componenthfmotion-primitivetime-lawstop-motionstepped

Stop Motion Cadence

The stepped-time law as a demo primitive: one driver quantizes timeline time to floor(t * fps) / fps and feeds ALL motion; four token paper-cut shapes throw-and-land with squash on hits, 2-frame boil jitter seeded per step, and sparkle accents living exactly 2 to 3 frames.

Live props— this is the component running, not a video

Job
demonstrate
Family
demonstrate
Sync points
first-hit @ 1s
Default duration
4.0s
Frame rate
30 fps
Engine
Remotion / React
Background
Transparent — composites over any scene

Use it

Ask the agent. It copies this component into your project and edits it there — nothing to install, and rendering happens in the cloud.

Add the stop-motion-cadence scene to my video and set its props to match my brand.

Open in Studio

Customize in Studio

Adapt the content, styling, timing, and layout to fit your project.

Component settings

Adapted from the HyperFrames registry, © HeyGen, Apache 2.0.