid camera whip with directional motion blur

A whip-pan accelerates shot A out of frame with heavy horizontal motion blur while shot B enters at matching velocity, creating an energetic seamless handoff.

Catalog Implementation/Whip Pan
blocktransitionsInspect in catalog
366 lines of React

How this works: A high-velocity horizontal camera wipe with directional motion blur bridging two distinct layouts.

  • Exponential acceleration curve into the seam
  • Dynamic blur filter tied directly to instantaneous frame velocity
  • Natural handoff on music downbeats

Cross-Warp Morphs & Shader Seams

Distorting pixel grids to blend two scenes through spatial deformation

Shader-driven transitions distort the luminance or coordinate grid of both shots simultaneously, turning hard cuts into organic transformations.

Catalog Implementation/Cross Warp Morph
blocktransitionsInspect in catalog
377 lines of React

How this works: A GPU shader transition that dynamically pinches and warps the coordinate space of the incoming frame.

  • GLSL/WebGL coordinate distortion
  • Smooth parametric progress factor (0 to 1)
  • Resolution-independent GPU rendering

Engineering Guidelines & Common Pitfalls

Best Practices (What to do)

  • Keep standard cuts for 80% of edits; save stylized transitions for major scene transitions or thesis shifts.
  • Ensure directional continuity: if shot A exits right, shot B must enter from the right.

Common Failure Modes (What to avoid)

  • Using complex wipes on every cut: over-transitioning exhausts the viewer.
  • Forgetting to overlap audio: a transition feels disjointed if sound cuts abruptly while the visual morphs.

Working catalog implementations

Typed Remotion components ready to drop into code.

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