An authored S-curve sweeps through a deterministic ASCII grid, flipping cells away to reveal a labeled panel.
Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the ascii-trail-reveal scene to my video and set its props to match my brand.”
Adapt the content, styling, timing, and layout to fit your project.
SVG Stroke Trace
An authored SVG path draws from its measured length, holds with subtle drift, and optionally fills when the path is closed.
Whiteboard Ink
A whiteboard sketch draws one measured stroke at a time while a pen nib follows the active tip. Preset sketches (bulb, flow, rocket) or your own multi-stroke SVG paths via the strokes slot; a path marked data-ink=accent rides the accent token.
Facet Morph
A faceted low-poly mass of 36 triangles continuously reshapes between three authored silhouettes (blob, mark, badge) with per-facet flat shading that recomputes as the vertices move. Light reads from the upper left; lit facets lift toward a pale accent-tinted tone while turned-away facets fall toward near-black. One calm continuous morph, then a settled hold.
Beat Accent
A single music-hit sting: impact flash, micro scale-pulse on the subject, immediate decay.
Gloss Sweep
A card lands with a restrained slam, catches one diagonal specular gloss, and holds perfectly still.
Light Sweep Pass
A traveling key light re-shades a slotted scene: a soft diagonal gradient band crosses the frame once while every per-element highlight and shadow shifts in lockstep (all driven by one --light-x property), then the light settles into a resting key. Quiet, expensive-feeling; the scene itself never moves. Callers fill the named scene slot; a token hero-and-cards default renders when it is left empty.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.