Slit Scan Reveal
The frame's rows sample an authored subject at offset times: a canvas painter draws row slices of one pure position function evaluated at t minus offset(row), smearing arrival through time until the offsets collapse to zero and the mark holds coherent.
Live props— this is the component running, not a video
- Job
- reveal
- Family
- time
- Sync points
- resolved @ 2.8s
- Default duration
- 4.0s
- Frame rate
- 30 fps
- Engine
- Remotion / React
- Background
- Transparent — composites over any scene
Use it
Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.
“Add the slit-scan-reveal scene to my video and set its props to match my brand.”
Customize in Studio
Adapt the content, styling, timing, and layout to fit your project.
Related
All effects & vfxASCII Trail Reveal
An authored S-curve sweeps through a deterministic ASCII grid, flipping cells away to reveal a labeled panel.
Beat Accent
A single music-hit sting: impact flash, micro scale-pulse on the subject, immediate decay.
Facet Morph
A faceted low-poly mass of 36 triangles continuously reshapes between three authored silhouettes (blob, mark, badge) with per-facet flat shading that recomputes as the vertices move. Light reads from the upper left; lit facets lift toward a pale accent-tinted tone while turned-away facets fall toward near-black. One calm continuous morph, then a settled hold.
Gloss Sweep
A card lands with a restrained slam, catches one diagonal specular gloss, and holds perfectly still.
Light Sweep Pass
A traveling key light re-shades a slotted scene: a soft diagonal gradient band crosses the frame once while every per-element highlight and shadow shifts in lockstep (all driven by one --light-x property), then the light settles into a resting key. Quiet, expensive-feeling; the scene itself never moves. Callers fill the named scene slot; a token hero-and-cards default renders when it is left empty.
Physical Exit
A card exits with physical momentum in toss, drop, or slide mode, carrying acceleration and rotation through the final offscreen pose without fading.
Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.