Camera Punch-In
Dynamic zoom, slide, and 3D tilt-pan helpers for any wrapper (video, include, card) with cubic-easing defaults and an edge-defocus pulse overlay
This item ships no declared props yet — it renders with its built-in defaults.
- Default duration
- 4.0s
- Frame rate
- 30 fps
- Engine
- Remotion / React
- Background
- Transparent — composites over any scene
Use it
Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the yt-camera-move scene to my video and set its props to match my brand.”
Customize in Studio
Adapt the content, styling, timing, and layout to fit your project.
Related
All camera moves & focusDolly Zoom (Vertigo Shot)
Camera tracks toward or away from the subject while the field of view changes the opposite way, so the subject holds its frame size while the background collapses behind it or rushes in. Focal length is solved from dolly distance every frame against d * tan(FOV/2) = const, not keyframed beside it. Requires depth: the subject sits on the z = 0 plane and the content behind it must be layered or genuinely 3D (translateZ at two or more distinct depths) -- a flat element gains nothing from this move.
Drift Hold
A centered content card stays subtly alive through loop-exact rotation, scale breathing, and a slow light sweep.
Focus Rack
Focus shifts once between two cards at different apparent depths through synchronized blur, dimming, scale, and parallax.
Pan Stations
A lateral camera move across a continuous row of labeled feature stations, with a steady dwell at each stop before the next pan.
Parallax Device Dive
A canonical phone rises into view before the camera pushes through its screen and layered app UI expands to fill the frame.
Pull Back Reveal
A tight stat detail holds, then one decelerating camera pull-back reveals the headline and supporting cards that recontextualize it.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.