blockhfcameradepth3dcinematic

Dolly Zoom (Vertigo Shot)

Camera tracks toward or away from the subject while the field of view changes the opposite way, so the subject holds its frame size while the background collapses behind it or rushes in. Focal length is solved from dolly distance every frame against d * tan(FOV/2) = const, not keyframed beside it. Requires depth: the subject sits on the z = 0 plane and the content behind it must be layered or genuinely 3D (translateZ at two or more distinct depths) -- a flat element gains nothing from this move.

Live props— this is the component running, not a video

Default duration
4.0s
Frame rate
30 fps
Engine
Remotion / React
Background
Transparent — composites over any scene

Use it

Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.

Add the camera-dolly-zoom scene to my video and set its props to match my brand.

Open in Studio

Customize in Studio

Adapt the content, styling, timing, and layout to fit your project.

Timing and motion

Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.