Claude Opus 5.5 Interactive & Games
Page 2 of 2. 70 Claude Opus 5.5 videos in Interactive & Games, each with its prompt and the creator's original post on X.
Interactive & Games (Page 2)

ok i ran out of usage on claude so had to move to astra for the video... so this is just very early release of my game.. roughly 3 20x subscriptions worth of dev, not slop, not copy/paste MMORPG you see... free play, ranked play, staked play. invite built with opus 5.5 (:

What if learning Python felt more like playing a game than studying? 🎮🐍 So I asked Claude Opus 5.5 to build me a Python-learning surfing game. And the result is pretty wild. 🌊

Ladprao Jet ski game based on the Bangkok floods. Clear the drains and fight the crocs. Made with Opus 5.5 . https://ladprao-flood-ski.vercel.app/

A black cat's night stroll along a moonlit canal 🐈⬛🌙 CatWalk — a one-button 3D browser game. Zero image or audio files: the town, the cat's animation and the jazz are all generated in code. The whole game is ~200KB. Claude Opus 5.5 ▶ https://blitastxyz.itch.io/catwalk #threejs #indiedev #gamedev #WebGL

Update to my open world fantasy sci-fi game. You can now fly thru a larger map and vibe! used Opus 5.5, @usecrayon and Threejs. Play here: https://app.usecrayon.ai/play/b42413e5-669e-4fb3-87d3-a3285567736c

I made this game with Claude Opus 5.5 + ChatGPT Astra 6 for some visual assets = our new game Spoiled Egg https://eggverse.co https://eggverse.co/games/spoiled-egg

https://claude.ai/artifact/Vos8wdB8Jenz9FopZWeRMb Check out DOUBLE FEATURE, a Cuphead Inspired Mini-Game built with Claude Opus 5.5. I find this model works best when leaning into its strengths, figuring out the parts it does well and letting it capitalize on them. Cartoon shapes and sounds are great.

A procedurally-generated game in infinite stranded space colonies with realistic physics. All creative decisions made by @claudeai Opus 5.5, all done in just one week's usage window at Pro-level. Claude chose to add pettable cats in the combat-free mode. https://claude.ai/artifact/1o1DWNgoanSy2ZCRTCtjpq

I asked Opus 5.5 to build a tiny underground delivery network in three.js — then turned it into a game. Lunch rush: 24 orders in 60 s, 6 express upgrades, beat the deadlines. Free in the browser, link below 👇

Claude Opus 5.5 just built me a mini temple run style game it actually feel pretty smooth to play honestly I didn’t expect the result like this

What is going on 🤪 🎲 Dice Corners https://izmaelmag.me/dice-corners/ I’ve been a gamer since I was three, and the dream of making my own games is what led me into programing In 2008 I discovered GameMaker and made a few platformers and scrolling shooters. But i had no idea how to make a living from games, so I moved into design and frontend development. I never stopped exploring huge libraries of retro games and imagining games of my own—making them by hand was just hard. 18 years later, I subscribe to Claude Opus 5.5, write a PRD, put together a simple prototype, and half an hour later within a single five-hour usage window I have a complete game. It runs locally. It’s simple, but it’s beautiful, and it works. And I did it by directing agents on my laptop through a telegram chat Mind blowing 🤯

Opus 5.5 spent 43 million output tokens building 3D PvZ 2: Reflourished

Opus 5.5 editing my demo video 👀 Built a hand-drawn catapult sketch that turns into a real 3D physics simulator. Recorded it, gave Opus 5.5 one prompt to edit the raw footage. No editing app. It made its own. Video below 👇

Can one developer + 3 AI agents build a GTA-style game? I’m trying. FIXER is a 1990s city game I’m building with Astra, Opus 5.5 and Fable. This is the current playable build.

@kimmonismus hours of rework on my threejs game with Opus 5.5 and limits didnt even move

Claude Opus 5.5 built this game from a single prompt - a mythic action game inspired by ancient Indian epics. No engine. No assets. Every temple, tree, enemy, shader, and sound is generated in code. Even this trailer was designed by Claude. The future is crazy.

Testing out Opus 5.5 today by letting it work on a Magicka-inspired game! I loved this game when it came out 15 years ago, super cool spell casting mechanics. So I want to take this and turn it into an extraction looter. You go out into the wild solo or in a group, fight off mobs and other players to collect loot to bring back to your base. Like others have mentioned, Opus 5.5 feels so much more creative. Crazy

Everyone is sharing what Opus 5.5 can build this week, and it made us ask ourselves a different question: when making things becomes this easy, what do we actually want to make and why? Our answer was a small retro arcade, the kind we grew up hanging out in, filled with 21 games made by independent developers. Every cabinet carries the name of the person who built its game. Walk in, drop a coin, and play: https://tympanus.net/Demos/InsertCoin/ #threejs #webgl

Opus 5.5に「ド派手なPVを作って」と丸投げしたら、ほぼ任せきりで完成した😳 世界ランク上位の実際のリプレイを撮影して、拍に合わせて「ギリギリ!」を重ねてくる。 日英2本、一晩で。Claude×HyperFrames、世界変わった🔥 https://biribiri-game.web.app

Testando o Opus 5.5 com a skill hyperframes que vi no post do @gabrielbuzziv Simplesmente inacreditável, a voz foi gerada localmente, se tivesse enviado pro ElevenLabs talvez teria ficado melhor, 9,8/10
How Claude Opus 5.5 Generates Videos from Code
Rather than sampling diffusion frames directly, Claude Opus 5.5 writes real-time procedural animation code rendered directly in the browser or headlessly via Chromium and Remotion.
Opus 5.5 writes raw HTML5 Canvas 2D render loops and Three.js WebGL shaders. Camera trajectories, particle systems, and raymarching lighting equations run at native 60 FPS with zero compression artifacts.
By orchestrating SVG vector paths with GreenSock (GSAP) timelines, Opus 5.5 generates sharp typographic title sequences, interface walkthroughs, and kinetic logos that scale infinitely without pixelation.
Every prompt in this directory can be pasted directly into Animatiq. Animatiq bundles the code into structured React Remotion components with keyframes, editable text layers, and 4K MP4 export.

