Claude Opus 5.5 Video Directory

Page 6 of 10. Animations that creators and developers made with Claude Opus 5.5 and shared on X. Every video links to its creator's profile and original post, next to the prompt they used.

475 Videos
279 Full Prompts
4 Categories

Claude Opus 5.5 Videos (Page 6)

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Showing 48 of 475 Opus 5.5 videos (page 6 of 10)
Opus 5.5 video by @andriyfernandes
Motion GraphicsClaude Opus 5.5
canvasaudio

faça uma animação de stickman's numa batalha naval, use meus SFX em tal pasta

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Opus 5.5 video by @techtactician
Motion GraphicsClaude Opus 5.5
svggsapcss

I want you to create a highly professional SaaS product launch video for Slideforge. You can find its details in https://slideforge.io. Pick that, and then make sure to get actual assets and images and all of that stuff from the internet. Turn it into these typical, very professionally edited, motion-graphics-styled product launch videos that you see people making on Twitter when they launch new SaaS products (which are showing off the features, the benefits, and all of these things).

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Opus 5.5 video by @0xEvinho
Motion GraphicsClaude Opus 5.5
canvasparticlespixel

make a similar version but with a crypto reference

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Opus 5.5 video by @ParkerRex
ExplainersClaude Opus 5.5
canvasphysics

explain a token bucket rate limiter, canvas only, no libraries, every frame a pure function of time so my renderer can screenshot it.

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Opus 5.5 video by @justincooperman
Motion GraphicsClaude Opus 5.5
canvascss

Make an animated clip about Tented's image gen capabilities where users ask for branded images and see them added to content

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Opus 5.5 video by @Rames_Jusso
Motion GraphicsClaude Opus 5.5
canvas

140 BPM rusko/skream style UK dubstep

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Opus 5.5 video by @deifosv
Interactive & GamesClaude Opus 5.5
canvasgsapcss

Create a high energy launch video, showing live stats from the website, show that users can play on desktop and mobile and multiple themes, if need, give me a prompt to generate the song using Suno

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Opus 5.5 video by @anirockshady
3D ScenesClaude Opus 5.5
threejsshadersvg

Create a 3D animation of a Path Points in this case ball reaching approximation from crest to trough. Discuss the type of ML algorithm gradient descent is. Also list major use cases.And trasition can be fade in fade out. Colour theory Volcanic Orange, Cyan and gradient of grey

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Opus 5.5 video by @MyCodeCoach
Motion GraphicsClaude Opus 5.5
threejssvg

A cartoony battle royale: storm timer, players alive, inventory hotbar, minimap, emote wheel and a victory results screen

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Opus 5.5 video by @pbteja1998
Motion GraphicsClaude Opus 5.5
svggsapcss

I want you to create a highly professional SaaS product launch video. Go and find some SaaS, preferably just one that people know, so it's easier to identify with it. Pick that, and then make sure to get actual assets and images and all of that stuff from the internet. Turn it into these typical, very professionally edited, motion-graphics-styled product launch videos that you see people making on Twitter when they launch new SaaS products (which are showing off the features, the benefits, and all of these things).

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Opus 5.5 video by @anjmaxx
Motion GraphicsClaude Opus 5.5
canvaspixel

I want you to independently do an end-to-end complete pass on making 20 second story led music video with two main protagonists a girl and a boy. I want the concept and storytelling to be reallyy unique and engaging. the audeince should be hooked to find out what happens next. the visuals shouls be pretty and really ccool. both the charcters should have a witty, quirky personality. Use the right audio track and think and feel very deeply about what is the best way to visually represent all of the lyrics on screen. in terms of style, you can do truly anything that you think might best let you visually express yourself, including abstract motion graphics. You can use the internet freely to pull in references. You can look at motion design. I want you to make a fresh music video that has beautifully rendered JavaScript animations with a papery feel in a similar style to the reference that is created, but push the aesthetics in any direction you want and consider what is part of the modern zeitgeist. ive also attached another style that ypu explore and pick out whatever seems best to you. Also, think about your current capabilities and what is realistic for you to be able to do. I think you should be mindful of aesthetics here, and I don't want you to produce something that is GPT slop. Instead, I'd be more impressed if you come up with a coherent style that works well. Generate the style sheet. Think critically about what is relevant here and what would be fun, and also perform well on Twitter as far as an aesthetic. I think that K-pop is a good anchor point visually that you can pull from, but I'll let you cook here. Once you have your character sheet, you can make a few backup dancers and some supporting characters as you see fit. You can design your own sets. You can insert the characters and then do seedance 2.5 video generations to serve as the base assets for this, and you could pass in the lyrics so you can generate individual scenes. You don't need to have vocal singing, like visible lip movement, throughout the entire thing. Think like a regular music video where you have some inserts that are done independently and don't have the characters in them, or you see the characters doing something else entirely different. I think that for the world building for this, we want to create the sense of speeding up, and so I would like you to audit all of the different events, like the Navi Stokes and all of the Twitter hype around math getting eaten up. Think really critically about how to integrate all of the current memes that are in the zeitgeist on the Twitter timeline, and all of the feelings around AI progress. Think about things like the Shinji meme and all of the words that are around him, and how you might be able to integrate this. You can also just take straight assets and insert things into the video in an internet brutalism style. You should feel very creatively free in order to do what you want here, but try and anchor to visual references that people will be able to understand. We need a very strong, compelling visual hook that gets people excited and appreciates the work that you've done here really quickly. You can also just go and study other music videos and understand what they've done really well. I think that K-pop is probably one of the best examples that we can pull from, and thinking about how they direct human attention and manage human psychology in the way that they use visual patterns. This is probably your best approach, but taking more stylistic freedom instead of having to anchor to K-pop too intensely. I think too, we want to think about how to retain attention, and one of the best ways to do this is through text on screen. It'd be good to have amazing motion graphics of the text lyrics that are actually embedded into the video itself. And you can think about this as you are composing shots. As you're making backgrounds and inserting characters, we can think about where we want to have lyrics be really big and really present, so the background can be less busy there, and you can position the characters perhaps on the right as lyrics appear on the left. You want to have some variance, so sometimes I think lyrics will just appear more like subtitles, and then other times they're going to be really present and really big. I think at the start for the visual hook, we do want to have lyrics be much more visually present because that's a strong way to grab people's attention. Remember, you can really do anything here. The goal is to make a banger for Twitter, and the stretch goal is to make something better than anyone's ever seen before. I think that what I would remind you of is that sometimes when things cohere together, it can be jarring or abrasive because the thought work has not been done beforehand in order for everything to mesh cleanly. You need to be really rigorous in planning of composition and timing to make sure this goes well. You also need to be open to going back and revisiting things in order to be able to reiterate. You're going to want to watch the entire video multiple times, take screenshots at individual parts, and think about if something is really up to the bar of quality that we need here. I trust that you can do this, and I think that it's really important to nail the style of animations. You can also use search abilities and find other references to pull from for motion, for JavaScript, animations, et cetera, and integrate them. Again, be economical; don't go crazy, but spend what you want here and see what you can cook up.

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Opus 5.5 video by @BuildFastWithAI
Interactive & GamesClaude Opus 5.5
threejscanvas

Build a Douglas A-1H Skyraider in Three.js

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Opus 5.5 video by @kantamk
Motion GraphicsClaude Opus 5.5
canvasphysicsaudio

make a video that could go viral.

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Opus 5.5 video by @mattbean
Motion GraphicsClaude Opus 5.5
canvas

build me a 30s drawing style animated clip about submitting a product to AppSumo via your agent. steps are: 1. connect your agent 2. your agent fills out your listing and sets up redemption 3. go live!

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Opus 5.5 video by @_nieGRAMotny_
Interactive & GamesClaude Opus 5.5
threejsshadercanvasphysics

Build a racing game inspired by Ignition (1997): angled top-down camera, arcade-leaning physics, vehicles with very distinct personalities. This must be an original game, not a copy. Use an original name, an original track, and zero original assets. ## Stack - Vite + TypeScript (strict), Three.js for rendering, no UI framework (HUD in plain DOM/CSS). - Low-poly graphics generated in code (BoxGeometry, CylinderGeometry, etc.), no external models or textures. Solid colors and simple materials. - Custom simplified 2.5D physics (movement on the XZ plane, height from terrain). No physics engine. ## Architecture - src/game/ (game loop with fixed timestep), src/vehicles/, src/track/, src/ai/, src/render/, src/ui/ - Vehicles are data-driven: mass, power, top speed, grip, steering, collision resistance, and boost parameters (strength, duration, recharge time). One Vehicle class, different configurations. - Any vehicle can be controlled by either the player or the AI (shared control interface: throttle, brake, steer, boost). - Track as data: centerline spline + width + list of zones (ice, shortcut, obstacle). Generate the road mesh and AI waypoints from it. ## Vehicles (original names, no brands) Four vehicles. The player picks one on the selection screen; the remaining 3 are driven by the AI. - 90s-style police sedan (black and white, light bar): heavy, stable, pushes hard in collisions. - Muscle car convertible: fastest on straights, oversteers in corners. - Red monster truck: slow, but ignores bumps and rams everything else. - Postal delivery van: slow, high center of gravity, sways in corners. The handling differences must be clearly noticeable. All four must be playable and competitive. Slower vehicles compensate with e.g. collision resistance, terrain handling, or a stronger or more frequent boost. ## Boost - Every vehicle has a boost: a short, pronounced acceleration beyond its normal top speed. - Boost charges automatically from 0 to 100%. It can only be used at 100%. After use, the meter drops to 0 and starts charging again. - Strength, duration and recharge time are unique to each vehicle (e.g. muscle car: short and very strong; van: weaker but recharges fast; monster truck: long but slow to recharge). - Visual effect while boosting: exhaust flame or trail, slight camera pull-back. - The AI also uses boost, sensibly: on straights, not before sharp corners or on ice. ## Track A mountain town with a Canadian feel, winter turning into spring thaw: - closed loop, roughly 60–90 seconds per lap - a waterfall visible from the track and a wooden bridge over a river - a railroad crossing with a train passing periodically (collision = strong knockback, not game over) - ice patches with reduced grip - one shortcut (tight, risky); decorations: spruce trees, wooden houses, snow - barriers or natural obstacles so vehicles can't get stuck off the track. Failsafe: if a vehicle (including bots) is stuck for more than ~4 s, automatically return it to the track at the last checkpoint. ## Gameplay - 3 laps, standing grid start, 3-2-1 countdown - AI follows waypoints with a driving style that depends on the vehicle, light rubber-banding, avoids obstacles, no teleporting (except the failsafe track return described above) - Sliding comes purely from physics (grip, speed, ice), no handbrake - Camera: top-down at ~50°, follows the player with a slight look-ahead in the direction of travel - Controls: arrows/WASD (throttle, brake/reverse, steering), space = boost - Screens: start → vehicle selection (model preview + stat bars, including boost) → race → results → restart (with option to change vehicle) ## HUD - Position, lap, lap time, best lap, minimap. - Boost meter styled as a car battery: rectangular casing with two terminals (+/−) on top, fill level rises as it charges. Color shifts from red through yellow to green. At 100% the battery clearly signals readiness (pulsing or glow, "BOOST" label or lightning bolt icon). While boosting, the meter drains quickly. ## Out of scope for v1 Sound, options menu, multiple tracks, multiplayer, save state. ## Workflow 1. First propose a plan and file structure, then implement in stages: (a) game loop + one vehicle on a flat plane, including boost, (b) track, (c) remaining vehicles and AI, (d) obstacles and train, (e) vehicle selection, HUD with battery meter, and screens. 2. After each stage run `npm run build` and fix type errors. 3. Add unit tests (Vitest) for vehicle physics, boost logic (charging, lockout below 100%, reset after use), and lap/position logic. 4. Finally: a README describing the controls and how to add a new track or vehicle. ## Acceptance criteria `npm install && npm run dev` launches the game. You can pick any of the 4 vehicles and complete 3 laps against 3 bots. Each vehicle handles differently and has a noticeably different boost. Boost only works with a full battery, and bots use it too. The train and ice work. Results show the correct order. Stable 60 FPS on an average laptop.

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Opus 5.5 video by @SuryaRajendhran
Motion GraphicsClaude Opus 5.5
canvas

Make a 30s video about what it feels like to be you, using whatever tools you like.

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Opus 5.5 video by @maxalexweber
Motion GraphicsClaude Opus 5.5
canvassvg

Make a ODATANO edit that goes hard

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Opus 5.5 video by @eric_khun
Motion GraphicsClaude Opus 5.5
canvas

I want you to create a "Happy Mid-Autumn Festival" video in hand drawn canvas animation style. You must use the attached Taiwan black bear as the main character representing Taiwan: flat black silhouette, round ears with grey insides, big round white-ringed eyes, white round muzzle with a small black nose and smile, and the white V moon mark on its chest. Keep it recognizable as that exact character. The character will have adventures, fast cuts, zooms, animations going all out in the hand drawn style. But WOW the audience and research how Taiwan celebrates Mid-Autumn to include in this video: outdoor barbecue with family and friends over the long weekend (a tradition born from a 1980s soy sauce ad), sharing mooncakes, pomelo rind hats, and moon gazing. Make it unconventional, showing the true spirit of a Taiwanese Mid-Autumn night. Use a Taiwanese style font, make it almost Taiwan black bear branding. if there is any text , write in traditional chinese and english Get the right assets, plan it out, draft and render to give me an MP4. No skills, No MCP. 16:9 at high res, 30 seconds max, aim to reduce file size limit

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Opus 5.5 video by @MicheleHarmonic
Motion GraphicsClaude Opus 5.5
canvas

Make a GravityDEX x Gojo Satoru edit that goes hard

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Opus 5.5 video by @abderrahmen_g
Motion GraphicsClaude Opus 5.5
canvassvggsapcss

You are a professional videographer. Create me a high-definition, creative, playful, and joyful video that you enjoy watching, that has sounds matching the frames using JavaScript. Use as much as possible of the input images—hand-drawn—to make it more creative and more authentic from input-pictures. You can also be inspired by, but not copy, the videos created by you in video-examples/, especially this: video-examples/twitter_claude.mp4. You're really creative, so produce the best of what you can.

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Opus 5.5 video by @lepadev
Motion GraphicsClaude Opus 5.5
svggsap

make a modern slick and punchy video for a modern startup that works on inference no video gen model, no additional libraries.

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Opus 5.5 video by @Anilraok
3D ScenesClaude Opus 5.5
threejscanvas

I want you to imagine a story, that subtly promotes grid genius. Or it can not even have grid genius, but something that aligns with our app and helps us get more eyeballs when posted on social media. Then using threejs/javascript I want you to create full animation, Pixar-level quality out of the story you imagine

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Opus 5.5 video by @modaalbuilder
Motion GraphicsClaude Opus 5.5
canvascss

build mobile app animated splash screen creation for ...

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Opus 5.5 video by @charlesmendez
ExplainersClaude Opus 5.5
canvassvggsap

I Want you to make a modern slick and punchy video for http:// datagran.io with an example of a user creating a chatgpt ads campaign, then connecting their metrics, understanding attribution, then connecting a voice agent to it, the agent responding, then doing follow up, adding humans in the loop and then providing analytics.

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Opus 5.5 video by @Viggle_PINOC
3D ScenesClaude Opus 5.5
threejsshadercanvas

Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible. World: vanilla ES modules + three.js (importmap from jsdelivr, no build step). Procedural voxel terrain with trees, beaches and water. Make it look as real and beautiful as possible: physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, PBR block textures. First/third-person player (V toggles), mining and placing blocks, torches, stairs, a hotbar and an inventory (E), a day/night cycle with nights that are still readable. Characters: keep the look pixel-art blocky Minecraft people (box head/body/arms/legs), but animate them with PINOC MCP. Use PINOC only for motions: download the skinned-glb format (Mixamo skeleton) and bake each clip onto the six blocky parts (limbs follow shoulder→wrist and hip→ankle, torso follows the spine, head copies the head bone). Strip the bundled X Bot mesh from every GLB so they stay small, strip root motion so walks play in place, turn every clip so the hips face forward on frame 1, and trim clips that don't loop cleanly to a matching span. Motions: check the free PINOC motion library first. Only generate a motion when the library has nothing that fits, and tell me the credit cost before generating. For every generation, compare the 4 samples and keep the one with the cleanest loop. Opening scene: a small village on the flattest open ground in view of spawn, with the player facing it. Each villager has a job, and each job uses a different motion: - a greeter that wanders and waves when it sees you - a miner, a lumberjack at a real tree and a farmer on a tilled dirt patch, each swinging a blocky tool; every strike chips particles off the block it hits - an archer with a bow that shoots arrows into a target on the release frame - a guard who draws a sword when you get close and faces you - a porter who carries crates between two piles, one at a time No floating labels over the NPCs.

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Opus 5.5 video by @jrayon
Motion GraphicsClaude Opus 5.5
shaderwebglcanvas

build an art project which is a fractal visulizer (mandelbrot, etc), but the styles look like handcrafted with paper, cardboard and such. Add post-procesing so it looks cinematic. Also want to use beautitful elaborated animations and transitions and a beautiful UX. Plan it first, show me a preview before coding everything

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Opus 5.5 video by @_nikolajankovic
ExplainersClaude Opus 5.5
canvas

make a hand-drawn stop-motion animation; story: you're defi saver and explaining yourself in 1st person

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Opus 5.5 video by @ehsanik
Motion GraphicsClaude Opus 5.5
canvas

can you search for the picture of Mona Lisa, then replicate it using mouse movement and brushes in JS paint using chrome? Follow-up: Ok now can you make a video of exactly what you just did? Showing every mouse movement and changes?

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Opus 5.5 video by @FornYapayZeka
Motion GraphicsClaude Opus 5.5
threejsshaderparticles

Yapabileceğin en etkileyici havai fişek veya ışıklı parçacık gösterisini üret. Ortamı ve sanat yönünü sen seç. Tek tip küçük patlamaları çoğaltmak yerine ritmi, derinliği, ışığın çevreye etkisini ve unutulmaz bir final anını tasarla. Gösteri canlı çalışsın; kullanıcı finali tekrar oynatabilsin. Yaratıcı seçimler senin: sahne, sanat yönü, kamera, mekanik, teknoloji ve etkileşimi önceden belirlenmiş sıradan kalıplara sıkıştırma. İlk akla gelen sıradan web demosuyla yetinme: önce kendi alanında birkaç fikri kısaca tart, videoda en güçlü görünecek özgün olanı seç, sonra onu çalışan bir ürüne dönüştür. Konuyu olduğundan kolay gösteren dekoratif taklit kabul edilmez. Sinematik ve estetik seçimler sonuçta görülsün.

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Opus 5.5 video by @KamStudioLabs
Motion GraphicsClaude Opus 5.5
canvasphysicsaudio

Build a 45-second machine that plays an original piece of music, where every note comes from a visible collision.

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Opus 5.5 video by @GonzaloMacagno
Motion GraphicsClaude Opus 5.5
svgcss

Necesito que armes un reel con esta info en 10 segundos, bien publicitario

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Opus 5.5 video by @KamStudioLabs
Motion GraphicsClaude Opus 5.5
canvasparticles

Make a 90-second animated short film about a bug that doesn't want to be fixed.

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Opus 5.5 video by @zeezomb
Motion GraphicsClaude Opus 5.5
threejsshader

Make an 80 second square animated film as a single HTML file, using WebGL2 and plain JavaScript, with no libraries and no image, font or audio files. It should look like a glass and gold leaf wall mosaic whose tiles were never glued down, so they can lift, flip, fly and click back into place. Figures are flocks of tiles, so a fish swims by its tiles swimming.

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Opus 5.5 video by @KamStudioLabs
Motion GraphicsClaude Opus 5.5
canvasaudio

Make a 45-second silent short film with no dialogue, where sound tells half the story. Invent the story.

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Opus 5.5 video by @ishuagra02
3D ScenesClaude Opus 5.5
threejsshaderparticles

Create a stylistic 3D environment of a busy Santa Monica beach that adapts to the time of day. The art style must be a particle illustration, which uses thousands of tiny glowing specks rather than solid fills with flowing ribbon strokes behind figures to suggest motion. I had 2-3 more prompts on top of this, but this is a good starting point. Repo link: https://github.com/ishuagrawal/particle-beach

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Opus 5.5 video by @PalashBagchi11
Motion GraphicsClaude Opus 5.5
canvas

Add a good fast royalty free music to this video, and make 2 versions - 1 landscape, and another portrait

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Opus 5.5 video by @NemTudo_
Motion GraphicsClaude Opus 5.5
svgaudio

make a funny video. it can be about anything. length: 10 to 30s

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Opus 5.5 video by @FornYapayZeka
Motion GraphicsClaude Opus 5.5
threejsshader

Yapabileceğin en etkileyici patlama efektini ve onu taşıyacak özgün sahneyi üret. Ölçeği, ortamı ve görsel dili sen seç. Patlamanın başlangıcı, kuvvetin yayılması ve ardında bıraktığı değişim izlenebilir olsun; tek karelik parlama veya rastgele parçacık yağmuru yeterli değil. Kullanıcı bunu tekrar başlatabilsin ve etkisini farklı açıdan görebilsin. Yaratıcı seçimler senin: sahne, sanat yönü, kamera, mekanik, teknoloji ve etkileşimi önceden belirlenmiş sıradan kalıplara sıkıştırma. İlk akla gelen sıradan web demosuyla yetinme: önce kendi alanında birkaç fikri kısaca tart, videoda en güçlü görünecek özgün olanı seç, sonra onu çalışan bir ürüne dönüştür. Konuyu olduğundan kolay gösteren dekoratif taklit kabul edilmez. Sinematik ve estetik seçimler sonuçta görülsün.

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Opus 5.5 video by @0xRathi
Interactive & GamesClaude Opus 5.5
threejsshaderphysicsplayable

make a Tron game.

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Opus 5.5 video by @Ryzoft
Interactive & GamesClaude Opus 5.5
threejsshaderparticles

I want you to imagine a story. And then using threejs I want you to create full animation, star wars 80s-level quality 90s cartoon out of the story you imagine.

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Opus 5.5 video by @ercankeskinx
Motion GraphicsClaude Opus 5.5
canvassvg

Build 5 completely different scroll-based sections, decide the context & layout yourself.

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Opus 5.5 video by @x4b47x
Motion GraphicsClaude Opus 5.5
canvasparticlesaudio

Create a pure javascript animation. 30-60s, vertical 9:16, paper cut-out shadow theatre style with gentle, fitting audio (made in code) on the topic: What makes a place feel like home?

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Opus 5.5 video by @0xlangeai
ExplainersClaude Opus 5.5
svgcss

Opus 5.5 做的文章讲解, 省流

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Opus 5.5 video by @StephanFerraro
ExplainersClaude Opus 5.5
threejsshaderphysics

Claude Opus 5.5 on our AI coding benchmark: build a fully autonomous 3D water simulation from an empty repo - procedural mountains, rain, streams, lakes. TypeScript + Three.js, no physics engine. One prompt, zero corrections, ~21 min. 23/23 tests green. https://github.com/AiondaDotCom/ai-sim-benchmark

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Opus 5.5 video by @chudry223
ExplainersClaude Opus 5.5
threejsshader

One prompt. One interactive camera lab. 🎥🔥 Claude Opus 5.5 generates a 3D experience where you can adjust the focus ring, move lens elements, shift the focal plane, and see real-time depth-of-field effects. AI-generated interactive 3D is getting wild. 🤯

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Opus 5.5 video by @Voxyz_ai
ExplainersClaude Opus 5.5
threejsshadercanvasgsap

I asked Opus 5.5 to explain gravitational lensing by building an interactive black hole lab One prompt for the first version, then a dynamic workflow to polish it for three rounds while I slept. This is what I woke up to: 5h 28m end to end, $90 at API prices https://blackhole.voxyz.ai Drag the black hole and the sky behind it bends into arcs, closing into a full ring when everything lines up Each round ran 3 agents. Two reviewers each picked 9 to 10 issues and ranked them P0, P1, P2. The third one fixed them. Round 1: 3D materials and lighting + UI and type Round 2: camera motion and interaction + science-communication design Round 3: a design director deciding whether it ships + visual QA and performance Every P0 got fixed, the rest only if worth it. When the two reviewers disagreed, it picked one and wrote down why. It backed up before each round, checked screenshots after, and rolled back anything it couldn't fix.

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Opus 5.5 video by @explorations_iq
ExplainersClaude Opus 5.5
threejsshadercanvas

Opus 5.5 generated this simulation of molecular orbitals in about ~20 minutes. I had to prompt for some structures and resonance but I can see the promise of instant educational simulations for any advanced topic

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Opus 5.5 video by @nybobs
ExplainersClaude Opus 5.5
threejscanvas

110k rigid bodies in real time, in a browser tab. Grab anything, fire cannonballs. Built with Claude Opus 5.5: Augmented Vertex Block Descent (SIGGRAPH 2025, Giles, Diaz & Yuksel) in WebGPU with @threejs . It's a physics solver that stays stable with huge scenes and big mass ratios. Opus 5.5 even put together this whole demo reel video just from a single text prompt in Claude Code haha 🤯 Try it: https://three-avbd.vercel.app (recorded on an M4 Max, lighter scenes run fine on older computers or on mobile) Code's here, MIT licensed. Go build something with it, have fun breaking things: https://github.com/sbobyn/three-avbd #threejs #WebGPU

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Prompt Architecture & Code Synthesis

How Claude Opus 5.5 Generates Videos from Code

Rather than sampling diffusion frames directly, Claude Opus 5.5 writes real-time procedural animation code rendered directly in the browser or headlessly via Chromium and Remotion.

Canvas & Three.js Scenes

Opus 5.5 writes raw HTML5 Canvas 2D render loops and Three.js WebGL shaders. Camera trajectories, particle systems, and raymarching lighting equations run at native 60 FPS with zero compression artifacts.

Vector SVG & GSAP Timelines

By orchestrating SVG vector paths with GreenSock (GSAP) timelines, Opus 5.5 generates sharp typographic title sequences, interface walkthroughs, and kinetic logos that scale infinitely without pixelation.

Remixing in Animatiq

Every prompt in this directory can be pasted directly into Animatiq. Animatiq bundles the code into structured React Remotion components with keyframes, editable text layers, and 4K MP4 export.