Claude Opus 5.5 Explainers

62 Claude Opus 5.5 videos in Explainers, each with its prompt and the creator's original post on X.

475 Videos
279 Full Prompts
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Showing 48 of 62 Opus 5.5 videos (page 1 of 2)
Opus 5.5 video by @koldo2k
ExplainersClaude Opus 5.5
canvasai-image

Build a looping "infinite zoom" animation, After Effects style: the camera travels from landscape to landscape by flying through vintage objects. LOOK: vintage collage realistic photo landscapes + black & white newspaper cutout objects (halftone, white paper border, soft shadow). Film grain, vignette, light flicker. WORLDS (loop): snowy mountains → pocket watch (swinging on its chain) → sea cliffs → box camera lens → desert dunes → magnifying glass → misty lake → hand mirror → back to start. Extras: floating hat, phone, umbrella, gramophone, key; a 1950s man walking toward the watch; a whale swimming across the cliffs sky. HOW: - Generate everything via the Magnific MCP (Seedream 5 Pro landscapes, GPT 2.5 transparent cutouts, depth maps, Kling 2.5 animation, Lyria 3 music). List the generations + credit cost and wait for my OK first. - Split each landscape into 3 depth layers from its depth map and fill the hidden areas. Parallax: layer scale = camera^Z, Z between 0.45 and 1.22. - Each portal's glass holds the next world; cut seamlessly when it fills the frame. - Constant speed: exponential zoom to a fixed point, each segment's duration proportional to log(zoom). Verify the cuts frame by frame. - Man & whale: generate on pure green (#00B140), animate in place with Kling, key out every frame, build a seamless loop (ping-pong if needed). - Cutouts animate at 15 fps (on twos). - 20 s loop, 1920×1080, 30 fps. Music: 96 BPM, cut to exactly 8 bars = 20 s. DELIVER: an interactive artifact (viewer, AE-style timeline, music + MP4 download) and a rendered MP4 with music under 30 MB. Show me screenshots before each expensive step.

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Opus 5.5 video by @Ror_Fly
ExplainersClaude Opus 5.5
canvas

We're going to try a little test. Do you think you could render a recipe motion graphic animation using javascript or html (w/e you think will produce the best) to show the full recipe from start to finish (empty glass to completed cocktail) - Explainer video style - Showing the recipe ingreidents + measurements as they're going into the cup. Should be a 30s video.

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Opus 5.5 video by @deedydas
ExplainersClaude Opus 5.5
svggsap

make a modern slick and punchy video for a modern startup that works on inference

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Opus 5.5 video by @sudo_kiran
ExplainersClaude Opus 5.5
canvassvggsapcss

create best motion graphics explainer of the (your product) with very good script and good design colors and good music make sure the video should be incredible and people should feels like watch it many times.. it has to be in 30 seconds good and very intresting, it has to be best of the best of the best of the best video (product link)

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Opus 5.5 video by @0xValure
ExplainersClaude Opus 5.5
threejscanvas

Make this PayBox logo into a reel. Pretend you are a world-class motion designer. Make a 10-second dynamic video like the reference

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Opus 5.5 video by @verbove
ExplainersClaude Opus 5.5
canvas

<inputs> Ask me for: • my product + URL • 8–12 UI states that tell its story • the real data shown in each state • brand colors + fonts + accent color • required formats (1:1, 16:9, 9:16) </inputs> <rules> One HTML file. One canvas One draw(t) function No CSS transitions No timers No state carried between frames One shape, never cut Every state is the same element changing size, radius and color while the content swaps A cursor drives the sequence with real clicks, typing and one drag Real UI. Real data. No placeholders. </rules> <structure> 120 BPM grid Something happens on every bea logo → button → handle field → “is this you?” → loader → pin → globe filling with users → matches → tabs → RSVP → search → logo </structure> <motion> Closed-form springs everywhere with only a tiny overshoot. If a value changes target multiple times, sum one spring per change Content enters after its container starts morphing and leaves before the next morph so text never overlaps Use a short blur on transitions Never fade black directly into the accent color. Move an accent element between states instead Make tab indicators stretch by putting each edge on a different spring Zoom the camera so every state fills the frame Make the last frame equal the first so the whole thing loops </motion> <export> First render one frame per beat as a contact sheet Fix anything cramped or broken Then render every frame in headless Chrome at 60fps, averaging 6 subframes for motion blur Pipe into ffmpeg: H.264 + yuv420p Export all aspect ratios in parallel </export> motion design is becoming a prompt

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Opus 5.5 video by @ajith_io
ExplainersClaude Opus 5.5
threejsshadercanvas

Make a dynamic 40-second motion graphics video on Distilbook that shows what an incredible motion designer you are, like it's your showreel - go all out. Use the Oppenheimer theme music as inspiration, but compose it yourself.

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Opus 5.5 video by @LinearUncle
ExplainersClaude Opus 5.5
svgaudio

请用Manim给我制作一个导数概念学习的视频,要求通俗易懂,并且有例子,引人思考。配音使用edge-tts

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Opus 5.5 video by @alex_prompter
ExplainersClaude Opus 5.5
svggsap

Adopt the role of an expert motion designer. Build a 30-second animated explainer for my business as a single HTML page. 5 scenes. The customer's problem, what I do, how it works in 3 steps, one proof point, and my name at the end. Bold text, smooth transitions, my brand colours. My business [DESCRIBE WHAT YOU SELL, WHO IT'S FOR AND YOUR COLOURS]

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Opus 5.5 video by @emollick
ExplainersClaude Opus 5.5
canvas

A video explaining recursion, where every explanation about recursion has a radically different video style, make this self-referential & clever & fast moving.

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Opus 5.5 video by @kloss_xyz
ExplainersClaude Opus 5.5
canvassvgcss

make a video highlighting key moments in the history of AI.

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Opus 5.5 video by @henkvaness
ExplainersClaude Opus 5.5
svg

make educational video out of article.

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Opus 5.5 video by @AmitSingha89
ExplainersClaude Opus 5.5
svg

Make a professional explainer video for https://anuprerna.com for a first-time visitor.

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Opus 5.5 video by @tak3sh8
ExplainersClaude Opus 5.5
canvasaudio

Do a quick hand-drawn whiteboard animations explaining what is replica symmetry breaking in the SK model Prompt 2: build the mp4 version with narration

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Opus 5.5 video by @AstroTheWizard
ExplainersClaude Opus 5.5
canvas

I want you to make a 60-second, fully animated explainer video, end to end, completely on your own. I'm stepping away from my computer, so work autonomously until it's done. Don't stop to ask me questions; make the calls yourself and tell me what you decided at the end. Topic: the journey of photons Style: whimsical, charming, storybook. Give the photon a personality. It should feel like a professional motion-design studio made it, not "AI video". The whole thing should be a pure JavaScript animation, rendered from code frame by frame. Don't use AI video generators for the visuals. I've seen the videos people are posting from Opus 5.5 (kinetic typography reels, continuous infinite zooms, data-driven explainers like The Pudding or 3Blue1Brown), and what makes them great is that they're code-rendered: crisp, precise, with a coherent design system and one strong formal idea per scene. Aim for that bar or above. Make it genuinely educational and accurate. Where you can, simulate the real thing: the random walk should be an actual random walk, not a drawing of one. Include real numbers (core temperature, distance, travel time, years inside the Sun) and be honest about uncertainty in the estimates. Use humor and visual gags to keep attention: onomatopoeia, little characters, callbacks. Put what was happening on Earth during those 100,000 years alongside the photon's timeline. Deliverable: 1920x1080 at 60fps, exactly 60 seconds, with: - A voiceover script you write yourself, voiced with the highest-quality text-to-speech model you can access - Burned-in captions, since most people watch on X with the sound off - An original music score that fits the whimsical tone and changes with each scene - Sound design synced exactly to the on-screen action (every bounce, pop, whoosh and ding) - A professional mix: music ducks under the voice, mastered to streaming loudness You write the script, design the characters, pick the typography and palette, compose the music, and build the animation engine. Use any tools and resources you can find access to: open fonts, sample libraries, open-source models. Use whatever works. Quality is paramount. Build verification loops: render stills of every scene and review them critically, check transitions frame by frame, measure the audio mix numerically, fix what's weak and re-render. Don't hand me a first draft. Hand me something you'd put your name on. Also give me the source code so it's reproducible

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Opus 5.5 video by @sudo_kiran
ExplainersClaude Opus 5.5
canvassvgcss

make a dynamic 30-seconds motion graphic video about the distilbook like a product explainer the video has to be very incredible (product url)

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Opus 5.5 video by @Sarut0biSasuke
ExplainersClaude Opus 5.5
canvas

Render a recipe motion graphic animation using JavaScript or HTML (whatever you think will produce the best result) to show the full recipe for a White Russian from start to finish, empty glass to completed cocktail. Explainer video style, showing the ingredients and measurements as they go into the glass. It should be a 30s video.

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Opus 5.5 video by @TomAndrieu96707
ExplainersClaude Opus 5.5
canvassvggsap

Create a pure javascript animation. 30s-60s whimsical hand drawn collage style with appropriate audio that will explain the same story as our “about-us” page. Use assets from our repo when possible.

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Opus 5.5 video by @0xnfrith
ExplainersClaude Opus 5.5
svggsap

make me an animation to explain why celld earns its place.

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Opus 5.5 video by @1stnoel_
ExplainersClaude Opus 5.5
gsap

Make a 1-minute educational video about https://readsotto.app/ with synthesized voice narration.

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Opus 5.5 video by @RetropunkAI
ExplainersClaude Opus 5.5
canvassvggsapai-image

Render a fun motion graphic animation using the GSAP animation platform (see below) to show a brief history of The Sphere in Las Vegas from start to today (start with a minimal architecture to completed venue) - Explainer video style - Talk about how bands now play there, The Wizard of Oz film and next how on Oct 1 2026 Metallica will make their debut - and guess who is attending? We are! Should be a 30-60s video depending on the info. Use the images in the folder. Sphere History: https://en.wikipedia.org/wiki/Sphere_(venue) Animation Platforms: https://gsap.com/ Ask me any questions if you need, but if you feel confident please have fun and make something awesome that will go super viral!

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Opus 5.5 video by @ParkerRex
ExplainersClaude Opus 5.5
canvasphysics

explain a token bucket rate limiter, canvas only, no libraries, every frame a pure function of time so my renderer can screenshot it.

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Opus 5.5 video by @charlesmendez
ExplainersClaude Opus 5.5
canvassvggsap

I Want you to make a modern slick and punchy video for http:// datagran.io with an example of a user creating a chatgpt ads campaign, then connecting their metrics, understanding attribution, then connecting a voice agent to it, the agent responding, then doing follow up, adding humans in the loop and then providing analytics.

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Opus 5.5 video by @_nikolajankovic
ExplainersClaude Opus 5.5
canvas

make a hand-drawn stop-motion animation; story: you're defi saver and explaining yourself in 1st person

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Opus 5.5 video by @0xlangeai
ExplainersClaude Opus 5.5
svgcss

Opus 5.5 做的文章讲解, 省流

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Opus 5.5 video by @StephanFerraro
ExplainersClaude Opus 5.5
threejsshaderphysics

Claude Opus 5.5 on our AI coding benchmark: build a fully autonomous 3D water simulation from an empty repo - procedural mountains, rain, streams, lakes. TypeScript + Three.js, no physics engine. One prompt, zero corrections, ~21 min. 23/23 tests green. https://github.com/AiondaDotCom/ai-sim-benchmark

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Opus 5.5 video by @chudry223
ExplainersClaude Opus 5.5
threejsshader

One prompt. One interactive camera lab. 🎥🔥 Claude Opus 5.5 generates a 3D experience where you can adjust the focus ring, move lens elements, shift the focal plane, and see real-time depth-of-field effects. AI-generated interactive 3D is getting wild. 🤯

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Opus 5.5 video by @Voxyz_ai
ExplainersClaude Opus 5.5
threejsshadercanvasgsap

I asked Opus 5.5 to explain gravitational lensing by building an interactive black hole lab One prompt for the first version, then a dynamic workflow to polish it for three rounds while I slept. This is what I woke up to: 5h 28m end to end, $90 at API prices https://blackhole.voxyz.ai Drag the black hole and the sky behind it bends into arcs, closing into a full ring when everything lines up Each round ran 3 agents. Two reviewers each picked 9 to 10 issues and ranked them P0, P1, P2. The third one fixed them. Round 1: 3D materials and lighting + UI and type Round 2: camera motion and interaction + science-communication design Round 3: a design director deciding whether it ships + visual QA and performance Every P0 got fixed, the rest only if worth it. When the two reviewers disagreed, it picked one and wrote down why. It backed up before each round, checked screenshots after, and rolled back anything it couldn't fix.

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Opus 5.5 video by @explorations_iq
ExplainersClaude Opus 5.5
threejsshadercanvas

Opus 5.5 generated this simulation of molecular orbitals in about ~20 minutes. I had to prompt for some structures and resonance but I can see the promise of instant educational simulations for any advanced topic

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Opus 5.5 video by @nybobs
ExplainersClaude Opus 5.5
threejscanvas

110k rigid bodies in real time, in a browser tab. Grab anything, fire cannonballs. Built with Claude Opus 5.5: Augmented Vertex Block Descent (SIGGRAPH 2025, Giles, Diaz & Yuksel) in WebGPU with @threejs . It's a physics solver that stays stable with huge scenes and big mass ratios. Opus 5.5 even put together this whole demo reel video just from a single text prompt in Claude Code haha 🤯 Try it: https://three-avbd.vercel.app (recorded on an M4 Max, lighter scenes run fine on older computers or on mobile) Code's here, MIT licensed. Go build something with it, have fun breaking things: https://github.com/sbobyn/three-avbd #threejs #WebGPU

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Opus 5.5 video by @garmdotcom
ExplainersClaude Opus 5.5
canvassvg

Tried to jump on the explainer video "made entirely with Opus 5.5" bandwagon. Accidentally didn't include an OpenRouter API key. Opus decided to just do everything itself. The result is insane $0 additional cost. Prompt in next post

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Opus 5.5 video by @cyrilXBT
ExplainersClaude Opus 5.5
canvasphysics

🚨 Opus 5.5 is the best model launch in 2026 this entire physics engine is one HTML file. sand, water, oil, fire, lava, plants, steam. 108,000 particles at 60fps. built with Opus 5.5. prompt in the replies 👇 follow @cyrilXBT

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Opus 5.5 video by @Miguel07Code
ExplainersClaude Opus 5.5
canvasaudioai-image

fourier series were hard to learn back in university (2 years ago) and they are fun! what unlocks @HyperFrames_ + @claudeai Opus 5.5 is that you can get the best explainer videos just with 1 prompt you are curious about something? ask claude!

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Opus 5.5 video by @kureshirfan
ExplainersClaude Opus 5.5
svg

I asked Claude Opus 5.5 to explain the earthquake physics as an animation. This is what it built, physically accurate strain profile included. #opus5 @AnthropicAI @claudeai

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Opus 5.5 video by @AmberPromptai
ExplainersClaude Opus 5.5
canvas

Tried Opus 5.5 to explain the Mid-Autumn Festival 🌕 From ancient traditions to mooncakes and family reunions, I turned the story into a short animated video. The message is simple: No matter how far apart we are, make time for the people we miss. What do you think of the result?

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Opus 5.5 video by @iniyanai
ExplainersClaude Opus 5.5
threejssvgaudio

Asked claude Opus 5.5 to make an explainer on how a mechanical keyboard works. It wrote the music in code, used real switch recordings as the beats, built the 3D in @threejs and timed every cut to the beat. No stock footage. no editing app. What a time to be alive!

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Opus 5.5 video by @Acoramaa
ExplainersClaude Opus 5.5
threejsshader

I TRIED MAKING A 3D MOTION GRAPHIC WITH CLAUDE OPUS 5.5. THIS IS WHAT CAME OUT. The idea was simple: start at my desk and don't stop zooming until we hit a single atom inside the CPU. Opus 5.5 took it and just kept going. Into the PC case. The cooler lifts off. The CPU under it. The metal lid comes off. Then the silicon die, one core, the copper wiring stacked on top, rows of logic cells, the fins and gates of the transistors… …all the way down to one silicon atom, bonded to its four neighbours. One continuous shot, no cuts. The ruler on the right tracks the scale the whole time: from about a metre down to about 2 nanometres. And the part that still gets me: every frame of this is 3D rendered right in a browser, from code. No Blender, no After Effects, no stock footage. A year ago this would have been a studio job. Now it's one conversation. Opus 5.5 is on another level.

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Opus 5.5 video by @kgonia7
ExplainersClaude Opus 5.5
threejsshadercanvasparticles

From Cabo da Roca to observable universe. I gave opus 5.5 old prompt I prepared for Fable but I was not satisfied with the results. I asked model to create a cinematic film that zooms out from a hillside on Earth to the full observable universe using @threejs No external assets. Time: ~3h Output tokens: 662,769 Cache: 125.6M read, 2.0M written; API-equivalent cost: about $54.52: output $13.26, cache reads $25.12, cache writes $16.14

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Opus 5.5 video by @NathanWilbanks_
ExplainersClaude Opus 5.5
threejsshaderaudio

I asked opus 5.5 in @agnt_gg for the most realistic fire it could build using ONLY javascript. It wrote a real 3D fluid simulation that runs on the GPU. The flame colors come from blackbody physics, the smoke is real volume, it runs at 96 fps in 1080p, and it critiqued its own renders about 40 times. Then it shot a 38 second film of it. The sound comes from the fire itself. 🔥 Details: - Nothing faked. The fire is actual simulated gas that burns, heats up, rises, and swirls. It gives off soot that glows, and the soot that escapes cools into smoke. Every frame is computed on the GPU. - The AI graded its own work: render a frame, have a vision model pick it apart like a VFX supervisor, fix it, repeat. It caught a flame that kept dying, ring shaped artifacts on the ground, and coals that looked like cheese chips. - The film isn't screen recorded. Each frame is rendered offline with scripted camera moves. The crackle and roar come from how brightly the fire burns in each frame. - No Blender, no stock footage, no sound library. One HTML file, one conversation.

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Opus 5.5 video by @hunzai
ExplainersClaude Opus 5.5
canvasaudio

//Like most of you// I asked opus 5.5 (medium) to generate animation to explain "Tree as an ecosystem" with AUDIO - no fancy prompts just oneliner prompt - and it created this

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Opus 5.5 video by @konstantinsaifo
ExplainersClaude Opus 5.5
threejsshader

I asked Claude Opus 5.5 to explain how a rocket engine works by building an interactive Raptor 3 you can take apart in your browser. Cut it open, follow the oxygen and the methane through both turbopumps, then throttle it and watch the shock diamonds move. http://airsup.ai/rocket-engine

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Opus 5.5 video by @Rakhsh_Tech
ExplainersClaude Opus 5.5
canvasaudio

Claude Opus 5.5 で、ドパガキ用のグラフィックの動画作りが流行っているので、物理演算で落ち着いた音づくりにも挑戦してみました。 弦、笛、太鼓、鈴、水の泡。物理演算できる音をコードにして鳴らしています。映像作りだけではありません。音の表現にも一段工夫を凝らしたい。そんな人はチャレンジしてみる価値があると思います。 グラフィックの動画を作っている人は、ひと味違うサウンドエフェクトも試してみてはどうでしょうか。 #ClaudeCode #物理演算 #Opus

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Opus 5.5 video by @arthurkatcher
ExplainersClaude Opus 5.5
svggsapaudio

I asked Opus 5.5 to explain how a coding agent works in 40 seconds. never been this shocked. It animated the whole thing, wrote the music, and landed every cut on the beat. one message in Claude Code, 14 minutes. Workflow is in the comments 👇

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Opus 5.5 video by @moguzbulbul
ExplainersClaude Opus 5.5
svggsapcss

I was struggling to explain my UX decisions in interviews, so I made this kind of animation with Opus 5.5 Anyone want the skill?

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Opus 5.5 video by @irinatoxi
ExplainersClaude Opus 5.5
threejsshadercanvas

Opus 5.5 just turned a smartphone into a 20-second trip from glass to atoms. It starts on the phone, dives through the motherboard and chip, then keeps going through the semiconductor structure until you’re basically staring at the atomic scale. This is the kind of 3D shot that normally looks like a whole studio touched it. Instead, Opus 5.5 built the sequence. That’s fucking ridiculous.

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Opus 5.5 video by @konstantinsaifo
ExplainersClaude Opus 5.5
threejsshader

I asked Claude Opus 5.5 to explain how a fusion reactor works by building one you can take apart in your browser. Drag the plasma from 15 million °C, the heat of the Sun's core, to 150 million and watch a city light up. https://airsup.ai/lab

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Opus 5.5 video by @StefanoStraus
ExplainersClaude Opus 5.5
threejsshadercanvas

I asked Opus 5.5 again for an engine you can take apart in the browser Pistons against magnets at the same shaft speed. Push the RPM, open the cylinders, slow time down to 1/10 Under 15 minutes, and it did not even move the usage meter on my Max plan. The first experiment took half an hour, this one reused the framework the earlier ones built This is a screen recording, the real thing runs live in your browser Next I want to find where it breaks, so a game is coming

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Opus 5.5 video by @mattworkman
ExplainersClaude Opus 5.5
threejsshadercanvas

messing around with Opus 5.5 - HyperFrames staging, edit - JavaScript, ThreeJS, - fal GPT Image 2.5 and Seedance 2.5 very blah text design, I need a fal design skill/guideline ideally

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Prompt Architecture & Code Synthesis

How Claude Opus 5.5 Generates Videos from Code

Rather than sampling diffusion frames directly, Claude Opus 5.5 writes real-time procedural animation code rendered directly in the browser or headlessly via Chromium and Remotion.

Canvas & Three.js Scenes

Opus 5.5 writes raw HTML5 Canvas 2D render loops and Three.js WebGL shaders. Camera trajectories, particle systems, and raymarching lighting equations run at native 60 FPS with zero compression artifacts.

Vector SVG & GSAP Timelines

By orchestrating SVG vector paths with GreenSock (GSAP) timelines, Opus 5.5 generates sharp typographic title sequences, interface walkthroughs, and kinetic logos that scale infinitely without pixelation.

Remixing in Animatiq

Every prompt in this directory can be pasted directly into Animatiq. Animatiq bundles the code into structured React Remotion components with keyframes, editable text layers, and 4K MP4 export.