Gloss Sweep
A card lands with a restrained slam, catches one diagonal specular gloss, and holds perfectly still.
Live props— this is the component running, not a video
- Job
- celebrate
- Family
- celebrations
- Sync points
- gloss-complete @ 1.35s
- Default duration
- 2.5s
- Frame rate
- 30 fps
- Engine
- Remotion / React
- Background
- Transparent — composites over any scene
Use it
Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the gloss-sweep scene to my video and set its props to match my brand.”
Customize in Studio
Adapt the content, styling, timing, and layout to fit your project.
Related
All effects & vfxASCII Trail Reveal
An authored S-curve sweeps through a deterministic ASCII grid, flipping cells away to reveal a labeled panel.
Beat Accent
A single music-hit sting: impact flash, micro scale-pulse on the subject, immediate decay.
Facet Morph
A faceted low-poly mass of 36 triangles continuously reshapes between three authored silhouettes (blob, mark, badge) with per-facet flat shading that recomputes as the vertices move. Light reads from the upper left; lit facets lift toward a pale accent-tinted tone while turned-away facets fall toward near-black. One calm continuous morph, then a settled hold.
Light Sweep Pass
A traveling key light re-shades a slotted scene: a soft diagonal gradient band crosses the frame once while every per-element highlight and shadow shifts in lockstep (all driven by one --light-x property), then the light settles into a resting key. Quiet, expensive-feeling; the scene itself never moves. Callers fill the named scene slot; a token hero-and-cards default renders when it is left empty.
Physical Exit
A card exits with physical momentum in toss, drop, or slide mode, carrying acceleration and rotation through the final offscreen pose without fading.
Slit Scan Reveal
The frame's rows sample an authored subject at offset times: a canvas painter draws row slices of one pure position function evaluated at t minus offset(row), smearing arrival through time until the offsets collapse to zero and the mark holds coherent.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.